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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
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474
dom/media/webaudio/AudioEventTimeline.h
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474
dom/media/webaudio/AudioEventTimeline.h
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioEventTimeline_h_
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#define AudioEventTimeline_h_
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#include <algorithm>
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#include "mozilla/Assertions.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/PodOperations.h"
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#include "MainThreadUtils.h"
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#include "nsTArray.h"
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#include "math.h"
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#include "WebAudioUtils.h"
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namespace mozilla {
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class MediaStream;
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namespace dom {
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struct AudioTimelineEvent final
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{
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enum Type : uint32_t
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{
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SetValue,
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SetValueAtTime,
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LinearRamp,
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ExponentialRamp,
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SetTarget,
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SetValueCurve,
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Stream,
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Cancel
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};
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AudioTimelineEvent(Type aType, double aTime, float aValue, double aTimeConstant = 0.0,
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double aDuration = 0.0, const float* aCurve = nullptr,
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uint32_t aCurveLength = 0)
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: mType(aType)
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, mCurve(nullptr)
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, mTimeConstant(aTimeConstant)
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, mDuration(aDuration)
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#ifdef DEBUG
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, mTimeIsInTicks(false)
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#endif
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{
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mTime = aTime;
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if (aType == AudioTimelineEvent::SetValueCurve) {
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SetCurveParams(aCurve, aCurveLength);
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} else {
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mValue = aValue;
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}
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}
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explicit AudioTimelineEvent(MediaStream* aStream)
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: mType(Stream)
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, mCurve(nullptr)
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, mStream(aStream)
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, mTimeConstant(0.0)
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, mDuration(0.0)
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#ifdef DEBUG
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, mTimeIsInTicks(false)
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#endif
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{
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}
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AudioTimelineEvent(const AudioTimelineEvent& rhs)
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{
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PodCopy(this, &rhs, 1);
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if (rhs.mType == AudioTimelineEvent::SetValueCurve) {
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SetCurveParams(rhs.mCurve, rhs.mCurveLength);
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} else if (rhs.mType == AudioTimelineEvent::Stream) {
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new (&mStream) decltype(mStream)(rhs.mStream);
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}
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}
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~AudioTimelineEvent()
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{
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if (mType == AudioTimelineEvent::SetValueCurve) {
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delete[] mCurve;
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}
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}
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template <class TimeType>
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TimeType Time() const;
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void SetTimeInTicks(int64_t aTimeInTicks)
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{
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mTimeInTicks = aTimeInTicks;
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#ifdef DEBUG
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mTimeIsInTicks = true;
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#endif
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}
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void SetCurveParams(const float* aCurve, uint32_t aCurveLength) {
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mCurveLength = aCurveLength;
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if (aCurveLength) {
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mCurve = new float[aCurveLength];
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PodCopy(mCurve, aCurve, aCurveLength);
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} else {
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mCurve = nullptr;
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}
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}
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Type mType;
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union {
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float mValue;
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uint32_t mCurveLength;
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};
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// mCurve contains a buffer of SetValueCurve samples. We sample the
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// values in the buffer depending on how far along we are in time.
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// If we're at time T and the event has started as time T0 and has a
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// duration of D, we sample the buffer at floor(mCurveLength*(T-T0)/D)
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// if T<T0+D, and just take the last sample in the buffer otherwise.
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float* mCurve;
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RefPtr<MediaStream> mStream;
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double mTimeConstant;
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double mDuration;
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#ifdef DEBUG
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bool mTimeIsInTicks;
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#endif
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private:
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// This member is accessed using the `Time` method, for safety.
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//
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// The time for an event can either be in absolute value or in ticks.
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// Initially the time of the event is always in absolute value.
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// In order to convert it to ticks, call SetTimeInTicks. Once this
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// method has been called for an event, the time cannot be converted
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// back to absolute value.
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union {
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double mTime;
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int64_t mTimeInTicks;
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};
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};
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template <>
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inline double AudioTimelineEvent::Time<double>() const
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{
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MOZ_ASSERT(!mTimeIsInTicks);
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return mTime;
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}
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template <>
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inline int64_t AudioTimelineEvent::Time<int64_t>() const
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{
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MOZ_ASSERT(!NS_IsMainThread());
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MOZ_ASSERT(mTimeIsInTicks);
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return mTimeInTicks;
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}
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/**
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* Some methods in this class will be instantiated with different ErrorResult
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* template arguments for testing and production code.
