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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
This commit is contained in:
commit
dcd9973243
150858 changed files with 23884658 additions and 0 deletions
680
dom/media/webaudio/AudioDestinationNode.cpp
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680
dom/media/webaudio/AudioDestinationNode.cpp
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioDestinationNode.h"
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#include "AlignmentUtils.h"
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#include "AudioContext.h"
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#include "mozilla/dom/AudioDestinationNodeBinding.h"
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#include "mozilla/dom/ScriptSettings.h"
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#include "mozilla/Services.h"
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#include "AudioChannelAgent.h"
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#include "AudioChannelService.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "MediaStreamGraph.h"
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#include "OfflineAudioCompletionEvent.h"
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#include "nsContentUtils.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "nsIDocShell.h"
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#include "nsIPermissionManager.h"
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#include "nsIScriptObjectPrincipal.h"
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#include "nsServiceManagerUtils.h"
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#include "mozilla/dom/Promise.h"
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namespace mozilla {
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namespace dom {
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static uint8_t gWebAudioOutputKey;
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class OfflineDestinationNodeEngine final : public AudioNodeEngine
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{
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public:
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OfflineDestinationNodeEngine(AudioDestinationNode* aNode,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNodeEngine(aNode)
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, mWriteIndex(0)
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, mNumberOfChannels(aNumberOfChannels)
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, mLength(aLength)
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, mSampleRate(aSampleRate)
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, mBufferAllocated(false)
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{
|
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}
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||||
|
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void ProcessBlock(AudioNodeStream* aStream,
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GraphTime aFrom,
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const AudioBlock& aInput,
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AudioBlock* aOutput,
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bool* aFinished) override
|
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{
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// Do this just for the sake of political correctness; this output
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// will not go anywhere.
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*aOutput = aInput;
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|
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// The output buffer is allocated lazily, on the rendering thread, when
|
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// non-null input is received.
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if (!mBufferAllocated && !aInput.IsNull()) {
|
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// These allocations might fail if content provides a huge number of
|
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// channels or size, but it's OK since we'll deal with the failure
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// gracefully.
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mBuffer = ThreadSharedFloatArrayBufferList::
|
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Create(mNumberOfChannels, mLength, fallible);
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if (mBuffer && mWriteIndex) {
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// Zero leading for any null chunks that were skipped.
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for (uint32_t i = 0; i < mNumberOfChannels; ++i) {
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float* channelData = mBuffer->GetDataForWrite(i);
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PodZero(channelData, mWriteIndex);
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}
|
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}
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|
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mBufferAllocated = true;
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}
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|
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// Skip copying if there is no buffer.
|
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uint32_t outputChannelCount = mBuffer ? mNumberOfChannels : 0;
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// Record our input buffer
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MOZ_ASSERT(mWriteIndex < mLength, "How did this happen?");
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const uint32_t duration = std::min(WEBAUDIO_BLOCK_SIZE, mLength - mWriteIndex);
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const uint32_t inputChannelCount = aInput.ChannelCount();
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for (uint32_t i = 0; i < outputChannelCount; ++i) {
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float* outputData = mBuffer->GetDataForWrite(i) + mWriteIndex;
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if (aInput.IsNull() || i >= inputChannelCount) {
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PodZero(outputData, duration);
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} else {
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const float* inputBuffer = static_cast<const float*>(aInput.mChannelData[i]);
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if (duration == WEBAUDIO_BLOCK_SIZE && IS_ALIGNED16(inputBuffer)) {
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// Use the optimized version of the copy with scale operation
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AudioBlockCopyChannelWithScale(inputBuffer, aInput.mVolume,
|
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outputData);
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} else {
|
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if (aInput.mVolume == 1.0f) {
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PodCopy(outputData, inputBuffer, duration);
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} else {
|
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for (uint32_t j = 0; j < duration; ++j) {
|
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outputData[j] = aInput.mVolume * inputBuffer[j];
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||||
}
|
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}
|
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}
|
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}
|
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}
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mWriteIndex += duration;
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|
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if (mWriteIndex >= mLength) {
|
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NS_ASSERTION(mWriteIndex == mLength, "Overshot length");
|
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// Go to finished state. When the graph's current time eventually reaches
|
||||
// the end of the stream, then the main thread will be notified and we'll
|
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// shut down the AudioContext.
|
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*aFinished = true;
|
||||
}
|
||||
}
|
||||
|
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bool IsActive() const override
|
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{
|
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// Keep processing to track stream time, which is used for all timelines
|
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// associated with the same AudioContext.
|
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return true;
|
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}
|
||||
|
||||
|
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class OnCompleteTask final : public Runnable
|
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{
|
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public:
|
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OnCompleteTask(AudioContext* aAudioContext, AudioBuffer* aRenderedBuffer)
|
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: mAudioContext(aAudioContext)
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, mRenderedBuffer(aRenderedBuffer)
|
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{}
|
||||
|
||||
NS_IMETHOD Run() override
|
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{
|
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RefPtr<OfflineAudioCompletionEvent> event =
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new OfflineAudioCompletionEvent(mAudioContext, nullptr, nullptr);
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event->InitEvent(mRenderedBuffer);
|
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mAudioContext->DispatchTrustedEvent(event);
|
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|
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return NS_OK;
|
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}
|
||||
private:
|
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RefPtr<AudioContext> mAudioContext;
|
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RefPtr<AudioBuffer> mRenderedBuffer;
|
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};
|
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|
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void FireOfflineCompletionEvent(AudioDestinationNode* aNode)
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{
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AudioContext* context = aNode->Context();
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context->Shutdown();
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// Shutdown drops self reference, but the context is still referenced by aNode,
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// which is strongly referenced by the runnable that called
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// AudioDestinationNode::FireOfflineCompletionEvent.
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// Create the input buffer
|
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ErrorResult rv;
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RefPtr<AudioBuffer> renderedBuffer =
|
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AudioBuffer::Create(context, mNumberOfChannels, mLength, mSampleRate,
|
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mBuffer.forget(), rv);
|
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if (rv.Failed()) {
|
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rv.SuppressException();
|
||||
return;
|
||||
}
|
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|
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aNode->ResolvePromise(renderedBuffer);
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|
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RefPtr<OnCompleteTask> onCompleteTask =
|
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new OnCompleteTask(context, renderedBuffer);
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NS_DispatchToMainThread(onCompleteTask);
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|
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context->OnStateChanged(nullptr, AudioContextState::Closed);
|
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}
|
||||
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size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
|
||||
if (mBuffer) {
|
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amount += mBuffer->SizeOfIncludingThis(aMallocSizeOf);
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}
|
||||
return amount;
|
||||
}
|
||||
|
||||
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
|
||||
{
|
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
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}
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private:
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// The input to the destination node is recorded in mBuffer.
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// When this buffer fills up with mLength frames, the buffered input is sent
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// to the main thread in order to dispatch OfflineAudioCompletionEvent.
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RefPtr<ThreadSharedFloatArrayBufferList> mBuffer;
|
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// An index representing the next offset in mBuffer to be written to.
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uint32_t mWriteIndex;
|
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uint32_t mNumberOfChannels;
|
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// How many frames the OfflineAudioContext intends to produce.
