Since these are just interpreted comments, there's 0 impact on actual code.
This removes all lines that match /* vim: set(.*)tw=80: */ with S&R -- there are
a few others scattered around which will be removed manually in a second part.
* Rename nsIDOMEventTarget::PreHandleEvent to nsIDOMEventTarget::GetEventTargetParent
* Add nsIDOMEventTarget::PreHandleEvent
* Add EventTargetChainItem::GetFirstEventTarget
* Call EventTargetChainItem::PreHandleEvent even it sets mCanHandle=false
* Move form control frame focus/blur from nsGenericHTMLFormElement::GetEventTargetParent to PreHandleEvent
* Move fire change event from HTMLTextAreaElement::GetEventTargetParent to PreHandleEvent
* Refine nsXULElement::GetEventTargetParent
* Move dispatch XUL command from nsXULElement::GetEventTargetParent to PreHandleEvent
* Move fire events and set value from HTMLInputElement::GetEventTargetParent to PreHandleEvent
* Add test case
* Let HTMLInputElement delegate event handling to it's parent class
* Refine EventTargetChain flags to reduce overheads
* Refine event target chain creation
* Refine assertion in EventTargetChainItem::Create
Tag #1375
Normally we wouldn't need to send any notifications if the actor was
already destroyed, but it can be a VersionChangeOp which needs to
notify its parent operation (OpenDatabaseOp) about the failure.
So SendFailureResult needs to be called even when the actor was
destroyed. Normal operations redundantly check if the actor was
destroyed in SendSuccessResult and SendFailureResult, therefore it's
ok to call it in all cases here.
CheckedInt propagates the mIsValid in each add operation so that it avoids needing a bunch of code
for the overflow check in each add operation. Additionally, it avoids mismatching parameters
between the computing result and the additional overflow check.
This patch uses CheckedInt to take advantage of those implicit features of it.