Update NSS to 3.36.4-RTM

This commit is contained in:
JustOff 2018-06-09 15:11:22 +03:00 • committed by Roy Tam
commit fe96962962
148 changed files with 5550 additions and 5825 deletions

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/* Copyright 2016-2017 INRIA and Microsoft Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Hacl_Chacha20_Vec128.h"
inline static void
Hacl_Impl_Chacha20_Vec128_State_state_incr(vec *k)
{
vec k3 = k[3U];
k[3U] = vec_increment(k3);
}
inline static void
Hacl_Impl_Chacha20_Vec128_State_state_to_key_block(uint8_t *stream_block, vec *k)
{
vec k0 = k[0U];
vec k1 = k[1U];
vec k2 = k[2U];
vec k3 = k[3U];
uint8_t *a = stream_block;
uint8_t *b = stream_block + (uint32_t)16U;
uint8_t *c = stream_block + (uint32_t)32U;
uint8_t *d = stream_block + (uint32_t)48U;
vec_store_le(a, k0);
vec_store_le(b, k1);
vec_store_le(c, k2);
vec_store_le(d, k3);
}
inline static void
Hacl_Impl_Chacha20_Vec128_State_state_setup(vec *st, uint8_t *k, uint8_t *n1, uint32_t c)
{
st[0U] =
vec_load_32x4((uint32_t)0x61707865U,
(uint32_t)0x3320646eU,
(uint32_t)0x79622d32U,
(uint32_t)0x6b206574U);
vec k0 = vec_load128_le(k);
vec k1 = vec_load128_le(k + (uint32_t)16U);
st[1U] = k0;
st[2U] = k1;
uint32_t n0 = load32_le(n1);
uint8_t *x00 = n1 + (uint32_t)4U;
uint32_t n10 = load32_le(x00);
uint8_t *x0 = n1 + (uint32_t)8U;
uint32_t n2 = load32_le(x0);
vec v1 = vec_load_32x4(c, n0, n10, n2);
st[3U] = v1;
}
inline static void
Hacl_Impl_Chacha20_Vec128_round(vec *st)
{
vec sa = st[0U];
vec sb0 = st[1U];
vec sd0 = st[3U];
vec sa10 = vec_add(sa, sb0);
vec sd10 = vec_rotate_left(vec_xor(sd0, sa10), (uint32_t)16U);
st[0U] = sa10;
st[3U] = sd10;
vec sa0 = st[2U];
vec sb1 = st[3U];
vec sd2 = st[1U];
vec sa11 = vec_add(sa0, sb1);
vec sd11 = vec_rotate_left(vec_xor(sd2, sa11), (uint32_t)12U);
st[2U] = sa11;
st[1U] = sd11;
vec sa2 = st[0U];
vec sb2 = st[1U];
vec sd3 = st[3U];
vec sa12 = vec_add(sa2, sb2);
vec sd12 = vec_rotate_left(vec_xor(sd3, sa12), (uint32_t)8U);
st[0U] = sa12;
st[3U] = sd12;
vec sa3 = st[2U];
vec sb = st[3U];
vec sd = st[1U];
vec sa1 = vec_add(sa3, sb);
vec sd1 = vec_rotate_left(vec_xor(sd, sa1), (uint32_t)7U);
st[2U] = sa1;
st[1U] = sd1;
}
inline static void
Hacl_Impl_Chacha20_Vec128_double_round(vec *st)
{
Hacl_Impl_Chacha20_Vec128_round(st);
vec r1 = st[1U];
vec r20 = st[2U];
vec r30 = st[3U];
st[1U] = vec_shuffle_right(r1, (uint32_t)1U);
st[2U] = vec_shuffle_right(r20, (uint32_t)2U);
st[3U] = vec_shuffle_right(r30, (uint32_t)3U);
Hacl_Impl_Chacha20_Vec128_round(st);
vec r10 = st[1U];
vec r2 = st[2U];
vec r3 = st[3U];
st[1U] = vec_shuffle_right(r10, (uint32_t)3U);
st[2U] = vec_shuffle_right(r2, (uint32_t)2U);
st[3U] = vec_shuffle_right(r3, (uint32_t)1U);
}
inline static void
Hacl_Impl_Chacha20_Vec128_double_round3(vec *st, vec *st_, vec *st__)
{
Hacl_Impl_Chacha20_Vec128_double_round(st);
Hacl_Impl_Chacha20_Vec128_double_round(st_);
Hacl_Impl_Chacha20_Vec128_double_round(st__);
