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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
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131
devtools/server/actors/layout.js
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131
devtools/server/actors/layout.js
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { Actor, ActorClassWithSpec } = require("devtools/shared/protocol");
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const { gridSpec, layoutSpec } = require("devtools/shared/specs/layout");
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const { getStringifiableFragments } = require("devtools/server/actors/utils/css-grid-utils");
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/**
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* Set of actors the expose the CSS layout information to the devtools protocol clients.
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*
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* The |Layout| actor is the main entry point. It is used to get various CSS
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* layout-related information from the document.
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*
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* The |Grid| actor provides the grid fragment information to inspect the grid container.
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*/
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/**
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* The GridActor provides information about a given grid's fragment data.
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*/
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var GridActor = ActorClassWithSpec(gridSpec, {
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/**
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* @param {LayoutActor} layoutActor
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* The LayoutActor instance.
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* @param {DOMNode} containerEl
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* The grid container element.
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*/
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initialize: function (layoutActor, containerEl) {
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Actor.prototype.initialize.call(this, layoutActor.conn);
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this.containerEl = containerEl;
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this.walker = layoutActor.walker;
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},
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destroy: function () {
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Actor.prototype.destroy.call(this);
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this.containerEl = null;
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this.gridFragments = null;
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this.walker = null;
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},
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form: function (detail) {
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if (detail === "actorid") {
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return this.actorID;
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}
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// Seralize the grid fragment data into JSON so protocol.js knows how to write
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// and read the data.
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let gridFragments = this.containerEl.getGridFragments();
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this.gridFragments = getStringifiableFragments(gridFragments);
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let form = {
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actor: this.actorID,
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gridFragments: this.gridFragments
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};
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return form;
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},
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});
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/**
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* The CSS layout actor provides layout information for the given document.
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*/
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var LayoutActor = ActorClassWithSpec(layoutSpec, {
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initialize: function (conn, tabActor, walker) {
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Actor.prototype.initialize.call(this, conn);
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this.tabActor = tabActor;
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this.walker = walker;
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},
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destroy: function () {
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Actor.prototype.destroy.call(this);
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this.tabActor = null;
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this.walker = null;
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},
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/**
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* Returns an array of GridActor objects for all the grid containers found by iterating
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* below the given rootNode.
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*
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* @param {Node|NodeActor} rootNode
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* The root node to start iterating at.
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* @return {Array} An array of GridActor objects.
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*/
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getGrids: function (rootNode) {
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let grids = [];
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let treeWalker = this.walker.getDocumentWalker(rootNode);
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while (treeWalker.nextNode()) {
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let currentNode = treeWalker.currentNode;
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if (currentNode.getGridFragments && currentNode.getGridFragments().length > 0) {
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let gridActor = new GridActor(this, currentNode);
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grids.push(gridActor);
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}
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}
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return grids;
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},
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/**
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* Returns an array of GridActor objects for all existing grid containers found by
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* iterating below the given rootNode and optionally including nested frames.
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*
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* @param {NodeActor} rootNode
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* @param {Boolean} traverseFrames
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* Whether or not we should iterate through nested frames.
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* @return {Array} An array of GridActor objects.
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*/
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getAllGrids: function (rootNode, traverseFrames) {
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if (!traverseFrames) {
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return this.getGridActors(rootNode);
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}
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let grids = [];
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for (let {document} of this.tabActor.windows) {
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grids = [...grids, ...this.getGrids(document.documentElement)];
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}
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return grids;
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},
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});
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exports.GridActor = GridActor;
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exports.LayoutActor = LayoutActor;
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