Commit graph

505 commits

Author SHA1 Message Date
Gaming4JC
e925977c0f Bug 1406297 - Fix Document.createElement must report an exception.
Tag UXP Issue #1344
2020-01-31 07:37:52 +08:00
Gaming4JC
f077bd93a4 Bug 1319342 - Clone a node should enqueue an upgrade reaction.
Tag UXP Issue #1344
2020-01-31 07:37:48 +08:00
Gaming4JC
d35ff2985e Bug 1121994 - Implement adopted callback for custom elements.
Tag UXP Issue #1344
2020-01-31 07:37:46 +08:00
Gaming4JC
659204631b Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).
Tag UXP Issue #1344
2020-01-31 07:37:43 +08:00
Gaming4JC
befa1027e3 Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.
We make nsContentUtils::EnqueueLifecycleCallback static so that it can be called without a window object. To achive this, we also make CustomElementReaction not taking a CustomElementRegistry in the constructor, as it can call Upgrade statically.

Tag UXP Issue #1344
2020-01-31 07:37:35 +08:00
Gaming4JC
207d5a2e3e Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback (v1).
Tag UXP Issue #1344
2020-01-31 07:37:32 +08:00
Gaming4JC
d1a1106760 Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when possible.
Tag UXP Issue #1344
2020-01-31 07:37:28 +08:00
Gaming4JC
7ce1742985 Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in CustomElementData.
Tag UXP Issue #1344
2020-01-31 07:37:25 +08:00
Gaming4JC
b0285ef3f7 Bug 1301024 - Part 2: Implement create an element steps.
Tag UXP Issue #1344
2020-01-31 07:37:22 +08:00
Gaming4JC
054c852fd2 Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.
Tag UXP Issue #1344
2020-01-31 07:37:20 +08:00
Gaming4JC
6f325a61af Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.
Tag UXP Issue #1344
2020-01-31 07:37:10 +08:00
Gaming4JC
2bd8be69ea Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name is in the observed attribute list.
We call attributeChangedCallback in two cases:

1. When any of the attributes in the observed attribute list has changed, appended, removed, or replaced.

2. When upgrading an element, for each attribute in element's attribute list that is in the observed attribute list.

Note: w/ Fixup for not implementing an API Enhancement Bug 1363481.

Tag UXP Issue #1344
2020-01-31 07:37:07 +08:00
Gaming4JC
4408e19e96 Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.
Per spec [1], we should include namesapce in attributeChangedCallback argurment list.
[1] https://html.spec.whatwg.org/multipage/custom-elements.html#concept-upgrade-an-element, step 3

Tag UXP Issue #1344
2020-01-31 07:37:03 +08:00
Gaming4JC
729ffa53f3 Bug 1299363 - Part 5-2: Implement new upgrade steps.
Tag UXP Issue #1344
2020-01-31 07:37:00 +08:00
Gaming4JC
b2e0ae6983 Bug 1299363 - Part 5-1: Make the constructor created by document.registerElement() also works with construction stack.
So that the old upgrade can also work with new upgrade steps which will be implemented in part 5-2.

Tag UXP Issue #1344
2020-01-31 07:36:57 +08:00
Gaming4JC
3dce7ee1bb Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;
There are two places doing prototype setup in old upgrade,
- If definition comes after JS reflector creation, CustomElementRegistry::Upgrade will do prototype swizzling.
- If definition comes before JS reflector creation, Element::WrapObject will set up the prototype.

The later one does SubsumesConsideringDomain, but the former doesn't not.

This patch is to fix the inconsistency, i.e. the former case should also do SubsumesConsideringDomain.

Tag UXP Issue #1344
2020-01-31 07:36:54 +08:00
Gaming4JC
005b7118ee Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.
1. It is possible that invoking a reaction triggers pushing a new ElementQueue into ReactionStack (e.g., calling define() in constructor which probably enqueue another upgrade reaction), and the reference of ElementQueue passed to InvokeReactions becomes invalid due to the memmove in nsTArray implementation.