}
inline static void
Hacl_Impl_Chacha20_Vec128_sum_states(vec *st_, vec *st)
{
vec s0 = st[0U];
vec s1 = st[1U];
vec s2 = st[2U];
vec s3 = st[3U];
vec s0_ = st_[0U];
vec s1_ = st_[1U];
vec s2_ = st_[2U];
vec s3_ = st_[3U];
st_[0U] = vec_add(s0_, s0);
st_[1U] = vec_add(s1_, s1);
st_[2U] = vec_add(s2_, s2);
st_[3U] = vec_add(s3_, s3);
}
inline static void
Hacl_Impl_Chacha20_Vec128_copy_state(vec *st_, vec *st)
{
vec st0 = st[0U];
vec st1 = st[1U];
vec st2 = st[2U];
vec st3 = st[3U];
st_[0U] = st0;
st_[1U] = st1;
st_[2U] = st2;
st_[3U] = st3;
}
inline static void
Hacl_Impl_Chacha20_Vec128_chacha20_core(vec *k, vec *st)
{
Hacl_Impl_Chacha20_Vec128_copy_state(k, st);
for (uint32_t i = (uint32_t)0U; i < (uint32_t)10U; i = i + (uint32_t)1U)
Hacl_Impl_Chacha20_Vec128_double_round(k);
Hacl_Impl_Chacha20_Vec128_sum_states(k, st);
}
static void
Hacl_Impl_Chacha20_Vec128_state_incr(vec *st)
{
Hacl_Impl_Chacha20_Vec128_State_state_incr(st);
}
inline static void
Hacl_Impl_Chacha20_Vec128_chacha20_incr3(vec *k0, vec *k1, vec *k2, vec *st)
{
Hacl_Impl_Chacha20_Vec128_copy_state(k0, st);
Hacl_Impl_Chacha20_Vec128_copy_state(k1, st);
Hacl_Impl_Chacha20_Vec128_state_incr(k1);
Hacl_Impl_Chacha20_Vec128_copy_state(k2, k1);
Hacl_Impl_Chacha20_Vec128_state_incr(k2);
}
inline static void
Hacl_Impl_Chacha20_Vec128_chacha20_sum3(vec *k0, vec *k1, vec *k2, vec *st)
{
Hacl_Impl_Chacha20_Vec128_sum_states(k0, st);
Hacl_Impl_Chacha20_Vec128_state_incr(st);
Hacl_Impl_Chacha20_Vec128_sum_states(k1, st);
Hacl_Impl_Chacha20_Vec128_state_incr(st);
Hacl_Impl_Chacha20_Vec128_sum_states(k2, st);
}
inline static void
Hacl_Impl_Chacha20_Vec128_chacha20_core3(vec *k0, vec *k1, vec *k2, vec *st)
{
Hacl_Impl_Chacha20_Vec128_chacha20_incr3(k0, k1, k2, st);
for (uint32_t i = (uint32_t)0U; i < (uint32_t)10U; i = i + (uint32_t)1U)
Hacl_Impl_Chacha20_Vec128_double_round3(k0, k1, k2);
Hacl_Impl_Chacha20_Vec128_chacha20_sum3(k0, k1, k2, st);
}
inline static void
Hacl_Impl_Chacha20_Vec128_chacha20_block(uint8_t *stream_block, vec *st)
{
KRML_CHECK_SIZE(vec_zero(), (uint32_t)4U);
vec k[4U];
for (uint32_t _i = 0U; _i < (uint32_t)4U; ++_i)
k[_i] = vec_zero();
Hacl_Impl_Chacha20_Vec128_chacha20_core(k, st);
Hacl_Impl_Chacha20_Vec128_State_state_to_key_block(stream_block, k);
}
inline static void
Hacl_Impl_Chacha20_Vec128_init(vec *st, uint8_t *k, uint8_t *n1, uint32_t ctr)
{
Hacl_Impl_Chacha20_Vec128_State_state_setup(st, k, n1, ctr);
}
static void
Hacl_Impl_Chacha20_Vec128_update_last(uint8_t *output, uint8_t *plain, uint32_t len, vec *st)
{
uint8_t block[64U] = { 0U };
Hacl_Impl_Chacha20_Vec128_chacha20_block(block, st);
uint8_t *mask = block;
for (uint32_t i = (uint32_t)0U; i < len; i = i + (uint32_t)1U) {
uint8_t xi = plain[i];
uint8_t yi = mask[i];
output[i] = xi ^ yi;
}
}
static void
Hacl_Impl_Chacha20_Vec128_xor_block(uint8_t *output, uint8_t *plain, vec *st)
{
vec p0 = vec_load_le(plain);
vec p1 = vec_load_le(plain + (uint32_t)16U);
