Issue #2073 - m-c 523950: Discard decoded frames of very large GIF animations (squashed)

Controlled by image.animated.decode-on-demand.threshold-kb, default 256MB

Includes squashed bugfixes/regressions:
 - m-c 1444537: Shutting down the decode pool should make animated decoders bail early
 - m-c 1628606: Make sure to mark the surface cache entry available before sending the frame complete notification
 - m-c 1502275: Skip recreating the decoder after redecode errors if an animated image is reset
 - m-c 1443232: Don't insert frames into our AnimationFrameBuffer that we consider in error and unusable
This commit is contained in:
Martok 2022-12-31 22:55:46 +01:00 • committed by roytam1
commit e96122ede2
25 changed files with 925 additions and 63 deletions

View file

@ -429,6 +429,8 @@ private:
#endif
DECL_GFX_PREF(Live, "gl.require-hardware", RequireHardwareGL, bool, false);
DECL_GFX_PREF(Live, "image.animated.decode-on-demand.threshold-kb", ImageAnimatedDecodeOnDemandThresholdKB, uint32_t, 256*1024);
DECL_GFX_PREF(Live, "image.animated.decode-on-demand.batch-size", ImageAnimatedDecodeOnDemandBatchSize, uint32_t, 6);
DECL_GFX_PREF(Once, "image.cache.size", ImageCacheSize, int32_t, 5*1024*1024);
DECL_GFX_PREF(Once, "image.cache.timeweight", ImageCacheTimeWeight, int32_t, 500);
DECL_GFX_PREF(Live, "image.decode-immediately.enabled", ImageDecodeImmediatelyEnabled, bool, false);