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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
This commit is contained in:
commit
dcd9973243
150858 changed files with 23884658 additions and 0 deletions
604
widget/gonk/libui/PointerController.cpp
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604
widget/gonk/libui/PointerController.cpp
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "PointerController"
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//#define LOG_NDEBUG 0
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// Log debug messages about pointer updates
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#define DEBUG_POINTER_UPDATES 0
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#include "PointerController.h"
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#include "cutils_log.h"
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#include <SkBitmap.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkPaint.h>
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#include <SkXfermode.h>
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namespace android {
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// --- PointerController ---
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// Time to wait before starting the fade when the pointer is inactive.
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static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
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static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
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// Time to wait between animation frames.
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static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
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// Time to spend fading out the spot completely.
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static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
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// Time to spend fading out the pointer completely.
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static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
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// --- PointerController ---
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PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
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const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
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mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
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mHandler = new WeakMessageHandler(this);
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AutoMutex _l(mLock);
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mLocked.animationPending = false;
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mLocked.displayWidth = -1;
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mLocked.displayHeight = -1;
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mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
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mLocked.presentation = PRESENTATION_POINTER;
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mLocked.presentationChanged = false;
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mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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mLocked.pointerAlpha = 0.0f; // pointer is initially faded
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mLocked.pointerSprite = mSpriteController->createSprite();
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mLocked.pointerIconChanged = false;
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mLocked.buttonState = 0;
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loadResources();
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}
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PointerController::~PointerController() {
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mLooper->removeMessages(mHandler);
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AutoMutex _l(mLock);
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mLocked.pointerSprite.clear();
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for (size_t i = 0; i < mLocked.spots.size(); i++) {
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delete mLocked.spots.itemAt(i);
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}
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mLocked.spots.clear();
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mLocked.recycledSprites.clear();
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}
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bool PointerController::getBounds(float* outMinX, float* outMinY,
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float* outMaxX, float* outMaxY) const {
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AutoMutex _l(mLock);
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return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
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}
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bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
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float* outMaxX, float* outMaxY) const {
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if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
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return false;
|
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}
|
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|
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*outMinX = 0;
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*outMinY = 0;
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switch (mLocked.displayOrientation) {
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case DISPLAY_ORIENTATION_90:
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case DISPLAY_ORIENTATION_270:
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*outMaxX = mLocked.displayHeight - 1;
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*outMaxY = mLocked.displayWidth - 1;
|
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break;
|
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default:
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*outMaxX = mLocked.displayWidth - 1;
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*outMaxY = mLocked.displayHeight - 1;
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break;
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}
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return true;
|
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}
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void PointerController::move(float deltaX, float deltaY) {
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#if DEBUG_POINTER_UPDATES
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ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
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#endif
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if (deltaX == 0.0f && deltaY == 0.0f) {
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return;
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}
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AutoMutex _l(mLock);
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setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
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}
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void PointerController::setButtonState(int32_t buttonState) {
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#if DEBUG_POINTER_UPDATES
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ALOGD("Set button state 0x%08x", buttonState);
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#endif
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AutoMutex _l(mLock);
|
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|
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if (mLocked.buttonState != buttonState) {
|
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mLocked.buttonState = buttonState;
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}
|
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}
|
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|
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int32_t PointerController::getButtonState() const {
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AutoMutex _l(mLock);
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return mLocked.buttonState;
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}
|
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void PointerController::setPosition(float x, float y) {
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#if DEBUG_POINTER_UPDATES
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ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
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#endif
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AutoMutex _l(mLock);
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setPositionLocked(x, y);
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||||
}
|
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|
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void PointerController::setPositionLocked(float x, float y) {
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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if (x <= minX) {
|
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mLocked.pointerX = minX;
|
||||
} else if (x >= maxX) {
|
||||
mLocked.pointerX = maxX;
|
||||
} else {
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||||
mLocked.pointerX = x;
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||||
}
|
||||
if (y <= minY) {
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mLocked.pointerY = minY;
|
||||
} else if (y >= maxY) {
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mLocked.pointerY = maxY;
|
||||
} else {
|
||||
mLocked.pointerY = y;
|
||||
}
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updatePointerLocked();
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||||
}
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}
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void PointerController::getPosition(float* outX, float* outY) const {
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AutoMutex _l(mLock);
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*outX = mLocked.pointerX;
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*outY = mLocked.pointerY;
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}
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void PointerController::fade(Transition transition) {
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AutoMutex _l(mLock);
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// Remove the inactivity timeout, since we are fading now.
