mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-10-15 19:57:29 +09:00
import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
This commit is contained in:
commit
dcd9973243
150858 changed files with 23884658 additions and 0 deletions
147
dom/gamepad/Gamepad.cpp
Normal file
147
dom/gamepad/Gamepad.cpp
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "Gamepad.h"
|
||||
#include "nsPIDOMWindow.h"
|
||||
#include "nsTArray.h"
|
||||
#include "nsVariant.h"
|
||||
#include "mozilla/dom/GamepadBinding.h"
|
||||
|
||||
namespace mozilla {
|
||||
namespace dom {
|
||||
|
||||
NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad)
|
||||
NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad)
|
||||
|
||||
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad)
|
||||
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
|
||||
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
||||
NS_INTERFACE_MAP_END
|
||||
|
||||
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(Gamepad, mParent, mButtons, mPose)
|
||||
|
||||
void
|
||||
Gamepad::UpdateTimestamp()
|
||||
{
|
||||
nsCOMPtr<nsPIDOMWindowInner> newWindow(do_QueryInterface(mParent));
|
||||
if(newWindow) {
|
||||
Performance* perf = newWindow->GetPerformance();
|
||||
if (perf) {
|
||||
mTimestamp = perf->Now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Gamepad::Gamepad(nsISupports* aParent,
|
||||
const nsAString& aID, uint32_t aIndex,
|
||||
GamepadMappingType aMapping,
|
||||
uint32_t aNumButtons, uint32_t aNumAxes)
|
||||
: mParent(aParent),
|
||||
mID(aID),
|
||||
mIndex(aIndex),
|
||||
mMapping(aMapping),
|
||||
mConnected(true),
|
||||
mButtons(aNumButtons),
|
||||
mAxes(aNumAxes),
|
||||
mTimestamp(0)
|
||||
{
|
||||
for (unsigned i = 0; i < aNumButtons; i++) {
|
||||
mButtons.InsertElementAt(i, new GamepadButton(mParent));
|
||||
}
|
||||
mAxes.InsertElementsAt(0, aNumAxes, 0.0f);
|
||||
mPose = new GamepadPose(aParent);
|
||||
UpdateTimestamp();
|
||||
}
|
||||
|
||||
void
|
||||
Gamepad::SetIndex(uint32_t aIndex)
|
||||
{
|
||||
mIndex = aIndex;
|
||||
}
|
||||
|
||||
void
|
||||
Gamepad::SetConnected(bool aConnected)
|
||||
{
|
||||
mConnected = aConnected;
|
||||
}
|
||||
|
||||
void
|
||||
Gamepad::SetButton(uint32_t aButton, bool aPressed, double aValue)
|
||||
{
|
||||
MOZ_ASSERT(aButton < mButtons.Length());
|
||||
mButtons[aButton]->SetPressed(aPressed);
|
||||
mButtons[aButton]->SetValue(aValue);
|
||||
UpdateTimestamp();
|
||||
}
|
||||
|
||||
void
|
||||
Gamepad::SetAxis(uint32_t aAxis, double aValue)
|
||||
{
|
||||
MOZ_ASSERT(aAxis < mAxes.Length());
|
||||
if (mAxes[aAxis] != aValue) {
|
||||
mAxes[aAxis] = aValue;
|
||||
GamepadBinding::ClearCachedAxesValue(this);
|
||||
}
|
||||
UpdateTimestamp();
|
||||
}
|
||||
|
||||
void
|
||||
Gamepad::SetPose(const GamepadPoseState& aPose)
|
||||
{
|
||||
mPose->SetPoseState(aPose);
|
||||
}
|
||||
|
||||
void
|
||||
Gamepad::SyncState(Gamepad* aOther)
|
||||
{
|
||||
const char* kGamepadExtEnabledPref = "dom.gamepad.extensions.enabled";
|
||||
|
||||
if (mButtons.Length() != aOther->mButtons.Length() ||
|
||||
mAxes.Length() != aOther->mAxes.Length()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mConnected = aOther->mConnected;
|
||||
for (uint32_t i = 0; i < mButtons.Length(); ++i) {
|
||||
mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed());
|
||||
mButtons[i]->SetValue(aOther->mButtons[i]->Value());
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
for (uint32_t i = 0; i < mAxes.Length(); ++i) {
|
||||
changed = changed || (mAxes[i] != aOther->mAxes[i]);
|
||||
mAxes[i] = aOther->mAxes[i];
|
||||
}
|
||||
if (changed) {
|
||||
GamepadBinding::ClearCachedAxesValue(this);
|
||||
}
|
||||
|
||||
if (Preferences::GetBool(kGamepadExtEnabledPref)) {
|
||||
MOZ_ASSERT(aOther->GetPose());
|
||||
mPose->SetPoseState(aOther->GetPose()->GetPoseState());
|
||||
}
|
||||
|
||||
UpdateTimestamp();
|
||||
}
|
||||
|
||||
already_AddRefed<Gamepad>
|
||||
Gamepad::Clone(nsISupports* aParent)
|
||||
{
|
||||
RefPtr<Gamepad> out =
|
||||
new Gamepad(aParent, mID, mIndex, mMapping,
|
||||
mButtons.Length(), mAxes.Length());
|
||||
out->SyncState(this);
|
||||
return out.forget();
|
||||
}
|
||||
|
||||
/* virtual */ JSObject*
|
||||
Gamepad::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
|
||||
{
|
||||
return GamepadBinding::Wrap(aCx, this, aGivenProto);
|
||||
}
|
||||
|
||||
} // namespace dom
|
||||
} // namespace mozilla
|
||||
Loading…
Add table
Add a link
Reference in a new issue