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130 lines
4.4 KiB
HTML
130 lines
4.4 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script>
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<script type="application/javascript" src="mediaStreamPlayback.js"></script>
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<script type="application/javascript" src="head.js"></script>
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</head>
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<body>
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<pre id="test">
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<script>
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createHTML({
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bug: "1259788",
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title: "Test CaptureStream video content on HTMLMediaElement playing a gUM MediaStream",
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visible: true
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});
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var gUMVideoElement;
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var captureStreamElement;
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// We check a pixel somewhere away from the top left corner since
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// MediaEngineDefault puts semi-transparent time indicators there.
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const offsetX = 20;
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const offsetY = 20;
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const threshold = 16;
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const pausedTimeout = 1000;
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const h = new CaptureStreamTestHelper2D(50, 50);
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var checkHasFrame = video => h.waitForPixel(video, offsetX, offsetY, px => {
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let result = h.isOpaquePixelNot(px, h.black, threshold);
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info("Checking that we have a frame, got [" +
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Array.slice(px) + "]. Pass=" + result);
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return result;
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});
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var checkVideoPlaying = video => checkHasFrame(video)
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.then(() => {
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let startPixel = { data: h.getPixel(video, offsetX, offsetY)
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, name: "startcolor"
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};
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return h.waitForPixel(video, offsetX, offsetY, px => {
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let result = h.isPixelNot(px, startPixel, threshold)
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info("Checking playing, [" + Array.slice(px) + "] vs [" +
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Array.slice(startPixel.data) + "]. Pass=" + result);
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return result;
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});
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});
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var checkVideoPaused = video => checkHasFrame(video)
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.then(() => {
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let startPixel = { data: h.getPixel(video, offsetX, offsetY)
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, name: "startcolor"
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};
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return h.waitForPixel(video, offsetX, offsetY, px => {
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let result = h.isOpaquePixelNot(px, startPixel, threshold);
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info("Checking paused, [" + Array.slice(px) + "] vs [" +
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Array.slice(startPixel.data) + "]. Pass=" + result);
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return result;
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}, pausedTimeout);
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}).then(result => ok(!result, "Frame shouldn't change within " + pausedTimeout / 1000 + " seconds."));
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runTest(() => getUserMedia({video: true, fake: true})
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.then(stream => {
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gUMVideoElement =
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createMediaElement("video", "gUMVideo");
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gUMVideoElement.srcObject = stream;
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gUMVideoElement.play();
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info("Capturing");
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captureStreamElement =
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createMediaElement("video", "captureStream");
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captureStreamElement.srcObject = gUMVideoElement.mozCaptureStream();
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captureStreamElement.play();
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// Adding a dummy audio track to the stream will keep a consuming media
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// element from ending.
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// We could also solve it by repeatedly play()ing or autoplay, but then we
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// wouldn't be sure the media element stopped rendering video because it
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// went to the ended state or because there were no frames for the track.
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let osc = createOscillatorStream(new AudioContext(), 1000);
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captureStreamElement.srcObject.addTrack(osc.getTracks()[0]);
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return checkVideoPlaying(captureStreamElement);
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})
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.then(() => {
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info("Video flowing. Pausing.");
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gUMVideoElement.pause();
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return checkVideoPaused(captureStreamElement);
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})
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.then(() => {
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info("Video stopped flowing. Playing.");
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gUMVideoElement.play();
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return checkVideoPlaying(captureStreamElement);
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})
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.then(() => {
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info("Video flowing. Removing source.");
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var stream = gUMVideoElement.srcObject;
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gUMVideoElement.srcObject = null;
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return checkVideoPaused(captureStreamElement).then(() => stream);
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})
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.then(stream => {
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info("Video stopped flowing. Setting source.");
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gUMVideoElement.srcObject = stream;
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return checkVideoPlaying(captureStreamElement);
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})
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.then(() => {
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info("Video flowing. Changing source by track manipulation. Remove first.");
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var track = gUMVideoElement.srcObject.getTracks()[0];
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gUMVideoElement.srcObject.removeTrack(track);
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return checkVideoPaused(captureStreamElement).then(() => track);
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})
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.then(track => {
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info("Video paused. Changing source by track manipulation. Add first.");
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gUMVideoElement.srcObject.addTrack(track);
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gUMVideoElement.play();
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return checkVideoPlaying(captureStreamElement);
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})
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.then(() => {
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gUMVideoElement.srcObject.getTracks().forEach(t => t.stop());
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ok(true, "Test passed.");
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})
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.catch(e => ok(false, "Test failed: " + e + (e.stack ? "\n" + e.stack : ""))));
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</script>
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</pre>
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</body>
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</html>
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