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Only create a single display transform for SVG frames with single child transforms.
This improves performance on repeated scaling of vectors.
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2 changed files with 36 additions and 13 deletions
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@ -979,21 +979,43 @@ nsSVGOuterSVGAnonChildFrame::GetType() const
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}
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bool
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nsSVGOuterSVGAnonChildFrame::HasChildrenOnlyTransform(gfx::Matrix *aTransform) const
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nsSVGOuterSVGAnonChildFrame::IsSVGTransformed(Matrix* aOwnTransform,
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Matrix* aFromParentTransform) const
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{
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// We must claim our nsSVGOuterSVGFrame's children-only transforms as our own
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// so that the children we are used to wrap are transformed properly.
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// Our elements 'transform' attribute is applied to our nsSVGOuterSVGFrame
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// parent, and the element's children-only transforms are applied to us, the
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// anonymous child frame. Since we are the child frame, we apply the
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// children-only transforms as if they are our own transform.
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SVGSVGElement *content = static_cast<SVGSVGElement*>(mContent);
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SVGSVGElement* content = static_cast<SVGSVGElement*>(mContent);
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bool hasTransform = content->HasChildrenOnlyTransform();
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if (hasTransform && aTransform) {
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// Outer-<svg> doesn't use x/y, so we can pass eChildToUserSpace here.
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gfxMatrix identity;
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*aTransform = gfx::ToMatrix(
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content->PrependLocalTransformsTo(identity, eChildToUserSpace));
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if (!content->HasChildrenOnlyTransform()) {
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return false;
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}
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return hasTransform;
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// Outer-<svg> doesn't use x/y, so we can pass eChildToUserSpace here.
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gfxMatrix ownMatrix =
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content->PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace);
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if (ownMatrix.IsIdentity()) {
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return false;
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}
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if (aOwnTransform) {
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if (ownMatrix.HasNonTranslation()) {
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// Note: viewBox, currentScale and currentTranslate should only
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// produce a rectilinear transform.
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// The nsDisplayTransform code will apply this transform to our frame,
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// including to our frame position. We don't want our frame position to
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// be scaled though, so we need to correct for that in the transform.
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CSSPoint pos = CSSPixel::FromAppUnits(GetPosition());
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CSSPoint scaledPos = CSSPoint(ownMatrix._11 * pos.x, ownMatrix._22 * pos.y);
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CSSPoint deltaPos = scaledPos - pos;
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ownMatrix *= gfxMatrix::Translation(-deltaPos.x, -deltaPos.y);
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}
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*aOwnTransform = gfx::ToMatrix(ownMatrix);
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}
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return true;
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}
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