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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
This commit is contained in:
commit
dcd9973243
150858 changed files with 23884658 additions and 0 deletions
511
layout/svg/nsSVGClipPathFrame.cpp
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511
layout/svg/nsSVGClipPathFrame.cpp
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGClipPathFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfxContext.h"
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#include "mozilla/dom/SVGClipPathElement.h"
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#include "nsGkAtoms.h"
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#include "nsSVGEffects.h"
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#include "nsSVGPathGeometryElement.h"
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#include "nsSVGPathGeometryFrame.h"
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#include "nsSVGUtils.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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// Arbitrary number
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#define MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH int16_t(512)
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame*
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NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsSVGClipPathFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
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void
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nsSVGClipPathFrame::ApplyClipPath(gfxContext& aContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix)
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{
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MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask");
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DrawTarget& aDrawTarget = *aContext.GetDrawTarget();
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// No need for AutoReferenceLimiter since simple clip paths can't create
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// a reference loop (they don't reference other clip paths).
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// Restore current transform after applying clip path:
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gfxContextMatrixAutoSaveRestore autoRestore(&aContext);
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RefPtr<Path> clipPath;
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nsISVGChildFrame* singleClipPathChild = nullptr;
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IsTrivial(&singleClipPathChild);
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if (singleClipPathChild) {
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nsSVGPathGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild);
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if (pathFrame) {
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nsSVGPathGeometryElement* pathElement =
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static_cast<nsSVGPathGeometryElement*>(pathFrame->GetContent());
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gfxMatrix toChildsUserSpace = pathElement->
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PrependLocalTransformsTo(GetClipPathTransform(aClippedFrame) * aMatrix,
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eUserSpaceToParent);
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gfxMatrix newMatrix =
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aContext.CurrentMatrix().PreMultiply(toChildsUserSpace).NudgeToIntegers();
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if (!newMatrix.IsSingular()) {
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aContext.SetMatrix(newMatrix);
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FillRule clipRule =
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nsSVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule);
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clipPath = pathElement->GetOrBuildPath(aDrawTarget, clipRule);
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}
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}
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}
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if (clipPath) {
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aContext.Clip(clipPath);
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} else {
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// The spec says clip away everything if we have no children or the
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// clipping path otherwise can't be resolved:
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aContext.Clip(Rect());
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}
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}
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already_AddRefed<SourceSurface>
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nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix,
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Matrix* aMaskTransform,
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SourceSurface* aExtraMask,
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const Matrix& aExtraMasksTransform,
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DrawResult* aResult)
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{
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MOZ_ASSERT(!IsTrivial(), "Caller needs to use ApplyClipPath");
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if (aResult) {
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*aResult = DrawResult::SUCCESS;
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}
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DrawTarget& aReferenceDT = *aReferenceContext.GetDrawTarget();
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// A clipPath can reference another clipPath. We re-enter this method for
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// each clipPath in a reference chain, so here we limit chain length:
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static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
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AutoReferenceLimiter
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refChainLengthLimiter(&sRefChainLengthCounter,
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MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
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if (!refChainLengthLimiter.Reference()) {
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return nullptr; // Reference chain is too long!
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}
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// And to prevent reference loops we check that this clipPath only appears
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// once in the reference chain (if any) that we're currently processing:
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AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
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if (!refLoopDetector.Reference()) {
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return nullptr; // Reference loop!
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}
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IntRect devSpaceClipExtents;
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{
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gfxContextMatrixAutoSaveRestore autoRestoreMatrix(&aReferenceContext);
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aReferenceContext.SetMatrix(gfxMatrix());
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gfxRect rect = aReferenceContext.GetClipExtents();
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devSpaceClipExtents = RoundedOut(ToRect(rect));
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if (devSpaceClipExtents.IsEmpty()) {
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// We don't need to create a mask surface, all drawing is clipped anyway.
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return nullptr;
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}
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}
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RefPtr<DrawTarget> maskDT =
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aReferenceDT.CreateSimilarDrawTarget(devSpaceClipExtents.Size(),
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SurfaceFormat::A8);
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gfxMatrix mat = aReferenceContext.CurrentMatrix() *
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gfxMatrix::Translation(-devSpaceClipExtents.TopLeft());
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// Paint this clipPath's contents into maskDT:
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{
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RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(maskDT);
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if (!ctx) {
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gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT);
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return nullptr;
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}
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ctx->SetMatrix(mat);
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// We need to set mMatrixForChildren here so that under the PaintSVG calls
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// on our children (below) our GetCanvasTM() method will return the correct
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// transform.