vec p2 = vec_load_le(plain + (uint32_t)32U);
vec p3 = vec_load_le(plain + (uint32_t)48U);
vec k0 = st[0U];
vec k1 = st[1U];
vec k2 = st[2U];
vec k3 = st[3U];
vec o00 = vec_xor(p0, k0);
vec o10 = vec_xor(p1, k1);
vec o20 = vec_xor(p2, k2);
vec o30 = vec_xor(p3, k3);
uint8_t *o0 = output;
uint8_t *o1 = output + (uint32_t)16U;
uint8_t *o2 = output + (uint32_t)32U;
uint8_t *o3 = output + (uint32_t)48U;
vec_store_le(o0, o00);
vec_store_le(o1, o10);
vec_store_le(o2, o20);
vec_store_le(o3, o30);
}
static void
Hacl_Impl_Chacha20_Vec128_update(uint8_t *output, uint8_t *plain, vec *st)
{
KRML_CHECK_SIZE(vec_zero(), (uint32_t)4U);
vec k[4U];
for (uint32_t _i = 0U; _i < (uint32_t)4U; ++_i)
k[_i] = vec_zero();
Hacl_Impl_Chacha20_Vec128_chacha20_core(k, st);
Hacl_Impl_Chacha20_Vec128_xor_block(output, plain, k);
}
static void
Hacl_Impl_Chacha20_Vec128_update3(uint8_t *output, uint8_t *plain, vec *st)
{
KRML_CHECK_SIZE(vec_zero(), (uint32_t)4U);
vec k0[4U];
for (uint32_t _i = 0U; _i < (uint32_t)4U; ++_i)
k0[_i] = vec_zero();
KRML_CHECK_SIZE(vec_zero(), (uint32_t)4U);
vec k1[4U];
for (uint32_t _i = 0U; _i < (uint32_t)4U; ++_i)
k1[_i] = vec_zero();
KRML_CHECK_SIZE(vec_zero(), (uint32_t)4U);
vec k2[4U];
for (uint32_t _i = 0U; _i < (uint32_t)4U; ++_i)
k2[_i] = vec_zero();
Hacl_Impl_Chacha20_Vec128_chacha20_core3(k0, k1, k2, st);
uint8_t *p0 = plain;
uint8_t *p1 = plain + (uint32_t)64U;
uint8_t *p2 = plain + (uint32_t)128U;
uint8_t *o0 = output;
uint8_t *o1 = output + (uint32_t)64U;
uint8_t *o2 = output + (uint32_t)128U;
Hacl_Impl_Chacha20_Vec128_xor_block(o0, p0, k0);
Hacl_Impl_Chacha20_Vec128_xor_block(o1, p1, k1);
Hacl_Impl_Chacha20_Vec128_xor_block(o2, p2, k2);
}
static void
Hacl_Impl_Chacha20_Vec128_update3_(
uint8_t *output,
uint8_t *plain,
uint32_t len,
vec *st,
uint32_t i)
{
uint8_t *out_block = output + (uint32_t)192U * i;
uint8_t *plain_block = plain + (uint32_t)192U * i;
Hacl_Impl_Chacha20_Vec128_update3(out_block, plain_block, st);
Hacl_Impl_Chacha20_Vec128_state_incr(st);
}
static void
Hacl_Impl_Chacha20_Vec128_chacha20_counter_mode_blocks3(
uint8_t *output,
uint8_t *plain,
uint32_t len,
vec *st)
{
for (uint32_t i = (uint32_t)0U; i < len; i = i + (uint32_t)1U)
Hacl_Impl_Chacha20_Vec128_update3_(output, plain, len, st, i);
}
static void
Hacl_Impl_Chacha20_Vec128_chacha20_counter_mode_blocks(
uint8_t *output,
uint8_t *plain,
uint32_t len,
vec *st)
{
uint32_t len3 = len / (uint32_t)3U;
uint32_t rest3 = len % (uint32_t)3U;
uint8_t *plain_ = plain;
uint8_t *blocks1 = plain + (uint32_t)192U * len3;
uint8_t *output_ = output;
uint8_t *outs = output + (uint32_t)192U * len3;
Hacl_Impl_Chacha20_Vec128_chacha20_counter_mode_blocks3(output_, plain_, len3, st);
if (rest3 == (uint32_t)2U) {
uint8_t *block0 = blocks1;
uint8_t *block1 = blocks1 + (uint32_t)64U;
uint8_t *out0 = outs;
uint8_t *out1 = outs + (uint32_t)64U;
Hacl_Impl_Chacha20_Vec128_update(out0, block0, st);
