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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
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commit
dcd9973243
150858 changed files with 23884658 additions and 0 deletions
465
gfx/layers/ipc/ShadowLayers.h
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465
gfx/layers/ipc/ShadowLayers.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_ShadowLayers_h
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#define mozilla_layers_ShadowLayers_h 1
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint64_t
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#include "gfxTypes.h"
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/WidgetUtils.h" // for ScreenRotation
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#include "mozilla/dom/ScreenOrientation.h" // for ScreenOrientation
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/TextureForwarder.h"
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#include "mozilla/layers/CompositorTypes.h" // for OpenMode, etc
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArrayForwardDeclare.h" // for InfallibleTArray
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#include "nsIWidget.h"
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#include <vector>
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#include "nsExpirationTracker.h"
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namespace mozilla {
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namespace layers {
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class ClientLayerManager;
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class CompositorBridgeChild;
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class EditReply;
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class FixedSizeSmallShmemSectionAllocator;
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class ImageContainer;
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class Layer;
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class PLayerChild;
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class PLayerTransactionChild;
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class LayerTransactionChild;
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class ShadowableLayer;
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class SurfaceDescriptor;
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class TextureClient;
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class ThebesBuffer;
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class ThebesBufferData;
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class Transaction;
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/**
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* See ActiveResourceTracker below.
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*/
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class ActiveResource
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{
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public:
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virtual void NotifyInactive() = 0;
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nsExpirationState* GetExpirationState() { return &mExpirationState; }
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bool IsActivityTracked() { return mExpirationState.IsTracked(); }
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private:
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nsExpirationState mExpirationState;
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};
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/**
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* A convenience class on top of nsExpirationTracker
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*/
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class ActiveResourceTracker : public nsExpirationTracker<ActiveResource, 3>
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{
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public:
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ActiveResourceTracker(uint32_t aExpirationCycle, const char* aName)
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: nsExpirationTracker(aExpirationCycle, aName)
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{}
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virtual void NotifyExpired(ActiveResource* aResource) override
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{
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RemoveObject(aResource);
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aResource->NotifyInactive();
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}
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};
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/**
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* We want to share layer trees across thread contexts and address
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* spaces for several reasons; chief among them
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*
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* - a parent process can paint a child process's layer tree while
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* the child process is blocked, say on content script. This is
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* important on mobile devices where UI responsiveness is key.
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*
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* - a dedicated "compositor" process can asynchronously (wrt the
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* browser process) composite and animate layer trees, allowing a
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* form of pipeline parallelism between compositor/browser/content
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*
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* - a dedicated "compositor" process can take all responsibility for
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* accessing the GPU, which is desirable on systems with
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* buggy/leaky drivers because the compositor process can die while
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* browser and content live on (and failover mechanisms can be
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* installed to quickly bring up a replacement compositor)
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*
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* The Layers model has a crisply defined API, which makes it easy to
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* safely "share" layer trees. The ShadowLayers API extends Layers to
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* allow a remote, parent process to access a child process's layer
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* tree.
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*
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* ShadowLayerForwarder publishes a child context's layer tree to a
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* parent context. This comprises recording layer-tree modifications
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* into atomic transactions and pushing them over IPC.
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*
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* LayerManagerComposite grafts layer subtrees published by child-context
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* ShadowLayerForwarder(s) into a parent-context layer tree.
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*
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* (Advanced note: because our process tree may have a height >2, a
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* non-leaf subprocess may both receive updates from child processes
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* and publish them to parent processes. Put another way,
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* LayerManagers may be both LayerManagerComposites and
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* ShadowLayerForwarders.)
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*
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* There are only shadow types for layers that have different shadow
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* vs. not-shadow behavior. ColorLayers and ContainerLayers behave
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* the same way in both regimes (so far).
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*
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*
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* The mecanism to shadow the layer tree on the compositor through IPC works as
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* follows:
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* The layer tree is managed on the content thread, and shadowed in the compositor
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* thread. The shadow layer tree is only kept in sync with whatever happens in
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* the content thread. To do this we use IPDL protocols. IPDL is a domain
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* specific language that describes how two processes or thread should
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* communicate. C++ code is generated from .ipdl files to implement the message
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* passing, synchronization and serialization logic. To use the generated code
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* we implement classes that inherit the generated IPDL actor. the ipdl actors
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* of a protocol PX are PXChild or PXParent (the generated class), and we
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* conventionally implement XChild and XParent. The Parent side of the protocol
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* is the one that lives on the compositor thread. Think of IPDL actors as
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* endpoints of communication. they are useful to send messages and also to
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* dispatch the message to the right actor on the other side. One nice property
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* of an IPDL actor is that when an actor, say PXChild is sent in a message, the
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* PXParent comes out in the other side. we use this property a lot to dispatch
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* messages to the right layers and compositable, each of which have their own
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* ipdl actor on both side.
