Issue #618 - Lazily initialise module binding maps - Debug follow up

The added debug assertion does not work due to missing API.
They were added in BZ 1337491, 1395366, and others, but were primarily used for multi-threading.
This uses our existing non-multithreaded syntax instead, resolving a `no member named` build error.
This commit is contained in:
Gaming4JC 2020-08-03 14:04:26 -04:00 committed by Roy Tam
commit f600824850

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@ -272,7 +272,7 @@ IndirectBindingMap::put(JSContext* cx, HandleId name,
// different zone to the final module. Lazily allocate the map so we don't
// have to switch its zone when merging compartments.
if (!map_) {
MOZ_ASSERT(!cx->zone()->group()->createdForHelperThread());
MOZ_ASSERT(!cx->zone()->usedByExclusiveThread);
map_.emplace(cx->zone());
if (!map_->init()) {
map_.reset();