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mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
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// Check if this clipPath is itself clipped by another clipPath:
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nsSVGClipPathFrame* clipPathThatClipsClipPath =
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
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bool clippingOfClipPathRequiredMasking;
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if (clipPathThatClipsClipPath) {
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ctx->Save();
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clippingOfClipPathRequiredMasking = !clipPathThatClipsClipPath->IsTrivial();
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if (!clippingOfClipPathRequiredMasking) {
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clipPathThatClipsClipPath->ApplyClipPath(*ctx, aClippedFrame, aMatrix);
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} else {
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Matrix maskTransform;
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RefPtr<SourceSurface> mask =
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clipPathThatClipsClipPath->GetClipMask(*ctx, aClippedFrame,
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aMatrix, &maskTransform);
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ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
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||||
mask, maskTransform);
|
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// The corresponding PopGroupAndBlend call below will mask the
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||||
// blend using |mask|.
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||||
}
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||||
}
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||||
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// Paint our children into the mask:
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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// The CTM of each frame referencing us can be different.
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SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
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bool isOK = true;
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// Children of this clipPath may themselves be clipped.
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nsSVGClipPathFrame *clipPathThatClipsChild =
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nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK);
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if (!isOK) {
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continue;
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}
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bool childsClipPathRequiresMasking;
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if (clipPathThatClipsChild) {
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childsClipPathRequiresMasking = !clipPathThatClipsChild->IsTrivial();
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ctx->Save();
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if (!childsClipPathRequiresMasking) {
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clipPathThatClipsChild->ApplyClipPath(*ctx, aClippedFrame, aMatrix);
|
||||
} else {
|
||||
Matrix maskTransform;
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RefPtr<SourceSurface> mask =
|
||||
clipPathThatClipsChild->GetClipMask(*ctx, aClippedFrame,
|
||||
aMatrix, &maskTransform);
|
||||
ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
|
||||
mask, maskTransform);
|
||||
// The corresponding PopGroupAndBlend call below will mask the
|
||||
// blend using |mask|.
|
||||
}
|
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}
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gfxMatrix toChildsUserSpace = mMatrixForChildren;
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nsIFrame* child = do_QueryFrame(SVGFrame);
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nsIContent* childContent = child->GetContent();
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if (childContent->IsSVGElement()) {
|
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toChildsUserSpace =
|
||||
static_cast<const nsSVGElement*>(childContent)->
|
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PrependLocalTransformsTo(mMatrixForChildren, eUserSpaceToParent);
|
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}
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// Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and
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// nsSVGPathGeometryFrame::Render checks for that state bit and paints
|
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// only the geometry (opaque black) if set.
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DrawResult result = SVGFrame->PaintSVG(*ctx, toChildsUserSpace);
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if (aResult) {
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*aResult &= result;
|
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}
|
||||
|
||||
if (clipPathThatClipsChild) {
|
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if (childsClipPathRequiresMasking) {
|
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ctx->PopGroupAndBlend();
|
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}
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ctx->Restore();
|
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}
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||||
}
|
||||
}
|
||||
|
||||
|
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if (clipPathThatClipsClipPath) {
|
||||
if (clippingOfClipPathRequiredMasking) {
|
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ctx->PopGroupAndBlend();
|
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}
|
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ctx->Restore();
|
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}
|
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}
|
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|
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// Moz2D transforms in the opposite direction to Thebes
|
||||
mat.Invert();
|
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|
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if (aExtraMask) {
|
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// We could potentially due this more efficiently with OPERATOR_IN
|
||||
// but that operator does not work well on CG or D2D
|
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RefPtr<SourceSurface> currentMask = maskDT->Snapshot();
|
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Matrix transform = maskDT->GetTransform();
|
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maskDT->SetTransform(Matrix());
|
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maskDT->ClearRect(Rect(0, 0,
|
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devSpaceClipExtents.width,
|
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devSpaceClipExtents.height));
|
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maskDT->SetTransform(aExtraMasksTransform * transform);
|
||||
// draw currentMask with the inverse of the transform that we just so that
|
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// it ends up in the same spot with aExtraMask transformed by aExtraMasksTransform
|
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maskDT->MaskSurface(SurfacePattern(currentMask, ExtendMode::CLAMP, aExtraMasksTransform.Inverse() * ToMatrix(mat)),
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||||
aExtraMask,
|
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Point(0, 0));
|
||||
}
|
||||
|
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*aMaskTransform = ToMatrix(mat);
|
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return maskDT->Snapshot();
|
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}
|
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|
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bool
|
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nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
|
||||
const gfxPoint &aPoint)
|
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{
|
||||
// A clipPath can reference another clipPath. We re-enter this method for
|
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// each clipPath in a reference chain, so here we limit chain length:
|
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static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
|
||||
AutoReferenceLimiter
|
||||
refChainLengthLimiter(&sRefChainLengthCounter,
|
||||
MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
|
||||
if (!refChainLengthLimiter.Reference()) {
|
||||
return false; // Reference chain is too long!