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removeInactivityTimeoutLocked();
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// Start fading.
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if (transition == TRANSITION_IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 0.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = -1;
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startAnimationLocked();
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}
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}
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void PointerController::unfade(Transition transition) {
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AutoMutex _l(mLock);
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// Always reset the inactivity timer.
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resetInactivityTimeoutLocked();
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||||
// Start unfading.
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if (transition == TRANSITION_IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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||||
mLocked.pointerAlpha = 1.0f;
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||||
updatePointerLocked();
|
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} else {
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mLocked.pointerFadeDirection = 1;
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startAnimationLocked();
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}
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}
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void PointerController::setPresentation(Presentation presentation) {
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AutoMutex _l(mLock);
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if (mLocked.presentation != presentation) {
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mLocked.presentation = presentation;
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mLocked.presentationChanged = true;
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if (presentation != PRESENTATION_SPOT) {
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fadeOutAndReleaseAllSpotsLocked();
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}
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updatePointerLocked();
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}
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}
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void PointerController::setSpots(const PointerCoords* spotCoords,
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const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
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#if DEBUG_POINTER_UPDATES
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ALOGD("setSpots: idBits=%08x", spotIdBits.value);
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for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
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uint32_t id = idBits.firstMarkedBit();
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idBits.clearBit(id);
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const PointerCoords& c = spotCoords[spotIdToIndex[id]];
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ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
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c.getAxisValue(AMOTION_EVENT_AXIS_X),
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c.getAxisValue(AMOTION_EVENT_AXIS_Y),
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c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
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}
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#endif
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AutoMutex _l(mLock);
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mSpriteController->openTransaction();
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// Add or move spots for fingers that are down.
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for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
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uint32_t id = idBits.clearFirstMarkedBit();
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const PointerCoords& c = spotCoords[spotIdToIndex[id]];
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const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
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? mResources.spotTouch : mResources.spotHover;
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float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
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float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
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Spot* spot = getSpotLocked(id);
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if (!spot) {
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spot = createAndAddSpotLocked(id);
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}
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spot->updateSprite(&icon, x, y);
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}
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|
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// Remove spots for fingers that went up.
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for (size_t i = 0; i < mLocked.spots.size(); i++) {
|
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Spot* spot = mLocked.spots.itemAt(i);
|
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if (spot->id != Spot::INVALID_ID
|
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&& !spotIdBits.hasBit(spot->id)) {
|
||||
fadeOutAndReleaseSpotLocked(spot);
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}
|
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}
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mSpriteController->closeTransaction();
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}
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void PointerController::clearSpots() {
|
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#if DEBUG_POINTER_UPDATES
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ALOGD("clearSpots");
|
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#endif
|
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|
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AutoMutex _l(mLock);
|
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|
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fadeOutAndReleaseAllSpotsLocked();
|
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}
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|
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void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
|
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AutoMutex _l(mLock);
|
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|
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if (mLocked.inactivityTimeout != inactivityTimeout) {
|
||||
mLocked.inactivityTimeout = inactivityTimeout;
|
||||
resetInactivityTimeoutLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
// Adjust to use the display's unrotated coordinate frame.
|
||||
if (orientation == DISPLAY_ORIENTATION_90
|
||||
|| orientation == DISPLAY_ORIENTATION_270) {
|
||||
int32_t temp = height;
|
||||
height = width;
|
||||
width = temp;
|
||||
}
|
||||
|
||||
if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
|
||||
mLocked.displayWidth = width;
|
||||
mLocked.displayHeight = height;
|
||||
|
||||
float minX, minY, maxX, maxY;
|
||||
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
|
||||
mLocked.pointerX = (minX + maxX) * 0.5f;
|
||||
mLocked.pointerY = (minY + maxY) * 0.5f;
|
||||
} else {
|
||||
mLocked.pointerX = 0;
|
||||
mLocked.pointerY = 0;
|
||||
}
|
||||
|
||||
fadeOutAndReleaseAllSpotsLocked();
|
||||
}
|
||||
|
||||
if (mLocked.displayOrientation != orientation) {
|
||||
// Apply offsets to convert from the pixel top-left corner position to the pixel center.
