mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-09-20 23:37:33 +09:00
Vim control lines were re-introduced or not entirely cleaned up. This nukes them again. Removing from embedding, extensions, gfx, hal, ipc, layout, mailnews, media and memory. More to come.
497 lines
13 KiB
Text
497 lines
13 KiB
Text
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositable;
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include protocol PCompositorBridge;
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include protocol PLayer;
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include protocol PImageContainer;
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include protocol PRenderFrame;
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include protocol PTexture;
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/GfxMessageUtils.h";
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include "ImageLayers.h";
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using mozilla::gfx::SamplingFilter from "mozilla/gfx/2D.h";
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using struct mozilla::gfx::Color from "mozilla/gfx/2D.h";
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using struct mozilla::gfx::Point3D from "mozilla/gfx/Point.h";
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using mozilla::gfx::IntPoint from "mozilla/gfx/Point.h";
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using class mozilla::gfx::Matrix4x4 from "mozilla/gfx/Matrix.h";
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using nscoord from "nsCoord.h";
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using struct nsRect from "nsRect.h";
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using struct nsPoint from "nsPoint.h";
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using class mozilla::TimeDuration from "mozilla/TimeStamp.h";
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using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
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using mozilla::ScreenRotation from "mozilla/WidgetUtils.h";
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using nsCSSPropertyID from "nsCSSPropertyID.h";
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using mozilla::dom::ScreenOrientationInternal from "mozilla/dom/ScreenOrientation.h";
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using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
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using mozilla::LayerMargin from "Units.h";
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using mozilla::LayerPoint from "Units.h";
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using mozilla::LayerRect from "Units.h";
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using mozilla::LayerIntRegion from "Units.h";
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using mozilla::ParentLayerIntRect from "Units.h";
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using mozilla::LayoutDeviceIntRect from "Units.h";
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using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegions from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegionsOverride from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h";
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using struct mozilla::layers::ScrollMetadata from "FrameMetrics.h";
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using mozilla::layers::FrameMetrics::ViewID from "FrameMetrics.h";
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using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::MaybeLayerClip from "FrameMetrics.h";
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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IntRect naturalBounds;
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ScreenRotation rotation;
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ScreenOrientationInternal orientation;
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nsIntRegion clearRegion;
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};
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// Create a shadow layer for |layer|
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struct OpCreatePaintedLayer { PLayer layer; };
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struct OpCreateContainerLayer { PLayer layer; };
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struct OpCreateImageLayer { PLayer layer; };
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struct OpCreateColorLayer { PLayer layer; };
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struct OpCreateCanvasLayer { PLayer layer; };
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struct OpCreateRefLayer { PLayer layer; };
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struct OpAttachCompositable {
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PLayer layer;
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PCompositable compositable;
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};
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struct OpAttachAsyncCompositable {
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PLayer layer;
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uint64_t containerID;
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};
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struct ThebesBufferData {
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IntRect rect;
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IntPoint rotation;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
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int type;
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};
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union TimingFunction {
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null_t;
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CubicBezierFunction;
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StepFunction;
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};
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// Send the angle with units rather than sending all angles in radians
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// to avoid having floating point error introduced by unit switching.
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struct CSSAngle {
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float value;
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int unit; // an nsCSSUnit that is valid for angles
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};
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struct LayerColor { Color value; };
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struct Perspective { float value; };
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struct RotationX { CSSAngle angle; };
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struct RotationY { CSSAngle angle; };
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struct RotationZ { CSSAngle angle; };
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struct Rotation { CSSAngle angle; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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CSSAngle angle;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct Skew { CSSAngle x; CSSAngle y; };
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struct SkewX { CSSAngle x; };
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struct SkewY { CSSAngle y; };
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struct TransformMatrix { Matrix4x4 value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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Skew;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union Animatable {
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float;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a Matrix4x4 that can be applied directly to the layer.