2. And we get another benefit from this is memmove becomes faster.

Tag UXP Issue #1344
2020-01-31 07:36:52 +08:00
Gaming4JC
9fc88d01e3 Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.
Tag UXP Issue #1344
2020-01-31 07:36:49 +08:00
Gaming4JC
c34486aaa0 Bug 1299363 - Part 1: Implement construction stack.
Tag UXP Issue #1344
2020-01-31 07:36:43 +08:00
Gaming4JC
34dd7065f5 Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.
Note: Skipped SyncInvokeReactions since it is removed in CE v1, waste of time.

Tag UXP Issue #1344
2020-01-31 07:36:40 +08:00
Gaming4JC
931b14f847 Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to re-enter CustomElementReactionsStack::InvokeReactions.
Tag UXP Issue #1344
2020-01-31 07:36:37 +08:00
Gaming4JC
b94fadac97 Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.
Tag UXP Issue #1344
2020-01-31 07:36:34 +08:00
Gaming4JC
dd7fa403a8 Bug 1377993 - Make node slots less memory hungry in common cases.
Tag UXP Issue #1344
2020-01-31 07:36:13 +08:00
Gaming4JC
7f03d02552 Bug 1347634 - GetCustomElementData and SetCustomElementData don't need to be virtual;
Tag UXP Issue #1344
2020-01-31 07:36:11 +08:00
Gaming4JC
b631d9d59c Bug 1325279 - Put the reaction queue in CustomElementData structure instead of using a map;
Bug 1347446 makes accessing ElementReactionQueue becomes a bit non-trival (have to get it via DocGroup). Since bug 1359346 already refactors the creation time of CustomElementData, ReactionQueue can also be put into CustomElementData, then we can just get ReactionQueue from Element.

Tag UXP Issue #1344
2020-01-31 07:36:08 +08:00
Gaming4JC
cca692c240 Creating customized built-in elements without relevant definitions registered first shouldn't throw NotFoundError;
per spec change: https://github.com/w3c/webcomponents/issues/608

Tag UXP Issue #1344
2020-01-31 07:36:05 +08:00
Gaming4JC
cb89330bf3 Bug 1359346 - Implement custom element state;
https://dom.spec.whatwg.org/#concept-element-custom-element-state

Tag UXP Issue #1344
2020-01-31 07:36:01 +08:00
Gaming4JC
979d2bfb96 Bug 1357002 - Part 1: Cache dom.webcomponents.customelements.enabled preference;
Tag UXP Issue #1344
2020-01-31 07:35:56 +08:00
Gaming4JC
d662ddd6b6 Bug 1341898 - Make nsDocument::IsWebComponentsEnabled use a cached bool pref;
Note: Minus IPC bit.

Tag UXP Issue #1344
2020-01-31 07:35:53 +08:00
Gaming4JC
f7154d573b Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions code.
Tag UXP Issue #1344
2020-01-31 07:35:50 +08:00
Gaming4JC
cc71e21e02 Bug 1309147 - Part 4: Add CEReactions for CustomElementRegistry.
Tag UXP Issue #1344
2020-01-31 07:35:47 +08:00
Gaming4JC
932dde0dfe Bug 1350960 - Release CustomElementReactionsStack in TabGroup thread when DocGroup is going away.
Note: In UXP we use non-Quantum thread checking implementation here.

