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Issue #2737 - Part 1: Base implementation of SVGGeometryElement.
Mostly mechanical changes to generalize path geometry for all SVG draw elements. No user-exposed changes.
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45 changed files with 368 additions and 319 deletions
158
dom/svg/SVGPolyElement.cpp
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158
dom/svg/SVGPolyElement.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGPolyElement.h"
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#include "DOMSVGPointList.h"
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#include "mozilla/gfx/2D.h"
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#include "SVGContentUtils.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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//----------------------------------------------------------------------
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// nsISupports methods
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NS_IMPL_ADDREF_INHERITED(SVGPolyElement,SVGPolyElementBase)
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NS_IMPL_RELEASE_INHERITED(SVGPolyElement,SVGPolyElementBase)
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NS_INTERFACE_MAP_BEGIN(SVGPolyElement)
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NS_INTERFACE_MAP_END_INHERITING(SVGPolyElementBase)
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//----------------------------------------------------------------------
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// Implementation
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SVGPolyElement::SVGPolyElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo)
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: SVGPolyElementBase(aNodeInfo)
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{
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}
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SVGPolyElement::~SVGPolyElement()
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{
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}
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already_AddRefed<DOMSVGPointList>
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SVGPolyElement::Points()
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{
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void *key = mPoints.GetBaseValKey();
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RefPtr<DOMSVGPointList> points = DOMSVGPointList::GetDOMWrapper(key, this, false);
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return points.forget();
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}
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already_AddRefed<DOMSVGPointList>
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SVGPolyElement::AnimatedPoints()
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{
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void *key = mPoints.GetAnimValKey();
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RefPtr<DOMSVGPointList> points = DOMSVGPointList::GetDOMWrapper(key, this, true);
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return points.forget();
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}
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//----------------------------------------------------------------------
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// nsIContent methods
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NS_IMETHODIMP_(bool)
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SVGPolyElement::IsAttributeMapped(const nsIAtom* name) const
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{
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static const MappedAttributeEntry* const map[] = {
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sMarkersMap
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};
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return FindAttributeDependence(name, map) ||
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SVGPolyElementBase::IsAttributeMapped(name);
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}
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//----------------------------------------------------------------------
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// nsSVGElement methods
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/* virtual */ bool
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SVGPolyElement::HasValidDimensions() const
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{
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return !mPoints.GetAnimValue().IsEmpty();
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}
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//----------------------------------------------------------------------
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// SVGGeometryElement methods
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bool
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SVGPolyElement::AttributeDefinesGeometry(const nsIAtom *aName)
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{
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if (aName == nsGkAtoms::points)
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return true;
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return false;
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}
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void
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SVGPolyElement::GetMarkPoints(nsTArray<nsSVGMark> *aMarks)
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{
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const SVGPointList &points = mPoints.GetAnimValue();
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if (!points.Length())
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return;
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float px = points[0].mX, py = points[0].mY, prevAngle = 0.0;
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aMarks->AppendElement(nsSVGMark(px, py, 0, nsSVGMark::eStart));
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for (uint32_t i = 1; i < points.Length(); ++i) {
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float x = points[i].mX;
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float y = points[i].mY;
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float angle = atan2(y-py, x-px);
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// Vertex marker.
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if (i == 1) {
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aMarks->ElementAt(0).angle = angle;
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} else {
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aMarks->ElementAt(aMarks->Length() - 1).angle =
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SVGContentUtils::AngleBisect(prevAngle, angle);
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}
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aMarks->AppendElement(nsSVGMark(x, y, 0, nsSVGMark::eMid));
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prevAngle = angle;
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px = x;
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py = y;
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}
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aMarks->LastElement().angle = prevAngle;
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aMarks->LastElement().type = nsSVGMark::eEnd;
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}
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bool
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SVGPolyElement::GetGeometryBounds(Rect* aBounds,
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const StrokeOptions& aStrokeOptions,
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const Matrix& aToBoundsSpace,
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const Matrix* aToNonScalingStrokeSpace)
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{
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const SVGPointList &points = mPoints.GetAnimValue();
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if (!points.Length()) {
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// Rendering of the element is disabled
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aBounds->SetEmpty();
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return true;
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}
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if (aStrokeOptions.mLineWidth > 0 || aToNonScalingStrokeSpace) {
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// We don't handle non-scaling-stroke or stroke-miterlimit etc. yet
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return false;
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}
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if (aToBoundsSpace.IsRectilinear()) {
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// We can avoid transforming each point and just transform the result.
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// Important for large point lists.
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Rect bounds(points[0], Size());
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for (uint32_t i = 1; i < points.Length(); ++i) {
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bounds.ExpandToEnclose(points[i]);
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}
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*aBounds = aToBoundsSpace.TransformBounds(bounds);
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} else {
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*aBounds = Rect(aToBoundsSpace.TransformPoint(points[0]), Size());
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for (uint32_t i = 1; i < points.Length(); ++i) {
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aBounds->ExpandToEnclose(aToBoundsSpace.TransformPoint(points[i]));
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}
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}
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return true;
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}
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