|
||||
// This creates an invariant frame of reference that we can easily rotate when
|
||||
// taking into account that the pointer may be located at fractional pixel offsets.
|
||||
float x = mLocked.pointerX + 0.5f;
|
||||
float y = mLocked.pointerY + 0.5f;
|
||||
float temp;
|
||||
|
||||
// Undo the previous rotation.
|
||||
switch (mLocked.displayOrientation) {
|
||||
case DISPLAY_ORIENTATION_90:
|
||||
temp = x;
|
||||
x = mLocked.displayWidth - y;
|
||||
y = temp;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_180:
|
||||
x = mLocked.displayWidth - x;
|
||||
y = mLocked.displayHeight - y;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_270:
|
||||
temp = x;
|
||||
x = y;
|
||||
y = mLocked.displayHeight - temp;
|
||||
break;
|
||||
}
|
||||
|
||||
// Perform the new rotation.
|
||||
switch (orientation) {
|
||||
case DISPLAY_ORIENTATION_90:
|
||||
temp = x;
|
||||
x = y;
|
||||
y = mLocked.displayWidth - temp;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_180:
|
||||
x = mLocked.displayWidth - x;
|
||||
y = mLocked.displayHeight - y;
|
||||
break;
|
||||
case DISPLAY_ORIENTATION_270:
|
||||
temp = x;
|
||||
x = mLocked.displayHeight - y;
|
||||
y = temp;
|
||||
break;
|
||||
}
|
||||
|
||||
// Apply offsets to convert from the pixel center to the pixel top-left corner position
|
||||
// and save the results.
|
||||
mLocked.pointerX = x - 0.5f;
|
||||
mLocked.pointerY = y - 0.5f;
|
||||
mLocked.displayOrientation = orientation;
|
||||
}
|
||||
|
||||
updatePointerLocked();
|
||||
}
|
||||
|
||||
void PointerController::setPointerIcon(const SpriteIcon& icon) {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
mLocked.pointerIcon = icon.copy();
|
||||
mLocked.pointerIconChanged = true;
|
||||
|
||||
updatePointerLocked();
|
||||
}
|
||||
|
||||
void PointerController::handleMessage(const Message& message) {
|
||||
switch (message.what) {
|
||||
case MSG_ANIMATE:
|
||||
doAnimate();
|
||||
break;
|
||||
case MSG_INACTIVITY_TIMEOUT:
|
||||
doInactivityTimeout();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::doAnimate() {
|
||||
AutoMutex _l(mLock);
|
||||
|
||||
bool keepAnimating = false;
|
||||
mLocked.animationPending = false;
|
||||
nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
|
||||
|
||||
// Animate pointer fade.
|
||||
if (mLocked.pointerFadeDirection < 0) {
|
||||
mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
|
||||
if (mLocked.pointerAlpha <= 0.0f) {
|
||||
mLocked.pointerAlpha = 0.0f;
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
} else {
|
||||
keepAnimating = true;
|
||||
}
|
||||
updatePointerLocked();
|
||||
} else if (mLocked.pointerFadeDirection > 0) {
|
||||
mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
|
||||
if (mLocked.pointerAlpha >= 1.0f) {
|
||||
mLocked.pointerAlpha = 1.0f;
|
||||
mLocked.pointerFadeDirection = 0;
|
||||
} else {
|
||||
keepAnimating = true;
|
||||
}
|
||||
updatePointerLocked();
|
||||
}
|
||||
|
||||
// Animate spots that are fading out and being removed.