Hacl_Impl_Chacha20_Vec128_state_incr(st);
Hacl_Impl_Chacha20_Vec128_update(out1, block1, st);
Hacl_Impl_Chacha20_Vec128_state_incr(st);
} else if (rest3 == (uint32_t)1U) {
Hacl_Impl_Chacha20_Vec128_update(outs, blocks1, st);
Hacl_Impl_Chacha20_Vec128_state_incr(st);
}
}
static void
Hacl_Impl_Chacha20_Vec128_chacha20_counter_mode(
uint8_t *output,
uint8_t *plain,
uint32_t len,
vec *st)
{
uint32_t blocks_len = len >> (uint32_t)6U;
uint32_t part_len = len & (uint32_t)0x3fU;
uint8_t *output_ = output;
uint8_t *plain_ = plain;
uint8_t *output__ = output + (uint32_t)64U * blocks_len;
uint8_t *plain__ = plain + (uint32_t)64U * blocks_len;
Hacl_Impl_Chacha20_Vec128_chacha20_counter_mode_blocks(output_, plain_, blocks_len, st);
if (part_len > (uint32_t)0U)
Hacl_Impl_Chacha20_Vec128_update_last(output__, plain__, part_len, st);
}
static void
Hacl_Impl_Chacha20_Vec128_chacha20(
uint8_t *output,
uint8_t *plain,
uint32_t len,
uint8_t *k,
uint8_t *n1,
uint32_t ctr)
{
KRML_CHECK_SIZE(vec_zero(), (uint32_t)4U);
vec buf[4U];
for (uint32_t _i = 0U; _i < (uint32_t)4U; ++_i)
buf[_i] = vec_zero();
vec *st = buf;
Hacl_Impl_Chacha20_Vec128_init(st, k, n1, ctr);
Hacl_Impl_Chacha20_Vec128_chacha20_counter_mode(output, plain, len, st);
}
void
Hacl_Chacha20_Vec128_chacha20(
uint8_t *output,
uint8_t *plain,
uint32_t len,
uint8_t *k,
uint8_t *n1,
uint32_t ctr)
{
Hacl_Impl_Chacha20_Vec128_chacha20(output, plain, len, k, n1, ctr);
}

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/* Copyright 2016-2017 INRIA and Microsoft Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kremlib.h"
#ifndef __Hacl_Chacha20_Vec128_H
#define __Hacl_Chacha20_Vec128_H
#include "vec128.h"
typedef uint32_t Hacl_Impl_Xor_Lemmas_u32;
typedef uint8_t Hacl_Impl_Xor_Lemmas_u8;
typedef uint32_t Hacl_Impl_Chacha20_Vec128_State_u32;
typedef uint32_t Hacl_Impl_Chacha20_Vec128_State_h32;
typedef uint8_t *Hacl_Impl_Chacha20_Vec128_State_uint8_p;
typedef vec *Hacl_Impl_Chacha20_Vec128_State_state;
typedef uint32_t Hacl_Impl_Chacha20_Vec128_u32;
typedef uint32_t Hacl_Impl_Chacha20_Vec128_h32;
typedef uint8_t *Hacl_Impl_Chacha20_Vec128_uint8_p;
typedef uint32_t Hacl_Impl_Chacha20_Vec128_idx;
typedef struct
{
void *k;
void *n;
uint32_t ctr;
} Hacl_Impl_Chacha20_Vec128_log_t_;
typedef void *Hacl_Impl_Chacha20_Vec128_log_t;
typedef uint8_t *Hacl_Chacha20_Vec128_uint8_p;
void
Hacl_Chacha20_Vec128_chacha20(
uint8_t *output,
uint8_t *plain,
uint32_t len,
uint8_t *k,
uint8_t *n1,
uint32_t ctr);
#endif

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#define __KREMLIB_BASE_H
#include <inttypes.h>
#include <limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>

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/* Copyright 2016-2017 INRIA and Microsoft Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __Vec_H
#define __Vec_H
#ifdef __MSVC__
#define forceinline __forceinline inline
#elif (defined(__GNUC__) || defined(__clang__))
