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Issue #2737 - Part 1: Base implementation of SVGGeometryElement.
Mostly mechanical changes to generalize path geometry for all SVG draw elements. No user-exposed changes.
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45 changed files with 368 additions and 319 deletions
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dom/svg/SVGGeometryElement.h
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dom/svg/SVGGeometryElement.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_SVGGeometryElement_h
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#define mozilla_dom_SVGGeometryElement_h
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#include "mozilla/gfx/2D.h"
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#include "SVGGraphicsElement.h"
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#include "nsISVGPoint.h"
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#include "nsSVGNumber2.h"
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struct nsSVGMark {
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enum Type {
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eStart,
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eMid,
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eEnd,
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eTypeCount
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};
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float x, y, angle;
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Type type;
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nsSVGMark(float aX, float aY, float aAngle, Type aType) :
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x(aX), y(aY), angle(aAngle), type(aType) {}
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};
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namespace mozilla {
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namespace dom {
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class SVGAnimatedNumber;
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typedef mozilla::dom::SVGGraphicsElement SVGGeometryElementBase;
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class SVGGeometryElement : public SVGGeometryElementBase
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{
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protected:
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typedef mozilla::gfx::CapStyle CapStyle;
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typedef mozilla::gfx::DrawTarget DrawTarget;
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typedef mozilla::gfx::FillRule FillRule;
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typedef mozilla::gfx::Float Float;
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typedef mozilla::gfx::Matrix Matrix;
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typedef mozilla::gfx::Path Path;
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typedef mozilla::gfx::Point Point;
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typedef mozilla::gfx::PathBuilder PathBuilder;
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typedef mozilla::gfx::Rect Rect;
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typedef mozilla::gfx::StrokeOptions StrokeOptions;
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public:
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explicit SVGGeometryElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo);
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virtual nsresult AfterSetAttr(int32_t aNamespaceID, nsIAtom* aName,
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const nsAttrValue* aValue,
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const nsAttrValue* aOldValue,
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bool aNotify) override;
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/**
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* Causes this element to discard any Path object that GetOrBuildPath may
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* have cached.
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*/
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virtual void ClearAnyCachedPath() override final {
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mCachedPath = nullptr;
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}
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virtual bool AttributeDefinesGeometry(const nsIAtom *aName);
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/**
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* Returns true if this element's geometry depends on the width or height of its
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* coordinate context (typically the viewport established by its nearest <svg>
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* ancestor). In other words, returns true if one of the attributes for which
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* AttributeDefinesGeometry returns true has a percentage value.
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*
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* This could be moved up to a more general class so it can be used for non-leaf
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* elements, but that would require care and for now there's no need.
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*/
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bool GeometryDependsOnCoordCtx();
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virtual bool IsMarkable();
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virtual void GetMarkPoints(nsTArray<nsSVGMark> *aMarks);
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/**
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* A method that can be faster than using a Moz2D Path and calling GetBounds/
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* GetStrokedBounds on it. It also helps us avoid rounding error for simple
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* shapes and simple transforms where the Moz2D Path backends can fail to
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* produce the clean integer bounds that content authors expect in some cases.
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*
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* If |aToNonScalingStrokeSpace| is non-null then |aBounds|, which is computed
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* in bounds space, has the property that it's the smallest (axis-aligned)
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* rectangular bound containing the image of this shape as stroked in
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* non-scaling-stroke space. (When all transforms involved are rectilinear
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* the bounds of the image of |aBounds| in non-scaling-stroke space will be
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* tight, but if there are non-rectilinear transforms involved then that may
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* be impossible and this method will return false).
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*
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* If |aToNonScalingStrokeSpace| is non-null then |*aToNonScalingStrokeSpace|
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* must be non-singular.