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*
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* Most of the synchronization logic happens in layer transactions and
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* compositable transactions.
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* A transaction is a set of changes to the layers and/or the compositables
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* that are sent and applied together to the compositor thread to keep the
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* LayerComposite in a coherent state.
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* Layer transactions maintain the shape of the shadow layer tree, and
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* synchronize the texture data held by compositables. Layer transactions
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* are always between the content thread and the compositor thread.
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* Compositable transactions are subset of a layer transaction with which only
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* compositables and textures can be manipulated, and does not always originate
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* from the content thread. (See CompositableForwarder.h and ImageBridgeChild.h)
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*/
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class ShadowLayerForwarder final : public LayersIPCActor
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, public CompositableForwarder
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, public LegacySurfaceDescriptorAllocator
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{
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friend class ClientLayerManager;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ShadowLayerForwarder, override);
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/**
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* Setup the IPDL actor for aCompositable to be part of layers
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* transactions.
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*/
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void Connect(CompositableClient* aCompositable,
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ImageContainer* aImageContainer) override;
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/**
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* Adds an edit in the layers transaction in order to attach
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* the corresponding compositable and layer on the compositor side.
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* Connect must have been called on aCompositable beforehand.
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*/
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void Attach(CompositableClient* aCompositable,
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ShadowableLayer* aLayer);
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/**
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* Adds an edit in the transaction in order to attach a Compositable that
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* is not managed by this ShadowLayerForwarder (for example, by ImageBridge
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* in the case of async-video).
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* Since the compositable is not managed by this forwarder, we can't use
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* the compositable or it's IPDL actor here, so we use an ID instead, that
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* is matched on the compositor side.
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*/
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void AttachAsyncCompositable(uint64_t aCompositableID,
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ShadowableLayer* aLayer);
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/**
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* Begin recording a transaction to be forwarded atomically to a
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* LayerManagerComposite.
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*/
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void BeginTransaction(const gfx::IntRect& aTargetBounds,
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ScreenRotation aRotation,
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mozilla::dom::ScreenOrientationInternal aOrientation);
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/**
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* The following methods may only be called after BeginTransaction()
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* but before EndTransaction(). They mirror the LayerManager
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* interface in Layers.h.
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*/
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/**
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* Notify the shadow manager that a new, "real" layer has been
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* created, and a corresponding shadow layer should be created in
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* the compositing process.
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*/
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void CreatedPaintedLayer(ShadowableLayer* aThebes);
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void CreatedContainerLayer(ShadowableLayer* aContainer);
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void CreatedImageLayer(ShadowableLayer* aImage);
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void CreatedColorLayer(ShadowableLayer* aColor);
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void CreatedCanvasLayer(ShadowableLayer* aCanvas);
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void CreatedRefLayer(ShadowableLayer* aRef);
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/**
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* At least one attribute of |aMutant| has changed, and |aMutant|
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* needs to sync to its shadow layer. This initial implementation
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* forwards all attributes when any is mutated.
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*/
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void Mutated(ShadowableLayer* aMutant);
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void SetRoot(ShadowableLayer* aRoot);
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/**
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* Insert |aChild| after |aAfter| in |aContainer|. |aAfter| can be
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* nullptr to indicated that |aChild| should be appended to the end of
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* |aContainer|'s child list.
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*/
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void InsertAfter(ShadowableLayer* aContainer,
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ShadowableLayer* aChild,
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ShadowableLayer* aAfter = nullptr);
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void RemoveChild(ShadowableLayer* aContainer,
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ShadowableLayer* aChild);
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void RepositionChild(ShadowableLayer* aContainer,
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ShadowableLayer* aChild,
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ShadowableLayer* aAfter = nullptr);
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/**
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* Set aMaskLayer as the mask on aLayer.
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* Note that only image layers are properly supported
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* LayerTransactionParent::UpdateMask and accompanying ipdl
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* will need changing to update properties for other kinds
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* of mask layer.
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*/
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void SetMask(ShadowableLayer* aLayer,
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ShadowableLayer* aMaskLayer);
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/**
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* See CompositableForwarder::UseTiledLayerBuffer
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*/
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void UseTiledLayerBuffer(CompositableClient* aCompositable,
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const SurfaceDescriptorTiles& aTileLayerDescriptor) override;
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bool DestroyInTransaction(PTextureChild* aTexture, bool synchronously) override;
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bool DestroyInTransaction(PCompositableChild* aCompositable, bool synchronously) override;
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virtual void RemoveTextureFromCompositable(CompositableClient* aCompositable,
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TextureClient* aTexture) override;
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/**
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* Communicate to the compositor that aRegion in the texture identified by aLayer
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* and aIdentifier has been updated to aThebesBuffer.
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*/
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virtual void UpdateTextureRegion(CompositableClient* aCompositable,
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const ThebesBufferData& aThebesBufferData,
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const nsIntRegion& aUpdatedRegion) override;
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/**
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* See CompositableForwarder::UseTextures
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*/
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virtual void UseTextures(CompositableClient* aCompositable,
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const nsTArray<TimedTextureClient>& aTextures) override;
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virtual void UseComponentAlphaTextures(CompositableClient* aCompositable,
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TextureClient* aClientOnBlack,
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TextureClient* aClientOnWhite) override;
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/**
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* Used for debugging to tell the compositor how long this frame took to paint.
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*/
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void SendPaintTime(uint64_t aId, TimeDuration aPaintTime);
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/**
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* End the current transaction and forward it to LayerManagerComposite.
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* |aReplies| are directions from the LayerManagerComposite to the
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* caller of EndTransaction().
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*/
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bool EndTransaction(InfallibleTArray<EditReply>* aReplies,
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const nsIntRegion& aRegionToClear,
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uint64_t aId,
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bool aScheduleComposite,
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uint32_t aPaintSequenceNumber,
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bool aIsRepeatTransaction,
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const mozilla::TimeStamp& aTransactionStart,
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bool* aSent);
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/**
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* Set an actor through which layer updates will be pushed.
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*/
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void SetShadowManager(PLayerTransactionChild* aShadowManager);
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/**
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* Layout calls here to cache current plugin widget configuration
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* data. We ship this across with the rest of the layer updates when
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* we update. Chrome handles applying these changes.
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*/
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void StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>&
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aConfigurations);
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void StopReceiveAsyncParentMessge();
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void ClearCachedResources();
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void Composite();
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/**
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* True if this is forwarding to a LayerManagerComposite.
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*/
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bool HasShadowManager() const { return !!mShadowManager; }
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LayerTransactionChild* GetShadowManager() const { return mShadowManager.get(); }
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virtual void WindowOverlayChanged() { mWindowOverlayChanged = true; }
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/**
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* The following Alloc/Open/Destroy interfaces abstract over the
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* details of working with surfaces that are shared across
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* processes. They provide the glue between C++ Layers and the
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* LayerComposite IPC system.
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*
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* The basic lifecycle is
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*
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* - a Layer needs a buffer. Its ShadowableLayer subclass calls
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* AllocBuffer(), then calls one of the Created*Buffer() methods
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* above to transfer the (temporary) front buffer to its
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* LayerComposite in the other process. The Layer needs a
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* gfxASurface to paint, so the ShadowableLayer uses
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* OpenDescriptor(backBuffer) to get that surface, and hands it
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* out to the Layer.
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*
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* - a Layer has painted new pixels. Its ShadowableLayer calls one
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* of the Painted*Buffer() methods above with the back buffer
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* descriptor. This notification is forwarded to the LayerComposite,
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* which uses OpenDescriptor() to access the newly-painted pixels.
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* The LayerComposite then updates its front buffer in a Layer- and
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* platform-dependent way, and sends a surface descriptor back to
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* the ShadowableLayer that becomes its new back back buffer.
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*
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* - a Layer wants to destroy its buffers. Its ShadowableLayer
|
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* calls Destroyed*Buffer(), which gives up control of the back
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* buffer descriptor. The actual back buffer surface is then
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* destroyed using DestroySharedSurface() just before notifying
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* the parent process. When the parent process is notified, the
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* LayerComposite also calls DestroySharedSurface() on its front
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* buffer, and the double-buffer pair is gone.