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*
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* ErrorResult is a type which satisfies the following:
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* - Implements a Throw() method taking an nsresult argument, representing an error code.
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*/
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class AudioEventTimeline
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{
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public:
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explicit AudioEventTimeline(float aDefaultValue)
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: mValue(aDefaultValue),
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mComputedValue(aDefaultValue),
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mLastComputedValue(aDefaultValue)
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{ }
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template <class ErrorResult>
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bool ValidateEvent(AudioTimelineEvent& aEvent, ErrorResult& aRv)
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{
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MOZ_ASSERT(NS_IsMainThread());
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auto TimeOf = [](const AudioTimelineEvent& aEvent) -> double {
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return aEvent.template Time<double>();
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};
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// Validate the event itself
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if (!WebAudioUtils::IsTimeValid(TimeOf(aEvent)) ||
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!WebAudioUtils::IsTimeValid(aEvent.mTimeConstant)) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
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if (!aEvent.mCurve || !aEvent.mCurveLength) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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for (uint32_t i = 0; i < aEvent.mCurveLength; ++i) {
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if (!IsValid(aEvent.mCurve[i])) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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}
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}
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bool timeAndValueValid = IsValid(aEvent.mValue) &&
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IsValid(aEvent.mDuration);
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if (!timeAndValueValid) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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// Make sure that non-curve events don't fall within the duration of a
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// curve event.
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
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!(aEvent.mType == AudioTimelineEvent::SetValueCurve &&
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TimeOf(aEvent) == TimeOf(mEvents[i])) &&
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TimeOf(mEvents[i]) <= TimeOf(aEvent) &&
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TimeOf(mEvents[i]) + mEvents[i].mDuration >= TimeOf(aEvent)) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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}
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// Make sure that curve events don't fall in a range which includes other
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// events.
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if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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// In case we have two curve at the same time
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if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
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TimeOf(mEvents[i]) == TimeOf(aEvent)) {
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continue;
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}
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if (TimeOf(mEvents[i]) > TimeOf(aEvent) &&
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TimeOf(mEvents[i]) < TimeOf(aEvent) + aEvent.mDuration) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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}
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}
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// Make sure that invalid values are not used for exponential curves
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if (aEvent.mType == AudioTimelineEvent::ExponentialRamp) {
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if (aEvent.mValue <= 0.f) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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const AudioTimelineEvent* previousEvent = GetPreviousEvent(TimeOf(aEvent));
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if (previousEvent) {
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if (previousEvent->mValue <= 0.f) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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} else {
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if (mValue <= 0.f) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return false;
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}
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}
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}
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return true;
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}
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template<typename TimeType>
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void InsertEvent(const AudioTimelineEvent& aEvent)
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{
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (aEvent.template Time<TimeType>() == mEvents[i].template Time<TimeType>()) {
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if (aEvent.mType == mEvents[i].mType) {
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// If times and types are equal, replace the event
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mEvents.ReplaceElementAt(i, aEvent);
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} else {
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// Otherwise, place the element after the last event of another type
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do {
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++i;
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} while (i < mEvents.Length() &&
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aEvent.mType != mEvents[i].mType &&
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aEvent.template Time<TimeType>() == mEvents[i].template Time<TimeType>());
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mEvents.InsertElementAt(i, aEvent);
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}
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return;
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}
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// Otherwise, place the event right after the latest existing event
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if (aEvent.template Time<TimeType>() < mEvents[i].template Time<TimeType>()) {
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mEvents.InsertElementAt(i, aEvent);
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return;
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}
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}
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// If we couldn't find a place for the event, just append it to the list
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mEvents.AppendElement(aEvent);
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}
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bool HasSimpleValue() const
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{
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return mEvents.IsEmpty();
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}
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float GetValue() const
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{
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// This method should only be called if HasSimpleValue() returns true
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MOZ_ASSERT(HasSimpleValue());
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return mValue;
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}
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float Value() const
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{
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// TODO: Return the current value based on the timeline of the AudioContext
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return mValue;
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}
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void SetValue(float aValue)
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{
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// Silently don't change anything if there are any events
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if (mEvents.IsEmpty()) {
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mLastComputedValue = mComputedValue = mValue = aValue;
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}
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}
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template <class ErrorResult>
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void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv)
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{
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AudioTimelineEvent event(AudioTimelineEvent::SetValueAtTime, aStartTime, aValue);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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template <class ErrorResult>
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void LinearRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
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{
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AudioTimelineEvent event(AudioTimelineEvent::LinearRamp, aEndTime, aValue);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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template <class ErrorResult>
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void ExponentialRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
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{
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AudioTimelineEvent event(AudioTimelineEvent::ExponentialRamp, aEndTime, aValue);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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template <class ErrorResult>
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void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant, ErrorResult& aRv)
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{
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AudioTimelineEvent event(AudioTimelineEvent::SetTarget, aStartTime, aTarget, aTimeConstant);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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template <class ErrorResult>
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void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength, double aStartTime, double aDuration, ErrorResult& aRv)
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{
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AudioTimelineEvent event(AudioTimelineEvent::SetValueCurve, aStartTime, 0.0f, 0.0f, aDuration, aValues, aValuesLength);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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template<typename TimeType>
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void CancelScheduledValues(TimeType aStartTime)
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{
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].template Time<TimeType>() >= aStartTime) {
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#ifdef DEBUG
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// Sanity check: the array should be sorted, so all of the following
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// events should have a time greater than aStartTime too.