|
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uint32_t mLength;
|
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float mSampleRate;
|
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bool mBufferAllocated;
|
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};
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class InputMutedRunnable final : public Runnable
|
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{
|
||||
public:
|
||||
InputMutedRunnable(AudioNodeStream* aStream,
|
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bool aInputMuted)
|
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: mStream(aStream)
|
||||
, mInputMuted(aInputMuted)
|
||||
{
|
||||
}
|
||||
|
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NS_IMETHOD Run() override
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{
|
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MOZ_ASSERT(NS_IsMainThread());
|
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RefPtr<AudioNode> node = mStream->Engine()->NodeMainThread();
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if (node) {
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RefPtr<AudioDestinationNode> destinationNode =
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static_cast<AudioDestinationNode*>(node.get());
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destinationNode->InputMuted(mInputMuted);
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}
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return NS_OK;
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}
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private:
|
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RefPtr<AudioNodeStream> mStream;
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bool mInputMuted;
|
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};
|
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|
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class DestinationNodeEngine final : public AudioNodeEngine
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{
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public:
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explicit DestinationNodeEngine(AudioDestinationNode* aNode)
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: AudioNodeEngine(aNode)
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, mVolume(1.0f)
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, mLastInputMuted(true)
|
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, mSuspended(false)
|
||||
{
|
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MOZ_ASSERT(aNode);
|
||||
}
|
||||
|
||||
void ProcessBlock(AudioNodeStream* aStream,
|
||||
GraphTime aFrom,
|
||||
const AudioBlock& aInput,
|
||||
AudioBlock* aOutput,
|
||||
bool* aFinished) override
|
||||
{
|
||||
*aOutput = aInput;
|
||||
aOutput->mVolume *= mVolume;
|
||||
|
||||
if (mSuspended) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool newInputMuted = aInput.IsNull() || aInput.IsMuted();
|
||||
if (newInputMuted != mLastInputMuted) {
|
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mLastInputMuted = newInputMuted;
|
||||
|
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RefPtr<InputMutedRunnable> runnable =
|
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new InputMutedRunnable(aStream, newInputMuted);
|
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aStream->Graph()->
|
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DispatchToMainThreadAfterStreamStateUpdate(runnable.forget());
|
||||
}
|
||||
}
|
||||
|
||||
bool IsActive() const override
|
||||
{
|
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// Keep processing to track stream time, which is used for all timelines
|
||||
// associated with the same AudioContext. If there are no other engines
|
||||
// for the AudioContext, then this could return false to suspend the
|
||||
// stream, but the stream is blocked anyway through
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// AudioDestinationNode::SetIsOnlyNodeForContext().
|
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return true;
|
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}
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void SetDoubleParameter(uint32_t aIndex, double aParam) override
|
||||
{
|
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if (aIndex == VOLUME) {
|
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mVolume = aParam;
|
||||
}
|
||||
}
|
||||
|
||||
void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override
|
||||
{
|
||||
if (aIndex == SUSPENDED) {
|
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mSuspended = !!aParam;
|
||||
if (mSuspended) {
|
||||
mLastInputMuted = true;
|
||||
}
|
||||
}
|
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}
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|
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enum Parameters {
|
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VOLUME,
|
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SUSPENDED,
|
||||
};
|
||||
|
||||
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
|
||||
{
|
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
||||
}
|
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|
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private:
|
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float mVolume;
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bool mLastInputMuted;
|
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bool mSuspended;
|
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};
|
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|
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NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioDestinationNode, AudioNode,
|
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mAudioChannelAgent,
|
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mOfflineRenderingPromise)
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|
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioDestinationNode)
|
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NS_INTERFACE_MAP_ENTRY(nsIAudioChannelAgentCallback)
|
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
|
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|
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NS_IMPL_ADDREF_INHERITED(AudioDestinationNode, AudioNode)
|
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NS_IMPL_RELEASE_INHERITED(AudioDestinationNode, AudioNode)
|
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|
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AudioDestinationNode::AudioDestinationNode(AudioContext* aContext,
|
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bool aIsOffline,
|
||||
AudioChannel aChannel,
|
||||
uint32_t aNumberOfChannels,
|
||||
uint32_t aLength, float aSampleRate)
|
||||
: AudioNode(aContext, aIsOffline ? aNumberOfChannels : 2,
|
||||
ChannelCountMode::Explicit, ChannelInterpretation::Speakers)
|
||||
, mFramesToProduce(aLength)
|
||||
, mAudioChannel(AudioChannel::Normal)
|
||||
, mIsOffline(aIsOffline)
|
||||
, mAudioChannelSuspended(false)
|
||||
, mCaptured(false)
|
||||
{
|
||||
MediaStreamGraph* graph = aIsOffline ?
