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Issue #457 - Make GLContextSymbols a pure aggregate POD
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parent
c782076add
commit
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2 changed files with 5 additions and 10 deletions
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@ -454,6 +454,7 @@ GLContext::GLContext(CreateContextFlags flags, const SurfaceCaps& caps,
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mTopError(LOCAL_GL_NO_ERROR),
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mDebugFlags(ChooseDebugFlags(flags)),
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mSharedContext(sharedContext),
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mSymbols{},
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mCaps(caps),
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mScreen(nullptr),
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mLockedSurface(nullptr),
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@ -519,7 +520,7 @@ GLContext::InitWithPrefix(const char* prefix, bool trygl)
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if (!InitWithPrefixImpl(prefix, trygl)) {
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// If initialization fails, zero the symbols to avoid hard-to-understand bugs.
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mSymbols.Zero();
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mSymbols = {};
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NS_WARNING("GLContext::InitWithPrefix failed!");
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return false;
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}
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@ -2205,7 +2206,7 @@ GLContext::MarkDestroyed()
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mReadTexImageHelper = nullptr;
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mIsDestroyed = true;
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mSymbols.Zero();
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mSymbols = {};
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if (MakeCurrent(true)) {
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mTexGarbageBin->GLContextTeardown();
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}
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@ -25,15 +25,9 @@
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namespace mozilla {
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namespace gl {
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struct GLContextSymbols
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struct GLContextSymbols final
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{
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GLContextSymbols() {
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Zero();
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}
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void Zero() {
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memset(this, 0, sizeof(GLContextSymbols));
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}
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GLContextSymbols() = delete; // Initialize with {}.
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typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
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PFNGLACTIVETEXTUREPROC fActiveTexture;
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