|
||||
}
|
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|
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// And to prevent reference loops we check that this clipPath only appears
|
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// once in the reference chain (if any) that we're currently processing:
|
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AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
|
||||
if (!refLoopDetector.Reference()) {
|
||||
return true; // Reference loop!
|
||||
}
|
||||
|
||||
gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
|
||||
if (!matrix.Invert()) {
|
||||
return false;
|
||||
}
|
||||
gfxPoint point = matrix.Transform(aPoint);
|
||||
|
||||
// clipPath elements can themselves be clipped by a different clip path. In
|
||||
// that case the other clip path further clips away the element that is being
|
||||
// clipped by the original clipPath. If this clipPath is being clipped by a
|
||||
// different clip path we need to check if it prevents the original element
|
||||
// from recieving events at aPoint:
|
||||
nsSVGClipPathFrame *clipPathFrame =
|
||||
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
|
||||
if (clipPathFrame &&
|
||||
!clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (nsIFrame* kid = mFrames.FirstChild(); kid;
|
||||
kid = kid->GetNextSibling()) {
|
||||
nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
|
||||
if (SVGFrame) {
|
||||
gfxPoint pointForChild = point;
|
||||
gfxMatrix m = static_cast<nsSVGElement*>(kid->GetContent())->
|
||||
PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent);
|
||||
if (!m.IsIdentity()) {
|
||||
if (!m.Invert()) {
|
||||
return false;
|
||||
}
|
||||
pointForChild = m.Transform(point);
|
||||
}
|
||||
if (SVGFrame->GetFrameForPoint(pointForChild)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild)
|
||||
{
|
||||
// If the clip path is clipped then it's non-trivial
|
||||
if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr))
|
||||
return false;
|
||||
|
||||
if (aSingleChild) {
|
||||
*aSingleChild = nullptr;
|
||||
}
|
||||
|
||||
nsISVGChildFrame *foundChild = nullptr;
|
||||
|
||||
for (nsIFrame* kid = mFrames.FirstChild(); kid;
|
||||
kid = kid->GetNextSibling()) {
|
||||
nsISVGChildFrame *svgChild = do_QueryFrame(kid);
|
||||
if (svgChild) {
|
||||
// We consider a non-trivial clipPath to be one containing
|
||||
// either more than one svg child and/or a svg container
|
||||
if (foundChild || svgChild->IsDisplayContainer())
|
||||
return false;
|
||||
|
||||
// or where the child is itself clipped
|
||||
if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr))
|
||||
return false;
|
||||
|
||||
foundChild = svgChild;
|
||||
}
|
||||
}
|
||||
if (aSingleChild) {
|
||||
*aSingleChild = foundChild;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
nsSVGClipPathFrame::IsValid()
|
||||
{
|
||||
// A clipPath can reference another clipPath. We re-enter this method for
|
||||
// each clipPath in a reference chain, so here we limit chain length:
|
||||
static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
|
||||
AutoReferenceLimiter
|
||||
refChainLengthLimiter(&sRefChainLengthCounter,
|
||||
MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
|
||||
if (!refChainLengthLimiter.Reference()) {
|
||||
return false; // Reference chain is too long!
|
||||
}
|
||||
|
||||
// And to prevent reference loops we check that this clipPath only appears
|
||||
// once in the reference chain (if any) that we're currently processing:
|
||||
AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
|
||||
if (!refLoopDetector.Reference()) {
|
||||
return false; // Reference loop!
