Dactyloidae/layout/reftests/box-shadow/reftest.list
Moonchild f1ccc95daf Issue #2364 - Only use HWA AlphaBoxBlur when targets are large enough.
There's considerable cost associated with creating HWA draw targets
which would negate and regress the performance won by it if used for
too small targets (like small spans of text).
This only uses HWA if >= 8K SurfaceAllocationSize to balance HWA draw
target cost with box blur cost.
2023-11-04 11:40:33 +08:00

45 lines
3.1 KiB
Text

== boxshadow-basic.html boxshadow-basic-ref.html
!= boxshadow-blur.html boxshadow-blur-notref.html
!= boxshadow-blur.html boxshadow-blur-notref2.html
random == boxshadow-blur-2.html boxshadow-blur-2-ref.html # fixedpoint division in blur code makes this fail
random != boxshadow-blur-2.html boxshadow-blur-2-notref.html # fixedpoint division in blur code makes this fail
== boxshadow-multiple.html boxshadow-multiple-ref.html
== boxshadow-spread.html boxshadow-spread-ref.html
== tableboxshadow-basic.html tableboxshadow-basic-ref.html
== tableboxshadow-trshadow.html tableboxshadow-trshadow-ref.html
== tableboxshadow-tdshadow.html tableboxshadow-tdshadow-ref.html
== boxshadow-rounding.html boxshadow-rounding-ref.html
== boxshadow-button.html boxshadow-button-ref.html
== boxshadow-fileupload.html boxshadow-fileupload-ref.html
== boxshadow-inner-basic.html boxshadow-inner-basic-ref.svg
random-if(layersGPUAccelerated) == boxshadow-mixed.html boxshadow-mixed-ref.html
random-if(d2d) == boxshadow-rounded-spread.html boxshadow-rounded-spread-ref.html
fuzzy-if(skiaContent,1,50) HTTP(..) == boxshadow-dynamic.xul boxshadow-dynamic-ref.xul
random-if(d2d) == boxshadow-onecorner.html boxshadow-onecorner-ref.html
random-if(d2d) == boxshadow-twocorners.html boxshadow-twocorners-ref.html
random-if(d2d) == boxshadow-threecorners.html boxshadow-threecorners-ref.html
fuzzy(2,440) == boxshadow-skiprect.html boxshadow-skiprect-ref.html
== boxshadow-opacity.html boxshadow-opacity-ref.html
== boxshadow-color-rounding.html boxshadow-color-rounding-ref.html
== boxshadow-color-rounding-middle.html boxshadow-color-rounding-middle-ref.html
fuzzy-if(OSX==1010,1,24) fuzzy-if(d2d,16,908) == boxshadow-large-border-radius.html boxshadow-large-border-radius-ref.html # Bug 1209649
fuzzy(3,500) fuzzy-if(d2d,2,1080) == boxshadow-border-radius-int.html boxshadow-border-radius-int-ref.html
== boxshadow-inset-neg-spread.html about:blank
== boxshadow-inset-neg-spread2.html boxshadow-inset-neg-spread2-ref.html
fuzzy(26,3610) fuzzy-if(d2d,26,5910) == boxshadow-rotated.html boxshadow-rotated-ref.html # Bug 1211264
== boxshadow-inset-large-border-radius.html boxshadow-inset-large-border-radius-ref.html
# fuzzy due to blur going inside, but as long as it's essentially black instead of a light gray its ok.
fuzzy(12,9445) fuzzy-if(d2d,13,10926) == boxshadow-inset-large-offset.html boxshadow-inset-large-offset-ref.html
== overflow-not-scrollable-1.html overflow-not-scrollable-1-ref.html
== overflow-not-scrollable-1.html overflow-not-scrollable-1-ref2.html
== overflow-not-scrollable-2.html overflow-not-scrollable-2-ref.html
== 611574-1.html 611574-1-ref.html
== 611574-2.html 611574-2-ref.html
fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) == fieldset.html fieldset-ref.html # minor anti-aliasing problem on Windows
fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) == fieldset-inset.html fieldset-inset-ref.html # minor anti-aliasing problem on Windows
== 1178575.html 1178575-ref.html
== 1178575-2.html 1178575-2-ref.html
fuzzy(159,2) fails-if(!dwrite) == 1212823-1.html 1212823-1-ref.html
== boxshadow-large-offset.html boxshadow-large-offset-ref.html