[WebGL] Add preffed limit to WebGL vertCount

Defaults to 30M, working around driver bugs (looking at you, Mesa)
This commit is contained in:
Moonchild 2023-10-25 07:53:57 +02:00 • committed by roytam1
commit e4d635f889
4 changed files with 17 additions and 1 deletions

View file

@ -600,7 +600,8 @@ private:
DECL_GFX_PREF(Once, "webgl.force-layers-readback", WebGLForceLayersReadback, bool, false);
DECL_GFX_PREF(Live, "webgl.lose-context-on-memory-pressure", WebGLLoseContextOnMemoryPressure, bool, false);
DECL_GFX_PREF(Live, "webgl.max-warnings-per-context", WebGLMaxWarningsPerContext, uint32_t, 32);
DECL_GFX_PREF(Live, "webgl.max-size-per-texture-mb", WebGLMaxSizePerTextureMB, uint32_t, 1024);
DECL_GFX_PREF(Live, "webgl.max-size-per-texture-mb", WebGLMaxSizePerTextureMB, uint32_t, 1024);
DECL_GFX_PREF(Live, "webgl.max-vert-ids-per-draw", WebglMaxVertIDsPerDraw, uint32_t, 30*1000*1000);
DECL_GFX_PREF(Live, "webgl.min_capability_mode", WebGLMinCapabilityMode, bool, false);
DECL_GFX_PREF(Live, "webgl.msaa-force", WebGLForceMSAA, bool, false);
DECL_GFX_PREF(Live, "webgl.prefer-16bpp", WebGLPrefer16bpp, bool, false);