|
||||
}
|
||||
|
||||
bool isOK = true;
|
||||
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK);
|
||||
if (!isOK) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (nsIFrame* kid = mFrames.FirstChild(); kid;
|
||||
kid = kid->GetNextSibling()) {
|
||||
|
||||
nsIAtom* kidType = kid->GetType();
|
||||
|
||||
if (kidType == nsGkAtoms::svgUseFrame) {
|
||||
for (nsIFrame* grandKid : kid->PrincipalChildList()) {
|
||||
|
||||
nsIAtom* grandKidType = grandKid->GetType();
|
||||
|
||||
if (grandKidType != nsGkAtoms::svgPathGeometryFrame &&
|
||||
grandKidType != nsGkAtoms::svgTextFrame) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (kidType != nsGkAtoms::svgPathGeometryFrame &&
|
||||
kidType != nsGkAtoms::svgTextFrame) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
nsresult
|
||||
nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
|
||||
nsIAtom* aAttribute,
|
||||
int32_t aModType)
|
||||
{
|
||||
if (aNameSpaceID == kNameSpaceID_None) {
|
||||
if (aAttribute == nsGkAtoms::transform) {
|
||||
nsSVGEffects::InvalidateDirectRenderingObservers(this);
|
||||
nsSVGUtils::NotifyChildrenOfSVGChange(this,
|
||||
nsISVGChildFrame::TRANSFORM_CHANGED);
|
||||
}
|
||||
if (aAttribute == nsGkAtoms::clipPathUnits) {
|
||||
nsSVGEffects::InvalidateDirectRenderingObservers(this);
|
||||
}
|
||||
}
|
||||
|
||||
return nsSVGContainerFrame::AttributeChanged(aNameSpaceID,
|
||||
aAttribute, aModType);
|
||||
}
|
||||
|
||||
void
|
||||
nsSVGClipPathFrame::Init(nsIContent* aContent,
|
||||
nsContainerFrame* aParent,
|
||||
nsIFrame* aPrevInFlow)
|
||||
{
|
||||
NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath),
|
||||
"Content is not an SVG clipPath!");
|
||||
|
||||
AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
|
||||
nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
|
||||
}
|
||||
|
||||
nsIAtom *
|
||||
nsSVGClipPathFrame::GetType() const
|
||||
{
|
||||
return nsGkAtoms::svgClipPathFrame;
|
||||
}
|
||||
|
||||
gfxMatrix
|
||||
nsSVGClipPathFrame::GetCanvasTM()
|
||||
{
|
||||
return mMatrixForChildren;
|
||||
}
|
||||
|
||||
gfxMatrix
|
||||
nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame)
|
||||
{
|
||||
SVGClipPathElement *content = static_cast<SVGClipPathElement*>(mContent);
|
||||
|
||||
gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix());
|
||||
|
||||
nsSVGEnum* clipPathUnits =
|
||||
&content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
|
||||
|
||||
return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame);
|
||||
}
|
||||
|
||||
SVGBBox
|
||||
nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox,
|
||||
const gfxMatrix &aMatrix)
|
||||
{
|
||||
nsIContent* node = GetContent()->GetFirstChild();
|
||||
SVGBBox unionBBox, tmpBBox;
|
||||
for (; node; node = node->GetNextSibling()) {
|
||||
nsIFrame *frame =
|
||||
static_cast<nsSVGElement*>(node)->GetPrimaryFrame();
|
||||
if (frame) {
|
||||
nsISVGChildFrame *svg = do_QueryFrame(frame);
|
||||
if (svg) {
|
||||
tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(aMatrix),
|
||||
nsSVGUtils::eBBoxIncludeFill);
|
||||
nsSVGEffects::EffectProperties effectProperties =
|
||||
nsSVGEffects::GetEffectProperties(frame);
|
||||
bool isOK = true;
|
||||
nsSVGClipPathFrame *clipPathFrame =
|
||||
effectProperties.GetClipPathFrame(&isOK);
|
||||
if (clipPathFrame && isOK) {
|
||||
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix);
|
||||
}
|
||||
tmpBBox.Intersect(aBBox);
|
||||
unionBBox.UnionEdges(tmpBBox);
|
||||
}
|
||||
}
|
||||
}
|
||||
nsSVGEffects::EffectProperties props =
|
||||
nsSVGEffects::GetEffectProperties(this);
|
||||
if (props.mClipPath) {
|
||||
bool isOK = true;
|
||||
nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK);
|
||||
if (clipPathFrame && isOK) {
|
||||
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix);
|
||||
unionBBox.Intersect(tmpBBox);
|
||||
} else if (!isOK) {
|
||||
unionBBox = SVGBBox();
|
||||
}
|
||||
}
|
||||
return unionBBox;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue