Remove initial chunk of Unboxed Objects machinery part 2

This commit is contained in:
wolfbeast 2019-05-15 02:06:04 +00:00 committed by Roy Tam
commit fb23522087
2 changed files with 0 additions and 12 deletions

View file

@ -3577,7 +3577,6 @@ PreliminaryObjectArrayWithTemplate::maybeAnalyze(ExclusiveContext* cx, ObjectGro
}
}
TryConvertToUnboxedLayout(cx, enter, shape(), group, preliminaryObjects);
if (group->maybeUnboxedLayout())
return;
@ -3861,10 +3860,6 @@ TypeNewScript::maybeAnalyze(JSContext* cx, ObjectGroup* group, bool* regenerate,
PodCopy(initializerList, initializerVector.begin(), initializerVector.length());
}
// Try to use an unboxed representation for the group.
if (!TryConvertToUnboxedLayout(cx, enter, templateObject()->lastProperty(), group, preliminaryObjects))
return false;
js_delete(preliminaryObjects);
preliminaryObjects = nullptr;

View file

@ -317,13 +317,6 @@ class UnboxedPlainObject : public JSObject
}
};
// Try to construct an UnboxedLayout for each of the preliminary objects,
// provided they all match the template shape. If successful, converts the
// preliminary objects and their group to the new unboxed representation.
bool
TryConvertToUnboxedLayout(ExclusiveContext* cx, AutoEnterAnalysis& enter, Shape* templateShape,
ObjectGroup* group, PreliminaryObjectArray* objects);
inline gc::AllocKind
UnboxedLayout::getAllocKind() const
{