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Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions code.
Tag UXP Issue #1344
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2 changed files with 19 additions and 5 deletions
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@ -905,7 +905,11 @@ CustomElementReactionsStack::PopAndInvokeElementQueue()
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"Reaction stack shouldn't be empty");
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ElementQueue& elementQueue = mReactionsStack.LastElement();
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InvokeReactions(elementQueue);
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// Check element queue size in order to reduce function call overhead.
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if (!elementQueue.IsEmpty()) {
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InvokeReactions(elementQueue);
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}
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DebugOnly<bool> isRemovedElement = mReactionsStack.RemoveElement(elementQueue);
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MOZ_ASSERT(isRemovedElement,
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"Reaction stack should have an element queue to remove");
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@ -954,7 +958,10 @@ CustomElementReactionsStack::Enqueue(Element* aElement,
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void
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CustomElementReactionsStack::InvokeBackupQueue()
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{
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InvokeReactions(mBackupQueue);
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// Check backup queue size in order to reduce function call overhead.
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if (!mBackupQueue.IsEmpty()) {
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InvokeReactions(mBackupQueue);
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}
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}
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void
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