#define forceinline __attribute__((always_inline)) inline
#else
#define forceinline inline
#endif
#if defined(__SSSE3__) || defined(__AVX2__) || defined(__AVX__)
#include <emmintrin.h>
#include <tmmintrin.h>
#define VEC128
#define vec_size 4
typedef __m128i vec;
static forceinline vec
vec_rotate_left_8(vec v)
{
__m128i x = _mm_set_epi8(14, 13, 12, 15, 10, 9, 8, 11, 6, 5, 4, 7, 2, 1, 0, 3);
return _mm_shuffle_epi8(v, x);
}
static forceinline vec
vec_rotate_left_16(vec v)
{
__m128i x = _mm_set_epi8(13, 12, 15, 14, 9, 8, 11, 10, 5, 4, 7, 6, 1, 0, 3, 2);
return _mm_shuffle_epi8(v, x);
}
static forceinline vec
vec_rotate_left(vec v, unsigned int n)
{
if (n == 8)
return vec_rotate_left_8(v);
if (n == 16)
return vec_rotate_left_16(v);
return _mm_xor_si128(_mm_slli_epi32(v, n),
_mm_srli_epi32(v, 32 - n));
}
static forceinline vec
vec_rotate_right(vec v, unsigned int n)
{
return (vec_rotate_left(v, 32 - n));
}
#define vec_shuffle_right(x, n) \
_mm_shuffle_epi32(x, _MM_SHUFFLE((3 + (n)) % 4, (2 + (n)) % 4, (1 + (n)) % 4, (n) % 4))
#define vec_shuffle_left(x, n) vec_shuffle_right((x), 4 - (n))
static forceinline vec
vec_load_32x4(uint32_t x1, uint32_t x2, uint32_t x3, uint32_t x4)
{
return _mm_set_epi32(x4, x3, x2, x1);
}
static forceinline vec
vec_load_32x8(uint32_t x1, uint32_t x2, uint32_t x3, uint32_t x4, uint32_t x5, uint32_t x6, uint32_t x7, uint32_t x8)
{
return _mm_set_epi32(x4, x3, x2, x1);
}
static forceinline vec
vec_load_le(const unsigned char* in)
{
return _mm_loadu_si128((__m128i*)(in));
}
static forceinline vec
vec_load128_le(const unsigned char* in)
{
return vec_load_le(in);
}
static forceinline void
vec_store_le(unsigned char* out, vec v)
{
_mm_storeu_si128((__m128i*)(out), v);
}
static forceinline vec
vec_add(vec v1, vec v2)
{
return _mm_add_epi32(v1, v2);
}
static forceinline vec
vec_add_u32(vec v1, uint32_t x)
{
vec v2 = vec_load_32x4(x, 0, 0, 0);
return _mm_add_epi32(v1, v2);
}
static forceinline vec
vec_increment(vec v1)
{
vec one = vec_load_32x4(1, 0, 0, 0);
return _mm_add_epi32(v1, one);
}
static forceinline vec
vec_xor(vec v1, vec v2)
{
return _mm_xor_si128(v1, v2);
}
#define vec_zero() _mm_set_epi32(0, 0, 0, 0)
#elif defined(__ARM_NEON__) || defined(__ARM_NEON)
#include <arm_neon.h>
typedef uint32x4_t vec;
static forceinline vec
vec_xor(vec v1, vec v2)
{
return veorq_u32(v1, v2);
}
#define vec_rotate_left(x, n) \
vsriq_n_u32(vshlq_n_u32((x), (n)), (x), 32 - (n))
#define vec_rotate_right(a, b) \
vec_rotate_left((b), 32 - (b))
#define vec_shuffle_right(x, n) \
vextq_u32((x), (x), (n))
#define vec_shuffle_left(a, b) \
vec_shuffle_right((a), 4 - (b))
static forceinline vec
vec_load_32x4(uint32_t x1, uint32_t x2, uint32_t x3, uint32_t x4)
{
uint32_t a[4] = { x1, x2, x3, x4 };
return vld1q_u32(a);
}
static forceinline vec
vec_load_32(uint32_t x1)
{
uint32_t a[4] = { x1, x1, x1, x1 };
return vld1q_u32(a);
}
static forceinline vec