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struct TransformData {
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// the origin of the frame being transformed in app units
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nsPoint origin;
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// the transform-origin property for the transform in device pixels
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Point3D transformOrigin;
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nsRect bounds;
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int32_t appUnitsPerDevPixel;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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TimeStamp startTime;
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TimeDuration delay;
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// The value of the animation's current time at the moment it was created.
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// For animations that are waiting to start, their startTime will be null.
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// Once the animation is ready to start, we calculate an appropriate value
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// of startTime such that we begin playback from initialCurrentTime.
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TimeDuration initialCurrentTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// Number of times to repeat the animation, including positive infinity.
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// Values <= 0 mean the animation will not play (although events are still
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// dispatched on the main thread).
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float iterations;
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float iterationStart;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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uint8_t direction;
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// This uses dom::FillMode.
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uint8_t fillMode;
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nsCSSPropertyID property;
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AnimationData data;
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float playbackRate;
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// This is used in the transformed progress calculation.
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TimingFunction easingFunction;
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uint8_t iterationComposite;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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IntRect layerBounds;
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LayerIntRegion visibleRegion;
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EventRegions eventRegions;
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TransformMatrix transform;
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bool transformIsPerspective;
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float postXScale;
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float postYScale;
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uint32_t contentFlags;
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float opacity;
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bool useClipRect;
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ParentLayerIntRect clipRect;
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MaybeLayerClip scrolledClip;
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bool isFixedPosition;
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uint64_t fixedPositionScrollContainerId;
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LayerPoint fixedPositionAnchor;
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int32_t fixedPositionSides;
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bool isStickyPosition;
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uint64_t stickyScrollContainerId;
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LayerRect stickyScrollRangeOuter;
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LayerRect stickyScrollRangeInner;
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uint64_t scrollbarTargetContainerId;
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uint32_t scrollbarDirection;
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float scrollbarThumbRatio;
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bool isScrollbarContainer;
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int8_t mixBlendMode;
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bool forceIsolatedGroup;
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nullable PLayer maskLayer;
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PLayer[] ancestorMaskLayers;
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// Animated colors will only honored for ColorLayers.
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Animation[] animations;
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nsIntRegion invalidRegion;
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ScrollMetadata[] scrollMetadata;
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nsCString displayListLog;
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};
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struct PaintedLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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float preXScale;
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float preYScale;
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float inheritedXScale;
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float inheritedYScale;
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float presShellResolution;
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bool scaleToResolution;
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EventRegionsOverride eventRegionsOverride;
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};
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struct ColorLayerAttributes { LayerColor color; IntRect bounds; };
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struct CanvasLayerAttributes { SamplingFilter samplingFilter; IntRect bounds; };
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struct RefLayerAttributes {
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int64_t id;
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// TODO: Once bug 1132895 is fixed we shouldn't need to propagate the override
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// explicitly here.
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EventRegionsOverride eventRegionsOverride;
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};
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struct ImageLayerAttributes { SamplingFilter samplingFilter; IntSize scaleToSize; ScaleMode scaleMode; };
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union SpecificLayerAttributes {
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null_t;
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PaintedLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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// See nsIWidget Configurations
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struct PluginWindowData {
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uintptr_t windowId;
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LayoutDeviceIntRect[] clip;
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LayoutDeviceIntRect bounds;
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bool visible;
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};
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struct OpSetLayerAttributes {
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PLayer layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { PLayer root; };
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struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
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struct OpPrependChild { PLayer container; PLayer childLayer; };
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struct OpRemoveChild { PLayer container; PLayer childLayer; };
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struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; };
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struct OpRaiseToTopChild { PLayer container; PLayer childLayer; };
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struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
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struct OpWindowOverlayChanged { };
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struct ShmemSection {
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Shmem shmem;
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uint32_t offset;
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size_t size;
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};
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union ReadLockDescriptor {
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ShmemSection;
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uintptr_t;
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null_t;
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};
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union MaybeTexture {
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PTexture;
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null_t;
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};
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struct TexturedTileDescriptor {
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PTexture texture;
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MaybeTexture textureOnWhite;
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IntRect updateRect;
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ReadLockDescriptor sharedLock;
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ReadLockDescriptor sharedLockOnWhite;
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bool wasPlaceholder;