|
||||
MediaStreamGraph::CreateNonRealtimeInstance(aSampleRate) :
|
||||
MediaStreamGraph::GetInstance(MediaStreamGraph::AUDIO_THREAD_DRIVER, aChannel);
|
||||
AudioNodeEngine* engine = aIsOffline ?
|
||||
new OfflineDestinationNodeEngine(this, aNumberOfChannels,
|
||||
aLength, aSampleRate) :
|
||||
static_cast<AudioNodeEngine*>(new DestinationNodeEngine(this));
|
||||
|
||||
AudioNodeStream::Flags flags =
|
||||
AudioNodeStream::NEED_MAIN_THREAD_CURRENT_TIME |
|
||||
AudioNodeStream::NEED_MAIN_THREAD_FINISHED |
|
||||
AudioNodeStream::EXTERNAL_OUTPUT;
|
||||
mStream = AudioNodeStream::Create(aContext, engine, flags, graph);
|
||||
mStream->AddMainThreadListener(this);
|
||||
mStream->AddAudioOutput(&gWebAudioOutputKey);
|
||||
|
||||
if (!aIsOffline) {
|
||||
graph->NotifyWhenGraphStarted(mStream);
|
||||
}
|
||||
|
||||
if (aChannel != AudioChannel::Normal) {
|
||||
ErrorResult rv;
|
||||
SetMozAudioChannelType(aChannel, rv);
|
||||
}
|
||||
}
|
||||
|
||||
AudioDestinationNode::~AudioDestinationNode()
|
||||
{
|
||||
}
|
||||
|
||||
size_t
|
||||
AudioDestinationNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
||||
{
|
||||
size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
|
||||
// Might be useful in the future:
|
||||
// - mAudioChannelAgent
|
||||
return amount;
|
||||
}
|
||||
|
||||
size_t
|
||||
AudioDestinationNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
||||
{
|
||||
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::DestroyAudioChannelAgent()
|
||||
{
|
||||
if (mAudioChannelAgent && !Context()->IsOffline()) {
|
||||
mAudioChannelAgent->NotifyStoppedPlaying();
|
||||
mAudioChannelAgent = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::DestroyMediaStream()
|
||||
{
|
||||
DestroyAudioChannelAgent();
|
||||
|
||||
if (!mStream)
|
||||
return;
|
||||
|
||||
mStream->RemoveMainThreadListener(this);
|
||||
MediaStreamGraph* graph = mStream->Graph();
|
||||
if (graph->IsNonRealtime()) {
|
||||
MediaStreamGraph::DestroyNonRealtimeInstance(graph);
|
||||
}
|
||||
AudioNode::DestroyMediaStream();
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::NotifyMainThreadStreamFinished()
|
||||
{
|
||||
MOZ_ASSERT(mStream->IsFinished());
|
||||
|
||||
if (mIsOffline) {
|
||||
NS_DispatchToCurrentThread(NewRunnableMethod(this,
|
||||
&AudioDestinationNode::FireOfflineCompletionEvent));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::FireOfflineCompletionEvent()
|
||||
{
|
||||
OfflineDestinationNodeEngine* engine =
|
||||
static_cast<OfflineDestinationNodeEngine*>(Stream()->Engine());
|
||||
engine->FireOfflineCompletionEvent(this);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::ResolvePromise(AudioBuffer* aRenderedBuffer)
|
||||
{
|
||||
MOZ_ASSERT(NS_IsMainThread());
|
||||
MOZ_ASSERT(mIsOffline);
|
||||
mOfflineRenderingPromise->MaybeResolve(aRenderedBuffer);
|
||||
}
|
||||
|
||||
uint32_t
|
||||
AudioDestinationNode::MaxChannelCount() const
|
||||
{
|
||||
return Context()->MaxChannelCount();
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv)
|
||||
{
|
||||
if (aChannelCount > MaxChannelCount()) {
|
||||
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
||||
return;
|
||||
}
|
||||
|
||||
AudioNode::SetChannelCount(aChannelCount, aRv);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::Mute()
|
||||
{
|
||||
MOZ_ASSERT(Context() && !Context()->IsOffline());
|
||||
SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::Unmute()
|
||||
{
|
||||
MOZ_ASSERT(Context() && !Context()->IsOffline());
|
||||
SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 1.0f);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::Suspend()
|
||||
{
|