Tag UXP Issue #1344
2020-01-31 07:35:35 +08:00
Gaming4JC
a176a0e5f2 Bug 1351979 - Change CustomElementRegistry::Define code to properly propagate out JS exceptions;
Tag UXP Issue #1344
2020-01-31 07:35:32 +08:00
Gaming4JC
bde53294f8 Bug 1347446 - Move custom element reactions stack to DocGroup.
Tag UXP Issue #1344
2020-01-31 07:35:29 +08:00
Gaming4JC
62678b52de Bug 1341693 - Don't need to check GetDocShell() when creating CustomElementRegistry;
Tag UXP Issue #1344
2020-01-31 07:35:26 +08:00
Gaming4JC
a91f703945 Bug 1309184 - Implement upgrade reaction for custom element reactions.
Tag UXP Issue #1344
2020-01-31 07:35:23 +08:00
Gaming4JC
ed08e1aced Bug 1274159 - Part 2-2: Support HTMLConstructor WebIDL extended attribute for custom elements;
Tag UXP Issue #1344
2020-01-31 07:35:10 +08:00
Gaming4JC
516fe49cb2 Bug 1274159 - Part 1: Support looking up definitions by using constructor as a key;
Tag UXP Issue #1344
2020-01-31 07:35:05 +08:00
Gaming4JC
e8e20e994d Bug 1276438 part 3. Align the .body setter with the spec a bit better.
There are two changes here:

1) We allow setting .body even if the root element is not an <html:html>. This is what the spec says to do, and what we used to do before the changes in bug
366200. No tests for this yet, pending https://github.com/whatwg/html/issues/3403 getting resolved.

2) We use GetBody(), not GetBodyElement(), to look for an existing thing to replace. This matters if there are <frameset>s involved.

Tag UXP Issue #1344
Tag UXP Issue #252
2020-01-31 07:34:59 +08:00
Gaming4JC
c939244e89 Bug 1276438 part 2. Move the implementation of the .body setter from nsHTMLDocument to nsIDocument.
Tag UXP Issue #1344
Tag UXP Issue #252
2020-01-31 07:34:56 +08:00
Gaming4JC
0ef352d74b Bug 1276438 part 1. Move the implementation of the .body getter from nsHTMLDocument to nsIDocument.
Tag UXP Issue #1344
Tag UXP Issue #252
2020-01-31 07:34:53 +08:00
Roy Tam
678ad26488 Merge remote-tracking branch 'origin/master' into custom 2020-01-24 09:39:16 +08:00
wolfbeast
b33c6e6dbf Issue #1366 - Fix build bustage from erroneously removing 2 function implementations. 2020-01-24 09:36:26 +08:00
Gaming4JC
8d600c51ed Issue #1366 - Completely remove showModalDialog 2020-01-24 09:28:42 +08:00
Roy Tam
b74770e3f1 Merge remote-tracking branch 'origin/master' into custom 2019-12-28 21:20:53 +08:00
wolfbeast
f255a1e606 Issue #1118 - Part 8: Remove no-longer-used mDidDocumentOpen and
CheckForOutdatedParent()

This was only used to check for cases when document.open() changed the
global, and elements being inserted into the document needing a new
reflector as a result.

Since document.open() no longer changes the global, this code is no
longer needed.
2019-12-28 21:20:07 +08:00
wolfbeast
10e59cb5a9 Issue #1118 - Part 7: Remove no-longer-used mWillReparent debug code. 2019-12-28 21:20:06 +08:00
wolfbeast
b753aec164 Issue #1118 - Part 6: Fix various tests that are no longer correct.
The behavior change of document.open() requires these tests to be
changed to account for the new spec behavior.
2019-12-28 21:20:04 +08:00
wolfbeast
fc5d61608c Issue #1118 - Part 5: Change the way document.open() works
This changes the work we do for document.open() in the following ways:
- We no longer create a new Window when doing document.open().
  We use the same Window but remove all the event listeners on the
  existing DOM tree and Window before removing the document's existing
  children to provide a clean slate document to use for .write().
- We no longer create a session history entry (previously would be a
  wyciwyg URI). We now replace the current one, effectively losing the
  entry for the original document.
- We now support document.open() on windowless documents.
2019-12-28 21:20:03 +08:00
Roy Tam
bd793d6099 Merge remote-tracking branch 'origin/master' into custom 2019-12-21 07:13:32 +08:00