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};
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struct PlaceholderTileDescriptor {
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};
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union TileDescriptor {
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TexturedTileDescriptor;
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PlaceholderTileDescriptor;
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};
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struct SurfaceDescriptorTiles {
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nsIntRegion validRegion;
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TileDescriptor[] tiles;
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IntPoint tileOrigin;
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IntSize tileSize;
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int firstTileX;
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int firstTileY;
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int retainedWidth;
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int retainedHeight;
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float resolution;
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float frameXResolution;
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float frameYResolution;
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bool isProgressive;
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};
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struct OpUseTiledLayerBuffer {
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SurfaceDescriptorTiles tileLayerDescriptor;
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};
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struct OpUseOverlaySource {
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OverlaySource overlay;
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IntRect picture;
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};
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struct OpPaintTextureRegion {
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ThebesBufferData bufferData;
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nsIntRegion updatedRegion;
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};
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/**
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* Tells the CompositableHost to remove the corresponding TextureHost
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*/
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struct OpRemoveTexture {
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PTexture texture;
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};
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struct TimedTexture {
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PTexture texture;
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ReadLockDescriptor sharedLock;
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TimeStamp timeStamp;
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IntRect picture;
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uint32_t frameID;
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uint32_t producerID;
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};
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/**
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* Tells the compositor-side which textures to use (for example, as front buffer
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* if there are several textures for double buffering).
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* This provides a list of textures with timestamps, ordered by timestamp.
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* The newest texture whose timestamp is <= the current time is rendered
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* (where null is considered less than every other timestamp). If there is no
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* such texture, the first texture is rendered.
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* The first timestamp value can be null, but the others must not be.
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* The list must not be empty.
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*/
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struct OpUseTexture {
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TimedTexture[] textures;
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};
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struct OpUseComponentAlphaTextures {
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PTexture textureOnBlack;
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PTexture textureOnWhite;
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ReadLockDescriptor sharedLockBlack;
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ReadLockDescriptor sharedLockWhite;
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};
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union MaybeRegion {
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nsIntRegion;
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null_t;
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};
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struct OpNotifyNotUsed {
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uint64_t TextureId;
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uint64_t fwdTransactionId;
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};
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union CompositableOperationDetail {
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OpPaintTextureRegion;
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OpUseTiledLayerBuffer;
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OpRemoveTexture;
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OpUseTexture;
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OpUseComponentAlphaTextures;
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OpUseOverlaySource;
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};
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struct CompositableOperation {
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PCompositable compositable;
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CompositableOperationDetail detail;
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};
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// A unit of a changeset; a set of these comprise a changeset
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// If adding a new edit type that requires the hit testing tree to be updated,
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// set the updateHitTestingTree flag to true in RecvUpdate()
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union Edit {
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OpCreatePaintedLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetLayerAttributes;
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OpSetDiagnosticTypes;
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OpWindowOverlayChanged;
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OpSetRoot;
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OpInsertAfter;
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OpPrependChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpAttachCompositable;
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OpAttachAsyncCompositable;
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CompositableOperation;
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};
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// Operations related to destroying resources, always handled after the other
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// operations for safety.
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union OpDestroy {
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PTexture;
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PCompositable;
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};
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// Replies to operations
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struct OpContentBufferSwap {
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PCompositable compositable;
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nsIntRegion frontUpdatedRegion;
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};
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/**
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* An ImageCompositeNotification is sent the first time a particular
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* image is composited by an ImageHost.
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*/
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struct ImageCompositeNotification {
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PImageContainer imageContainer;
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TimeStamp imageTimeStamp;
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TimeStamp firstCompositeTimeStamp;
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uint32_t frameID;
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uint32_t producerID;
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};
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// Unit of a "changeset reply". This is a weird abstraction, probably
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// only to be used for buffer swapping.
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union EditReply {
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OpContentBufferSwap;
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};
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union AsyncParentMessageData {
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OpNotifyNotUsed;
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};
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} // namespace
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} // namespace
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