import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo

This commit is contained in:
Roy Tam 2018-01-19 03:59:58 +08:00
commit dcd9973243
150858 changed files with 23884658 additions and 0 deletions

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Functions handling the audio node inspector UI.
*/
var AutomationView = {
/**
* Initialization function called when the tool starts up.
*/
initialize: function () {
this._buttons = $("#automation-param-toolbar-buttons");
this.graph = new LineGraphWidget($("#automation-graph"), { avg: false });
this.graph.selectionEnabled = false;
this._onButtonClick = this._onButtonClick.bind(this);
this._onNodeSet = this._onNodeSet.bind(this);
this._onResize = this._onResize.bind(this);
this._buttons.addEventListener("click", this._onButtonClick);
window.on(EVENTS.UI_INSPECTOR_RESIZE, this._onResize);
window.on(EVENTS.UI_INSPECTOR_NODE_SET, this._onNodeSet);
},
/**
* Destruction function called when the tool cleans up.
*/
destroy: function () {
this._buttons.removeEventListener("click", this._onButtonClick);
window.off(EVENTS.UI_INSPECTOR_RESIZE, this._onResize);
window.off(EVENTS.UI_INSPECTOR_NODE_SET, this._onNodeSet);
},
/**
* Empties out the props view.
*/
resetUI: function () {
this._currentNode = null;
},
/**
* On a new node selection, create the Automation panel for
* that specific node.
*/
build: Task.async(function* () {
let node = this._currentNode;
let props = yield node.getParams();
let params = props.filter(({ flags }) => flags && flags.param);
this._createParamButtons(params);
this._selectedParamName = params[0] ? params[0].param : null;
this.render();
}),
/**
* Renders the graph for specified `paramName`. Called when
* the parameter view is changed, or when new param data events
* are fired for the currently specified param.
*/
render: Task.async(function* () {
let node = this._currentNode;
let paramName = this._selectedParamName;
// Escape if either node or parameter name does not exist.
if (!node || !paramName) {
this._setState("no-params");
window.emit(EVENTS.UI_AUTOMATION_TAB_RENDERED, null);
return;
}
let { values, events } = yield node.getAutomationData(paramName);
this._setState(events.length ? "show" : "no-events");
yield this.graph.setDataWhenReady(values);
window.emit(EVENTS.UI_AUTOMATION_TAB_RENDERED, node.id);
}),
/**
* Create the buttons for each AudioParam, that when clicked,
* render the graph for that AudioParam.
*/
_createParamButtons: function (params) {
this._buttons.innerHTML = "";
params.forEach((param, i) => {
let button = document.createElement("toolbarbutton");
button.setAttribute("class", "devtools-toolbarbutton automation-param-button");
button.setAttribute("data-param", param.param);
// Set label to the parameter name, should not be L10N'd
button.setAttribute("label", param.param);
// If first button, set to 'selected' for styling
if (i === 0) {
button.setAttribute("selected", true);
}
this._buttons.appendChild(button);
});
},
/**
* Internally sets the current audio node and rebuilds appropriate
* views.
*/
_setAudioNode: function (node) {
this._currentNode = node;
if (this._currentNode) {
this.build();
}
},
/**
* Toggles the subviews to display messages whether or not
* the audio node has no AudioParams, no automation events, or
* shows the graph.
*/
_setState: function (state) {
let contentView = $("#automation-content");
let emptyView = $("#automation-empty");
let graphView = $("#automation-graph-container");
let noEventsView = $("#automation-no-events");
contentView.hidden = state === "no-params";
emptyView.hidden = state !== "no-params";
graphView.hidden = state !== "show";
noEventsView.hidden = state !== "no-events";
},
/**
* Event handlers
*/
_onButtonClick: function (e) {
Array.forEach($$(".automation-param-button"), $btn => $btn.removeAttribute("selected"));
let paramName = e.target.getAttribute("data-param");
e.target.setAttribute("selected", true);
this._selectedParamName = paramName;
this.render();
},
/**
* Called when the inspector is resized.
*/
_onResize: function () {
this.graph.refresh();
},
/**
* Called when the inspector view determines a node is selected.
*/
_onNodeSet: function (_, id) {
this._setAudioNode(id != null ? gAudioNodes.get(id) : null);
}
};