||||
DestroyAudioChannelAgent();
|
||||
SendInt32ParameterToStream(DestinationNodeEngine::SUSPENDED, 1);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::Resume()
|
||||
{
|
||||
CreateAudioChannelAgent();
|
||||
SendInt32ParameterToStream(DestinationNodeEngine::SUSPENDED, 0);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::OfflineShutdown()
|
||||
{
|
||||
MOZ_ASSERT(Context() && Context()->IsOffline(),
|
||||
"Should only be called on a valid OfflineAudioContext");
|
||||
|
||||
MediaStreamGraph::DestroyNonRealtimeInstance(mStream->Graph());
|
||||
mOfflineRenderingRef.Drop(this);
|
||||
}
|
||||
|
||||
JSObject*
|
||||
AudioDestinationNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
|
||||
{
|
||||
return AudioDestinationNodeBinding::Wrap(aCx, this, aGivenProto);
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::StartRendering(Promise* aPromise)
|
||||
{
|
||||
mOfflineRenderingPromise = aPromise;
|
||||
mOfflineRenderingRef.Take(this);
|
||||
mStream->Graph()->StartNonRealtimeProcessing(mFramesToProduce);
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
AudioDestinationNode::WindowVolumeChanged(float aVolume, bool aMuted)
|
||||
{
|
||||
if (!mStream) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
float volume = aMuted ? 0.0 : aVolume;
|
||||
mStream->SetAudioOutputVolume(&gWebAudioOutputKey, volume);
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
AudioDestinationNode::WindowSuspendChanged(nsSuspendedTypes aSuspend)
|
||||
{
|
||||
if (!mStream) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
bool suspended = (aSuspend != nsISuspendedTypes::NONE_SUSPENDED);
|
||||
if (mAudioChannelSuspended == suspended) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
mAudioChannelSuspended = suspended;
|
||||
Context()->DispatchTrustedEvent(!suspended ?
|
||||
NS_LITERAL_STRING("mozinterruptend") :
|
||||
NS_LITERAL_STRING("mozinterruptbegin"));
|
||||
|
||||
DisabledTrackMode disabledMode = suspended ? DisabledTrackMode::SILENCE_BLACK
|
||||
: DisabledTrackMode::ENABLED;
|
||||
mStream->SetTrackEnabled(AudioNodeStream::AUDIO_TRACK, disabledMode);
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
AudioDestinationNode::WindowAudioCaptureChanged(bool aCapture)
|
||||
{
|
||||
MOZ_ASSERT(mAudioChannelAgent);
|
||||
|
||||
if (!mStream || Context()->IsOffline()) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsCOMPtr<nsPIDOMWindowInner> ownerWindow = GetOwner();
|
||||
if (!ownerWindow) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
if (aCapture != mCaptured) {
|
||||
if (aCapture) {
|
||||
nsCOMPtr<nsPIDOMWindowInner> window = Context()->GetParentObject();
|
||||
uint64_t id = window->WindowID();
|
||||
mCaptureStreamPort =
|
||||
mStream->Graph()->ConnectToCaptureStream(id, mStream);
|
||||
} else {
|
||||
mCaptureStreamPort->Destroy();
|
||||
}
|
||||
mCaptured = aCapture;
|
||||
}
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
AudioChannel
|
||||
AudioDestinationNode::MozAudioChannelType() const
|
||||
{
|
||||
return mAudioChannel;
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv)
|
||||
{
|
||||
if (Context()->IsOffline()) {
|
||||
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (aValue != mAudioChannel &&
|
||||
CheckAudioChannelPermissions(aValue)) {
|
||||
mAudioChannel = aValue;
|
||||
|
||||
if (mStream) {
|
||||
mStream->SetAudioChannelType(mAudioChannel);
|
||||
}
|
||||
|
||||
if (mAudioChannelAgent) {
|
||||
CreateAudioChannelAgent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
AudioDestinationNode::CheckAudioChannelPermissions(AudioChannel aValue)
|
||||
{
|
||||
// Only normal channel doesn't need permission.
