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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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Issue #1695 - Fix socket timeout logic.
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parent
0f4c395865
commit
f04f4a996f
2 changed files with 121 additions and 67 deletions
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@ -1,4 +1,3 @@
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// vim:set sw=4 sts=4 et cin:
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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@ -56,6 +55,51 @@ Atomic<PRThread*, Relaxed> gSocketThread;
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uint32_t nsSocketTransportService::gMaxCount;
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PRCallOnceType nsSocketTransportService::gMaxCountInitOnce;
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//-----------------------------------------------------------------------------
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bool
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nsSocketTransportService::SocketContext::IsTimedOut(PRIntervalTime now) const
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{
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return TimeoutIn(now) == 0;
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}
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void
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nsSocketTransportService::SocketContext::StartTimeout(PRIntervalTime now)
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{
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if (!mPollStartEpoch) {
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mPollStartEpoch = now;
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}
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}
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void
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nsSocketTransportService::SocketContext::StopTimeout()
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{
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mPollStartEpoch = 0;
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}
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void
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nsSocketTransportService::SocketContext::ResetTimeout()
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{
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if (mPollStartEpoch && mHandler->mPollTimeout == UINT16_MAX) {
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mPollStartEpoch = 0;
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}
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}
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PRIntervalTime
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nsSocketTransportService::SocketContext::TimeoutIn(PRIntervalTime now) const
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{
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if (mHandler->mPollTimeout == UINT16_MAX || !mPollStartEpoch) {
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return NS_SOCKET_POLL_TIMEOUT;
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}
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PRIntervalTime elapsed = (now - mPollStartEpoch);
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PRIntervalTime timeout = PR_SecondsToInterval(mHandler->mPollTimeout);
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if (elapsed >= timeout) {
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return 0;
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}
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return timeout - elapsed;
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}
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//-----------------------------------------------------------------------------
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// ctor/dtor (called on the main/UI thread by the service manager)
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@ -193,7 +237,7 @@ nsSocketTransportService::AttachSocket(PRFileDesc *fd, nsASocketHandler *handler
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SocketContext sock;
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sock.mFD = fd;
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sock.mHandler = handler;
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sock.mElapsedTime = 0;
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sock.mPollStartEpoch = 0;
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nsresult rv = AddToIdleList(&sock);
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if (NS_SUCCEEDED(rv))
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@ -279,6 +323,8 @@ nsSocketTransportService::AddToPollList(SocketContext *sock)
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PodMove(mPollList + newSocketIndex + 2, mPollList + newSocketIndex + 1,
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mActiveCount - newSocketIndex);
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}
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sock->StartTimeout(PR_IntervalNow());
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mActiveList[newSocketIndex] = *sock;
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mActiveCount++;
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@ -403,34 +449,32 @@ nsSocketTransportService::GrowIdleList()
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}
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PRIntervalTime
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nsSocketTransportService::PollTimeout()
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nsSocketTransportService::PollTimeout(PRIntervalTime now)
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{
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if (mActiveCount == 0)
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if (mActiveCount == 0) {
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return NS_SOCKET_POLL_TIMEOUT;
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}
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// compute minimum time before any socket timeout expires.
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uint32_t minR = UINT16_MAX;
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PRIntervalTime minR = NS_SOCKET_POLL_TIMEOUT;
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for (uint32_t i=0; i<mActiveCount; ++i) {
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const SocketContext &s = mActiveList[i];
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// mPollTimeout could be less than mElapsedTime if setTimeout
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// was called with a value smaller than mElapsedTime.
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uint32_t r = (s.mElapsedTime < s.mHandler->mPollTimeout)
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? s.mHandler->mPollTimeout - s.mElapsedTime
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: 0;
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if (r < minR)
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PRIntervalTime r = s.TimeoutIn(now);
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if (r < minR) {
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minR = r;
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}
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}
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// nsASocketHandler defines UINT16_MAX as do not timeout
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if (minR == UINT16_MAX) {
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if (minR == NS_SOCKET_POLL_TIMEOUT) {
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SOCKET_LOG(("poll timeout: none\n"));
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return NS_SOCKET_POLL_TIMEOUT;
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}
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SOCKET_LOG(("poll timeout: %lu\n", minR));
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return PR_SecondsToInterval(minR);
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SOCKET_LOG(("poll timeout: %lu seconds\n", PR_IntervalToSeconds(minR)));
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return minR;
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}
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int32_t
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nsSocketTransportService::Poll(uint32_t *interval)
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nsSocketTransportService::Poll(PRIntervalTime ts)
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{
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PRPollDesc *pollList;
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uint32_t pollCount;
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@ -440,12 +484,12 @@ nsSocketTransportService::Poll(uint32_t *interval)
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// DoPollIteration() should service the network without blocking.
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bool pendingEvents = false;
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mRawThread->HasPendingEvents(&pendingEvents);
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if (mPollList[0].fd) {
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mPollList[0].out_flags = 0;
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pollList = mPollList;
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pollCount = mActiveCount + 1;
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pollTimeout = pendingEvents ? PR_INTERVAL_NO_WAIT : PollTimeout();
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pollTimeout = pendingEvents ? PR_INTERVAL_NO_WAIT : PollTimeout(ts);
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}
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else {
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// no pollable event, so busy wait...
