import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo

This commit is contained in:
Roy Tam 2018-01-19 03:59:58 +08:00
commit dcd9973243
150858 changed files with 23884658 additions and 0 deletions

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<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes anim { }
</style>
<body>
<script>
'use strict';
promise_test(function(t) {
var div = addDiv(t);
var cs = window.getComputedStyle(div);
div.style.animation = 'anim 1000s';
var animation = div.getAnimations()[0];
assert_equals(animation.playState, 'pending');
return animation.ready.then(function() {
assert_equals(animation.playState, 'running');
});
}, 'Animation returns correct playState when running');
promise_test(function(t) {
var div = addDiv(t);
var cs = window.getComputedStyle(div);
div.style.animation = 'anim 1000s paused';
var animation = div.getAnimations()[0];
assert_equals(animation.playState, 'pending');
return animation.ready.then(function() {
assert_equals(animation.playState, 'paused');
});
}, 'Animation returns correct playState when paused');
promise_test(function(t) {
var div = addDiv(t);
var cs = window.getComputedStyle(div);
div.style.animation = 'anim 1000s';
var animation = div.getAnimations()[0];
animation.pause();
assert_equals(animation.playState, 'pending');
return animation.ready.then(function() {
assert_equals(animation.playState, 'paused');
});
}, 'Animation.playState updates when paused by script');
test(function(t) {
var div = addDiv(t);
var cs = window.getComputedStyle(div);
div.style.animation = 'anim 1000s paused';
var animation = div.getAnimations()[0];
div.style.animationPlayState = 'running';
// This test also checks that calling playState flushes style
assert_equals(animation.playState, 'pending',
'Animation.playState reports pending after updating'
+ ' animation-play-state (got: ' + animation.playState + ')');
}, 'Animation.playState updates when resumed by setting style');
test(function(t) {
var div = addDiv(t);
div.style.animation = 'anim 1000s';
var animation = div.getAnimations()[0];
animation.cancel();
assert_equals(animation.playState, 'idle');
}, 'Animation returns correct playState when cancelled');
done();
</script>
</body>