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*/
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virtual bool IPCOpen() const override;
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/**
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* Construct a shadow of |aLayer| on the "other side", at the
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* LayerManagerComposite.
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*/
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PLayerChild* ConstructShadowFor(ShadowableLayer* aLayer);
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/**
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* Flag the next paint as the first for a document.
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*/
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void SetIsFirstPaint() { mIsFirstPaint = true; }
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void SetPaintSyncId(int32_t aSyncId) { mPaintSyncId = aSyncId; }
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void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch);
|
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static void PlatformSyncBeforeUpdate();
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virtual bool AllocSurfaceDescriptor(const gfx::IntSize& aSize,
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gfxContentType aContent,
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SurfaceDescriptor* aBuffer) override;
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virtual bool AllocSurfaceDescriptorWithCaps(const gfx::IntSize& aSize,
|
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gfxContentType aContent,
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uint32_t aCaps,
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SurfaceDescriptor* aBuffer) override;
|
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virtual void DestroySurfaceDescriptor(SurfaceDescriptor* aSurface) override;
|
||||
|
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virtual void UpdateFwdTransactionId() override;
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||||
virtual uint64_t GetFwdTransactionId() override;
|
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bool InForwarderThread() override {
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return NS_IsMainThread();
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}
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// Returns true if aSurface wraps a Shmem.
|
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static bool IsShmem(SurfaceDescriptor* aSurface);
|
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TextureForwarder* GetTextureForwarder() override { return GetCompositorBridgeChild(); }
|
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LayersIPCActor* GetLayersIPCActor() override { return this; }
|
||||
|
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ActiveResourceTracker& GetActiveResourceTracker() { return *mActiveResourceTracker.get(); }
|
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protected:
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virtual ~ShadowLayerForwarder();
|
||||
|
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explicit ShadowLayerForwarder(ClientLayerManager* aClientLayerManager);
|
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#ifdef DEBUG
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void CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const;
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#else
|
||||
void CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const {}
|
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#endif
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bool InWorkerThread();
|
||||
|
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CompositorBridgeChild* GetCompositorBridgeChild();
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||||
|
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RefPtr<LayerTransactionChild> mShadowManager;
|
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RefPtr<CompositorBridgeChild> mCompositorBridgeChild;
|
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|
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private:
|
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|
||||
ClientLayerManager* mClientLayerManager;
|
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Transaction* mTxn;
|
||||
MessageLoop* mMessageLoop;
|
||||
DiagnosticTypes mDiagnosticTypes;
|
||||
bool mIsFirstPaint;
|
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bool mWindowOverlayChanged;
|
||||
int32_t mPaintSyncId;
|
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InfallibleTArray<PluginWindowData> mPluginWindowData;
|
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UniquePtr<ActiveResourceTracker> mActiveResourceTracker;
|
||||
};
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||||
|
||||
class CompositableClient;
|
||||
|
||||
/**
|
||||
* A ShadowableLayer is a Layer can be shared with a parent context
|
||||
* through a ShadowLayerForwarder. A ShadowableLayer maps to a
|
||||
* Shadow*Layer in a parent context.
|
||||
*
|
||||
* Note that ShadowLayers can themselves be ShadowableLayers.
|
||||
*/
|
||||
class ShadowableLayer
|
||||
{
|
||||
public:
|
||||
virtual ~ShadowableLayer() {}
|
||||
|
||||
virtual Layer* AsLayer() = 0;
|
||||
|
||||
/**
|
||||
* True if this layer has a shadow in a parent process.
|
||||
*/
|
||||
bool HasShadow() { return !!mShadow; }
|
||||
|
||||
/**
|
||||
* Return the IPC handle to a Shadow*Layer referring to this if one
|
||||
* exists, nullptr if not.
|
||||
*/
|
||||
PLayerChild* GetShadow() { return mShadow; }
|
||||
|
||||
virtual CompositableClient* GetCompositableClient() { return nullptr; }
|
||||
protected:
|
||||
ShadowableLayer() : mShadow(nullptr) {}
|
||||
|
||||
PLayerChild* mShadow;
|
||||
};
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||||
|
||||
} // namespace layers
|
||||
} // namespace mozilla
|
||||
|
||||
#endif // ifndef mozilla_layers_ShadowLayers_h
|
||||
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