|
||||
for (size_t i = 0; i < mLocked.spots.size(); i++) {
|
||||
Spot* spot = mLocked.spots.itemAt(i);
|
||||
if (spot->id == Spot::INVALID_ID) {
|
||||
spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
|
||||
if (spot->alpha <= 0) {
|
||||
mLocked.spots.removeAt(i--);
|
||||
releaseSpotLocked(spot);
|
||||
} else {
|
||||
spot->sprite->setAlpha(spot->alpha);
|
||||
keepAnimating = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (keepAnimating) {
|
||||
startAnimationLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::doInactivityTimeout() {
|
||||
fade(TRANSITION_GRADUAL);
|
||||
}
|
||||
|
||||
void PointerController::startAnimationLocked() {
|
||||
if (!mLocked.animationPending) {
|
||||
mLocked.animationPending = true;
|
||||
mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::resetInactivityTimeoutLocked() {
|
||||
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
|
||||
|
||||
nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
|
||||
? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
|
||||
mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
|
||||
}
|
||||
|
||||
void PointerController::removeInactivityTimeoutLocked() {
|
||||
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
|
||||
}
|
||||
|
||||
void PointerController::updatePointerLocked() {
|
||||
mSpriteController->openTransaction();
|
||||
|
||||
mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
|
||||
mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
|
||||
|
||||
if (mLocked.pointerAlpha > 0) {
|
||||
mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
|
||||
mLocked.pointerSprite->setVisible(true);
|
||||
} else {
|
||||
mLocked.pointerSprite->setVisible(false);
|
||||
}
|
||||
|
||||
if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
|
||||
mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
|
||||
? mLocked.pointerIcon : mResources.spotAnchor);
|
||||
mLocked.pointerIconChanged = false;
|
||||
mLocked.presentationChanged = false;
|
||||
}
|
||||
|
||||
mSpriteController->closeTransaction();
|
||||
}
|
||||
|
||||
PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
|
||||
for (size_t i = 0; i < mLocked.spots.size(); i++) {
|
||||
Spot* spot = mLocked.spots.itemAt(i);
|
||||
if (spot->id == id) {
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
|
||||
// Remove spots until we have fewer than MAX_SPOTS remaining.
|
||||
while (mLocked.spots.size() >= MAX_SPOTS) {
|
||||
Spot* spot = removeFirstFadingSpotLocked();
|
||||
if (!spot) {
|
||||
spot = mLocked.spots.itemAt(0);
|
||||
mLocked.spots.removeAt(0);
|
||||
}
|
||||
releaseSpotLocked(spot);
|
||||
}
|
||||
|
||||
// Obtain a sprite from the recycled pool.
|
||||
sp<Sprite> sprite;
|
||||
if (! mLocked.recycledSprites.isEmpty()) {
|
||||
sprite = mLocked.recycledSprites.top();
|
||||
mLocked.recycledSprites.pop();
|
||||
} else {
|
||||
sprite = mSpriteController->createSprite();
|
||||
}
|
||||
|
||||
// Return the new spot.
|
||||
Spot* spot = new Spot(id, sprite);
|
||||
mLocked.spots.push(spot);
|
||||
return spot;
|
||||
}
|
||||
|
||||
PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
|
||||
for (size_t i = 0; i < mLocked.spots.size(); i++) {
|
||||
Spot* spot = mLocked.spots.itemAt(i);
|
||||
if (spot->id == Spot::INVALID_ID) {
|
||||
mLocked.spots.removeAt(i);
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void PointerController::releaseSpotLocked(Spot* spot) {
|
||||
spot->sprite->clearIcon();
|
||||
|
||||
if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
|
||||
mLocked.recycledSprites.push(spot->sprite);
|
||||
}
|
||||
|
||||
delete spot;
|
||||
}
|
||||
|
||||
void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
|
||||
if (spot->id != Spot::INVALID_ID) {
|
||||
spot->id = Spot::INVALID_ID;
|
||||
startAnimationLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::fadeOutAndReleaseAllSpotsLocked() {
|
||||
for (size_t i = 0; i < mLocked.spots.size(); i++) {
|
||||
Spot* spot = mLocked.spots.itemAt(i);
|
||||
fadeOutAndReleaseSpotLocked(spot);
|
||||
}
|
||||
}
|
||||
|
||||
void PointerController::loadResources() {
|
||||
mPolicy->loadPointerResources(&mResources);
|
||||
}
|
||||
|
||||
|
||||
// --- PointerController::Spot ---
|
||||
|
||||
void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
|
||||
sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
|
||||
sprite->setAlpha(alpha);
|
||||
sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
|
||||
sprite->setPosition(x, y);
|
||||
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
||||
if (icon != lastIcon) {
|
||||
lastIcon = icon;
|
||||
if (icon) {
|
||||
sprite->setIcon(*icon);
|
||||
sprite->setVisible(true);
|
||||
} else {
|
||||
sprite->setVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace android
|
||||
Loading…
Add table
Add a link
Reference in a new issue