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for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
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MOZ_ASSERT(mEvents[j].template Time<TimeType>() >= aStartTime);
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}
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#endif
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mEvents.TruncateLength(i);
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break;
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}
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}
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}
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void CancelAllEvents()
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{
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mEvents.Clear();
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}
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static bool TimesEqual(int64_t aLhs, int64_t aRhs)
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{
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return aLhs == aRhs;
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}
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// Since we are going to accumulate error by adding 0.01 multiple time in a
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// loop, we want to fuzz the equality check in GetValueAtTime.
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static bool TimesEqual(double aLhs, double aRhs)
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{
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const float kEpsilon = 0.0000000001f;
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return fabs(aLhs - aRhs) < kEpsilon;
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}
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template<class TimeType>
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float GetValueAtTime(TimeType aTime)
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{
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float result;
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GetValuesAtTimeHelper(aTime, &result, 1);
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return result;
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}
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template<class TimeType>
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void GetValuesAtTime(TimeType aTime, float* aBuffer, const size_t aSize)
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{
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MOZ_ASSERT(aBuffer);
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GetValuesAtTimeHelper(aTime, aBuffer, aSize);
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}
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// Return the number of events scheduled
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uint32_t GetEventCount() const
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{
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return mEvents.Length();
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}
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template<class TimeType>
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void CleanupEventsOlderThan(TimeType aTime)
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{
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while (mEvents.Length() > 1 &&
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aTime > mEvents[1].template Time<TimeType>()) {
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if (mEvents[1].mType == AudioTimelineEvent::SetTarget) {
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mLastComputedValue = GetValuesAtTimeHelperInternal(
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mEvents[1].template Time<TimeType>(),
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&mEvents[0], nullptr);
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}
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mEvents.RemoveElementAt(0);
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}
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}
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private:
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template<class TimeType>
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void GetValuesAtTimeHelper(TimeType aTime, float* aBuffer, const size_t aSize);
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template<class TimeType>
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float GetValueAtTimeOfEvent(const AudioTimelineEvent* aNext);
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template<class TimeType>
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float GetValuesAtTimeHelperInternal(TimeType aTime,
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const AudioTimelineEvent* aPrevious,
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const AudioTimelineEvent* aNext);
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const AudioTimelineEvent* GetPreviousEvent(double aTime) const;
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|
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static bool IsValid(double value)
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{
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return mozilla::IsFinite(value);
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}
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// This is a sorted array of the events in the timeline. Queries of this
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// data structure should probably be more frequent than modifications to it,
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// and that is the reason why we're using a simple array as the data structure.
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// We can optimize this in the future if the performance of the array ends up
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// being a bottleneck.
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nsTArray<AudioTimelineEvent> mEvents;
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float mValue;
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// This is the value of this AudioParam we computed at the last tick.
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float mComputedValue;
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// This is the value of this AudioParam at the last tick of the previous event.
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float mLastComputedValue;
|
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};
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|
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} // namespace dom
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} // namespace mozilla
|
||||
|
||||
#endif
|
||||
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