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@ -458,18 +502,14 @@ nsSocketTransportService::Poll(uint32_t *interval)
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pendingEvents ? PR_INTERVAL_NO_WAIT : PR_MillisecondsToInterval(25);
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}
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PRIntervalTime ts = PR_IntervalNow();
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SOCKET_LOG((" timeout = %i milliseconds\n",
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PR_IntervalToMilliseconds(pollTimeout)));
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int32_t rv = PR_Poll(pollList, pollCount, pollTimeout);
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PRIntervalTime passedInterval = PR_IntervalNow() - ts;
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SOCKET_LOG((" ...returned after %i milliseconds\n",
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PR_IntervalToMilliseconds(passedInterval)));
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PR_IntervalToMilliseconds(PR_IntervalNow() - ts)));
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*interval = PR_IntervalToSeconds(passedInterval);
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return rv;
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}
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@ -815,13 +855,8 @@ nsSocketTransportService::Run()
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// make sure the pseudo random number generator is seeded on this thread
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srand(static_cast<unsigned>(PR_Now()));
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int numberOfPendingEvents;
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// If there is too many pending events queued, we will run some poll()
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// between them.
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for (;;) {
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bool pendingEvents = false;
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numberOfPendingEvents = 0;
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do {
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DoPollIteration();
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@ -842,7 +877,6 @@ nsSocketTransportService::Run()
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TimeStamp eventQueueStart = TimeStamp::NowLoRes();
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do {
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NS_ProcessNextEvent(mRawThread);
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numberOfPendingEvents++;
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pendingEvents = false;
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mRawThread->HasPendingEvents(&pendingEvents);
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} while (pendingEvents && mServingPendingQueue &&
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@ -919,6 +953,9 @@ nsSocketTransportService::DoPollIteration()
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{
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SOCKET_LOG(("STS poll iter\n"));
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// Freeze "now" for list updates and polling.
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PRIntervalTime now = PR_IntervalNow();
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int32_t i, count;
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//
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// poll loop
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@ -936,16 +973,18 @@ nsSocketTransportService::DoPollIteration()
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mActiveList[i].mHandler->mCondition,
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mActiveList[i].mHandler->mPollFlags));
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//---
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if (NS_FAILED(mActiveList[i].mHandler->mCondition))
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if (NS_FAILED(mActiveList[i].mHandler->mCondition)) {
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DetachSocket(mActiveList, &mActiveList[i]);
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else {
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} else {
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uint16_t in_flags = mActiveList[i].mHandler->mPollFlags;
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if (in_flags == 0)
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if (in_flags == 0) {
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MoveToIdleList(&mActiveList[i]);
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else {
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} else {
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// update poll flags
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mPollList[i+1].in_flags = in_flags;
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mPollList[i+1].out_flags = 0;
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// Active polling entry; start timeout.
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mActiveList[i].StartTimeout(now);
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}
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}
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}
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@ -956,10 +995,11 @@ nsSocketTransportService::DoPollIteration()
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mIdleList[i].mHandler->mCondition,
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mIdleList[i].mHandler->mPollFlags));
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//---
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if (NS_FAILED(mIdleList[i].mHandler->mCondition))
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if (NS_FAILED(mIdleList[i].mHandler->mCondition)) {
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DetachSocket(mIdleList, &mIdleList[i]);
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else if (mIdleList[i].mHandler->mPollFlags != 0)
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} else if (mIdleList[i].mHandler->mPollFlags != 0) {
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MoveToPollList(&mIdleList[i]);
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}
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}
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SOCKET_LOG((" calling PR_Poll [active=%u idle=%u]\n", mActiveCount, mIdleCount));
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@ -973,55 +1013,44 @@ nsSocketTransportService::DoPollIteration()
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#endif
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// Measures seconds spent while blocked on PR_Poll
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uint32_t pollInterval = 0;
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int32_t n = 0;
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if (!gIOService->IsNetTearingDown()) {
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// Let's not do polling during shutdown.
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#if defined(XP_WIN)
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StartPolling();
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#endif
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n = Poll(&pollInterval);
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n = Poll(now);
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#if defined(XP_WIN)
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EndPolling();
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#endif
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}
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// Refresh when "now" is for following checks.
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now = PR_IntervalNow();
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if (n < 0) {
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SOCKET_LOG((" PR_Poll error [%d] os error [%d]\n", PR_GetError(),
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PR_GetOSError()));
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}
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else {
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} else {
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//
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// service "active" sockets...
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//
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uint32_t numberOfOnSocketReadyCalls = 0;
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for (i=0; i<int32_t(mActiveCount); ++i) {
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PRPollDesc &desc = mPollList[i+1];
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SocketContext &s = mActiveList[i];
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if (n > 0 && desc.out_flags != 0) {
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s.mElapsedTime = 0;
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s.StopTimeout();
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s.mHandler->OnSocketReady(desc.fd, desc.out_flags);
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numberOfOnSocketReadyCalls++;
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}
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// check for timeout errors unless disabled...
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else if (s.mHandler->mPollTimeout != UINT16_MAX) {
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// update elapsed time counter
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// (NOTE: We explicitly cast UINT16_MAX to be an unsigned value
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// here -- otherwise, some compilers will treat it as signed,
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// which makes them fire signed/unsigned-comparison build
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// warnings for the comparison against 'pollInterval'.)
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if (MOZ_UNLIKELY(pollInterval >
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static_cast<uint32_t>(UINT16_MAX) -
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s.mElapsedTime))
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s.mElapsedTime = UINT16_MAX;
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else
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s.mElapsedTime += uint16_t(pollInterval);
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// check for timeout expiration
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if (s.mElapsedTime >= s.mHandler->mPollTimeout) {
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s.mElapsedTime = 0;
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s.mHandler->OnSocketReady(desc.fd, -1);
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numberOfOnSocketReadyCalls++;
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}
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} else if (s.IsTimedOut(now)) {
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// Socket timed out; disengage.
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s.StopTimeout();
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s.mHandler->OnSocketReady(desc.fd, -1);
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} else {
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// We may have recorded a timeout start on a socket and subsequently
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// set it to not time out. Check the socket and reset the timestamp
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// in this case to keep our states predictable.
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s.ResetTimeout();
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}
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}
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