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*/
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virtual bool GetGeometryBounds(Rect* aBounds, const StrokeOptions& aStrokeOptions,
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const Matrix& aToBoundsSpace,
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const Matrix* aToNonScalingStrokeSpace = nullptr) {
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return false;
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}
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/**
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* For use with GetAsSimplePath.
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*/
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class SimplePath
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{
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public:
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SimplePath()
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: mType(NONE)
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{}
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bool IsPath() const {
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return mType != NONE;
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}
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void SetRect(Float x, Float y, Float width, Float height) {
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mX = x; mY = y, mWidthOrX2 = width, mHeightOrY2 = height;
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mType = RECT;
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}
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Rect AsRect() const {
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MOZ_ASSERT(mType == RECT);
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return Rect(mX, mY, mWidthOrX2, mHeightOrY2);
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}
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bool IsRect() const {
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return mType == RECT;
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}
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void SetLine(Float x1, Float y1, Float x2, Float y2) {
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mX = x1, mY = y1, mWidthOrX2 = x2, mHeightOrY2 = y2;
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mType = LINE;
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}
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Point Point1() const {
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MOZ_ASSERT(mType == LINE);
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return Point(mX, mY);
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}
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Point Point2() const {
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MOZ_ASSERT(mType == LINE);
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return Point(mWidthOrX2, mHeightOrY2);
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}
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bool IsLine() const {
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return mType == LINE;
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}
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void Reset() {
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mType = NONE;
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}
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private:
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enum Type {
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NONE, RECT, LINE
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};
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Float mX, mY, mWidthOrX2, mHeightOrY2;
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Type mType;
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};
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/**
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* For some platforms there is significant overhead to creating and painting
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* a Moz2D Path object. For Rects and lines it is better to get the path data
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* using this method and then use the optimized DrawTarget methods for
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* filling/stroking rects and lines.
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*/
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virtual void GetAsSimplePath(SimplePath* aSimplePath) {
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aSimplePath->Reset();
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}
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/**
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* Returns a Path that can be used to paint, hit-test or calculate bounds for
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* this element. May return nullptr if there is no [valid] path. The path
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* that is created may be cached and returned on subsequent calls.
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*/
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virtual already_AddRefed<Path> GetOrBuildPath(const DrawTarget& aDrawTarget,
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FillRule fillRule);
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/**
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* The same as GetOrBuildPath, but bypasses the cache (neither returns any
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* previously cached Path, nor caches the Path that in does return).
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* this element. May return nullptr if there is no [valid] path.
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*/
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virtual already_AddRefed<Path> BuildPath(PathBuilder* aBuilder) = 0;
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/**
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* Returns a Path that can be used to measure the length of this elements
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* path, or to find the position at a given distance along it.
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*
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* This is currently equivalent to calling GetOrBuildPath, but it may not be
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* in the future. The reason for this function to be separate from
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* GetOrBuildPath is because SVGPathData::BuildPath inserts small lines into
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* the path if zero length subpaths are encountered, in order to implement
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* the SVG specifications requirements that zero length subpaths should
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* render circles/squares if stroke-linecap is round/square, respectively.
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* In principle these inserted lines could interfere with path measurement,
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* so we keep callers that are looking to do measurement separate in case we
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* run into problems with the inserted lines negatively affecting measuring
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* for content.
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*/
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virtual already_AddRefed<Path> GetOrBuildPathForMeasuring();
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/**
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* Returns the current computed value of the CSS property 'fill-rule' for
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* this element.
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*/
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FillRule GetFillRule();
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// WebIDL
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already_AddRefed<SVGAnimatedNumber> PathLength();
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float GetTotalLength();
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already_AddRefed<nsISVGPoint>
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GetPointAtLength(float distance, ErrorResult& rv);
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protected:
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// nsSVGElement method
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virtual NumberAttributesInfo GetNumberInfo() override;
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nsSVGNumber2 mPathLength;
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static NumberInfo sNumberInfo;
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mutable RefPtr<Path> mCachedPath;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_SVGGeometryElement_h
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