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Remove a couple of unused variables
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2 changed files with 0 additions and 2 deletions
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@ -407,7 +407,6 @@ StupidAllocator::allocateForDefinition(LInstruction* ins, LDefinition* def)
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{
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{
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uint32_t vreg = def->virtualRegister();
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uint32_t vreg = def->virtualRegister();
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CodePosition from;
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if ((def->output()->isRegister() && def->policy() == LDefinition::FIXED) ||
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if ((def->output()->isRegister() && def->policy() == LDefinition::FIXED) ||
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def->policy() == LDefinition::MUST_REUSE_INPUT)
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def->policy() == LDefinition::MUST_REUSE_INPUT)
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{
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{
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@ -495,7 +495,6 @@ ObjectGroup::defaultNewGroup(ExclusiveContext* cx, const Class* clasp,
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if (associated->is<JSFunction>()) {
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if (associated->is<JSFunction>()) {
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// Canonicalize new functions to use the original one associated with its script.
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// Canonicalize new functions to use the original one associated with its script.
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JSFunction* fun = &associated->as<JSFunction>();
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associated = associated->as<JSFunction>().maybeCanonicalFunction();
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associated = associated->as<JSFunction>().maybeCanonicalFunction();
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// If we have previously cleared the 'new' script information for this
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// If we have previously cleared the 'new' script information for this
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