|
||||
if (aValue == AudioChannel::Normal) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Maybe this audio channel is equal to the default one.
|
||||
if (aValue == AudioChannelService::GetDefaultAudioChannel()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
nsCOMPtr<nsIPermissionManager> permissionManager =
|
||||
services::GetPermissionManager();
|
||||
if (!permissionManager) {
|
||||
return false;
|
||||
}
|
||||
|
||||
nsCOMPtr<nsIScriptObjectPrincipal> sop = do_QueryInterface(GetOwner());
|
||||
NS_ASSERTION(sop, "Window didn't QI to nsIScriptObjectPrincipal!");
|
||||
nsCOMPtr<nsIPrincipal> principal = sop->GetPrincipal();
|
||||
|
||||
uint32_t perm = nsIPermissionManager::UNKNOWN_ACTION;
|
||||
|
||||
nsCString channel;
|
||||
channel.AssignASCII(AudioChannelValues::strings[uint32_t(aValue)].value,
|
||||
AudioChannelValues::strings[uint32_t(aValue)].length);
|
||||
permissionManager->TestExactPermissionFromPrincipal(principal,
|
||||
nsCString(NS_LITERAL_CSTRING("audio-channel-") + channel).get(),
|
||||
&perm);
|
||||
|
||||
return perm == nsIPermissionManager::ALLOW_ACTION;
|
||||
}
|
||||
|
||||
nsresult
|
||||
AudioDestinationNode::CreateAudioChannelAgent()
|
||||
{
|
||||
if (mIsOffline) {
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult rv = NS_OK;
|
||||
if (mAudioChannelAgent) {
|
||||
rv = mAudioChannelAgent->NotifyStoppedPlaying();
|
||||
if (NS_WARN_IF(NS_FAILED(rv))) {
|
||||
return rv;
|
||||
}
|
||||
}
|
||||
|
||||
mAudioChannelAgent = new AudioChannelAgent();
|
||||
rv = mAudioChannelAgent->InitWithWeakCallback(GetOwner(),
|
||||
static_cast<int32_t>(mAudioChannel),
|
||||
this);
|
||||
if (NS_WARN_IF(NS_FAILED(rv))) {
|
||||
return rv;
|
||||
}
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
void
|
||||
AudioDestinationNode::InputMuted(bool aMuted)
|
||||
{
|
||||
MOZ_ASSERT(Context() && !Context()->IsOffline());
|
||||
|
||||
if (!mAudioChannelAgent) {
|
||||
if (aMuted) {
|
||||
return;
|
||||
}
|
||||
CreateAudioChannelAgent();
|
||||
}
|
||||
|
||||
if (aMuted) {
|
||||
mAudioChannelAgent->NotifyStoppedPlaying();
|
||||
return;
|
||||
}
|
||||
|
||||
AudioPlaybackConfig config;
|
||||
nsresult rv = mAudioChannelAgent->NotifyStartedPlaying(&config,
|
||||
AudioChannelService::AudibleState::eAudible);
|
||||
if (NS_WARN_IF(NS_FAILED(rv))) {
|
||||
return;
|
||||
}
|
||||
|
||||
WindowVolumeChanged(config.mVolume, config.mMuted);
|
||||
WindowSuspendChanged(config.mSuspend);
|
||||
}
|
||||
|
||||
} // namespace dom
|
||||
} // namespace mozilla
|
||||
Loading…
Add table
Add a link
Reference in a new issue