vec_load_32x8(uint32_t x1, uint32_t x2, uint32_t x3, uint32_t x4, uint32_t x5, uint32_t x6, uint32_t x7, uint32_t x8)
{
return vec_load_32x4(x1, x2, x3, x4);
}
static forceinline vec
vec_load_le(const unsigned char* in)
{
return vld1q_u32((uint32_t*)in);
}
static forceinline vec
vec_load128_le(const unsigned char* in)
{
return vec_load_le(in);
}
static forceinline void
vec_store_le(unsigned char* out, vec v)
{
vst1q_u32((uint32_t*)out, v);
}
static forceinline vec
vec_add(vec v1, vec v2)
{
return vaddq_u32(v1, v2);
}
static forceinline vec
vec_add_u32(vec v1, uint32_t x)
{
vec v2 = vec_load_32x4(x, 0, 0, 0);
return vec_add(v1, v2);
}
static forceinline vec
vec_increment(vec v1)
{
vec one = vec_load_32x4(1, 0, 0, 0);
return vec_add(v1, one);
}
#define vec_zero() vec_load_32x4(0, 0, 0, 0)
#else
#define VEC128
#define vec_size 4
typedef struct {
uint32_t v[4];
} vec;
static forceinline vec
vec_xor(vec v1, vec v2)
{
vec r;
r.v[0] = v1.v[0] ^ v2.v[0];
r.v[1] = v1.v[1] ^ v2.v[1];
r.v[2] = v1.v[2] ^ v2.v[2];
r.v[3] = v1.v[3] ^ v2.v[3];
return r;
}
static forceinline vec
vec_rotate_left(vec v, unsigned int n)
{
vec r;
r.v[0] = (v.v[0] << n) ^ (v.v[0] >> (32 - n));
r.v[1] = (v.v[1] << n) ^ (v.v[1] >> (32 - n));
r.v[2] = (v.v[2] << n) ^ (v.v[2] >> (32 - n));
r.v[3] = (v.v[3] << n) ^ (v.v[3] >> (32 - n));
return r;
}
static forceinline vec
vec_rotate_right(vec v, unsigned int n)
{
return (vec_rotate_left(v, 32 - n));
}
static forceinline vec
vec_shuffle_right(vec v, unsigned int n)
{
vec r;
r.v[0] = v.v[n % 4];
r.v[1] = v.v[(n + 1) % 4];
r.v[2] = v.v[(n + 2) % 4];
r.v[3] = v.v[(n + 3) % 4];
return r;
}
static forceinline vec
vec_shuffle_left(vec x, unsigned int n)
{
return vec_shuffle_right(x, 4 - n);
}
static forceinline vec
vec_load_32x4(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3)
{
vec v;
v.v[0] = x0;
v.v[1] = x1;
v.v[2] = x2;
v.v[3] = x3;
return v;
}
static forceinline vec
vec_load_32(uint32_t x0)
{
vec v;
v.v[0] = x0;
v.v[1] = x0;
v.v[2] = x0;
v.v[3] = x0;
return v;
}
static forceinline vec
vec_load_le(const uint8_t* in)
{
vec r;
r.v[0] = load32_le((uint8_t*)in);
r.v[1] = load32_le((uint8_t*)in + 4);
r.v[2] = load32_le((uint8_t*)in + 8);
r.v[3] = load32_le((uint8_t*)in + 12);
return r;
}
static forceinline void
vec_store_le(unsigned char* out, vec r)
{
store32_le(out, r.v[0]);
store32_le(out + 4, r.v[1]);
store32_le(out + 8, r.v[2]);
store32_le(out + 12, r.v[3]);
}
static forceinline vec
vec_load128_le(const unsigned char* in)
{
return vec_load_le(in);
}
static forceinline vec
vec_add(vec v1, vec v2)
{
vec r;
r.v[0] = v1.v[0] + v2.v[0];
r.v[1] = v1.v[1] + v2.v[1];
r.v[2] = v1.v[2] + v2.v[2];
r.v[3] = v1.v[3] + v2.v[3];
return r;
}
static forceinline vec
vec_add_u32(vec v1, uint32_t x)
{
vec v2 = vec_load_32x4(x, 0, 0, 0);
return vec_add(v1, v2);
}
static forceinline vec
vec_increment(vec v1)
{
vec one = vec_load_32x4(1, 0, 0, 0);
return vec_add(v1, one);
}
#define vec_zero() vec_load_32x4(0, 0, 0, 0)
#endif
#endif