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/* import-globals-from ../includes.js */
const { debounce } = require("sdk/lang/functional");
const flags = require("devtools/shared/flags");
// Globals for d3 stuff
// Default properties of the graph on rerender
const GRAPH_DEFAULTS = {
translate: [20, 20],
scale: 1
};
// Sizes of SVG arrows in graph
const ARROW_HEIGHT = 5;
const ARROW_WIDTH = 8;
// Styles for markers as they cannot be done with CSS.
const MARKER_STYLING = {
light: "#AAA",
dark: "#CED3D9"
};
Object.defineProperty(this, "MARKER_STYLING", {
value: MARKER_STYLING,
enumerable: true,
writable: false
});
const GRAPH_DEBOUNCE_TIMER = 100;
// `gAudioNodes` events that should require the graph
// to redraw
const GRAPH_REDRAW_EVENTS = ["add", "connect", "disconnect", "remove"];
/**
* Functions handling the graph UI.
*/
var ContextView = {
/**
* Initialization function, called when the tool is started.
*/
initialize: function () {
this._onGraphClick = this._onGraphClick.bind(this);
this._onThemeChange = this._onThemeChange.bind(this);
this._onStartContext = this._onStartContext.bind(this);
this._onEvent = this._onEvent.bind(this);
this.draw = debounce(this.draw.bind(this), GRAPH_DEBOUNCE_TIMER);
$("#graph-target").addEventListener("click", this._onGraphClick, false);
window.on(EVENTS.THEME_CHANGE, this._onThemeChange);
window.on(EVENTS.START_CONTEXT, this._onStartContext);
gAudioNodes.on("*", this._onEvent);
},
/**
* Destruction function, called when the tool is closed.
*/
destroy: function () {
// If the graph was rendered at all, then the handler
// for zooming in will be set. We must remove it to prevent leaks.
if (this._zoomBinding) {
this._zoomBinding.on("zoom", null);
}
$("#graph-target").removeEventListener("click", this._onGraphClick, false);
window.off(EVENTS.THEME_CHANGE, this._onThemeChange);
window.off(EVENTS.START_CONTEXT, this._onStartContext);
gAudioNodes.off("*", this._onEvent);
},
/**
* Called when a page is reloaded and waiting for a "start-context" event
* and clears out old content
*/
resetUI: function () {
this.clearGraph();
this.resetGraphTransform();
},
/**
* Clears out the rendered graph, called when resetting the SVG elements to draw again,
* or when resetting the entire UI tool
*/
clearGraph: function () {
$("#graph-target").innerHTML = "";
},
/**
* Moves the graph back to its original scale and translation.
*/
resetGraphTransform: function () {
// Only reset if the graph was ever drawn.
if (this._zoomBinding) {
let { translate, scale } = GRAPH_DEFAULTS;
// Must set the `zoomBinding` so the next `zoom` event is in sync with
// where the graph is visually (set by the `transform` attribute).
this._zoomBinding.scale(scale);
this._zoomBinding.translate(translate);
d3.select("#graph-target")
.attr("transform", "translate(" + translate + ") scale(" + scale + ")");
}
},
getCurrentScale: function () {
return this._zoomBinding ? this._zoomBinding.scale() : null;
},
getCurrentTranslation: function () {
return this._zoomBinding ? this._zoomBinding.translate() : null;
},
/**
* Makes the corresponding graph node appear "focused", removing
* focused styles from all other nodes. If no `actorID` specified,
* make all nodes appear unselected.
*/
focusNode: function (actorID) {
// Remove class "selected" from all nodes
Array.forEach($$(".nodes > g"), $node => $node.classList.remove("selected"));
// Add to "selected"
if (actorID) {
this._getNodeByID(actorID).classList.add("selected");
}
},
/**
* Takes an actorID and returns the corresponding DOM SVG element in the graph
*/
_getNodeByID: function (actorID) {
return $(".nodes > g[data-id='" + actorID + "']");
},
/**
* Sets the appropriate class on an SVG node when its bypass
* status is toggled.
*/
_bypassNode: function (node, enabled) {
let el = this._getNodeByID(node.id);
el.classList[enabled ? "add" : "remove"]("bypassed");
},
/**
* This method renders the nodes currently available in `gAudioNodes` and is
* throttled to be called at most every `GRAPH_DEBOUNCE_TIMER` milliseconds.
* It's called whenever the audio context routing changes, after being debounced.
*/
draw: function () {
// Clear out previous SVG information
this.clearGraph();
let graph = new dagreD3.Digraph();
let renderer = new dagreD3.Renderer();
gAudioNodes.populateGraph(graph);
// Post-render manipulation of the nodes
let oldDrawNodes = renderer.drawNodes();
renderer.drawNodes(function (graph, root) {
let svgNodes = oldDrawNodes(graph, root);
svgNodes.each(function (n) {
let node = graph.node(n);
let classString = "audionode type-" + node.type + (node.bypassed ? " bypassed" : "");
this.setAttribute("class", classString);
this.setAttribute("data-id", node.id);
this.setAttribute("data-type", node.type);
});
return svgNodes;
});
// Post-render manipulation of edges
let oldDrawEdgePaths = renderer.drawEdgePaths();
let defaultClasses = "edgePath enter";
renderer.drawEdgePaths(function (graph, root) {
let svgEdges = oldDrawEdgePaths(graph, root);
svgEdges.each(function (e) {
let edge = graph.edge(e);
// We have to manually specify the default classes on the edges
// as to not overwrite them
let edgeClass = defaultClasses + (edge.param ? (" param-connection " + edge.param) : "");
this.setAttribute("data-source", edge.source);
this.setAttribute("data-target", edge.target);
this.setAttribute("data-param", edge.param ? edge.param : null);
this.setAttribute("class", edgeClass);
});
return svgEdges;
});
// Override Dagre-d3's post render function by passing in our own.
// This way we can leave styles out of it.
renderer.postRender((graph, root) => {
// We have to manually set the marker styling since we cannot
// do this currently with CSS, although it is in spec for SVG2
// https://svgwg.org/svg2-draft/painting.html#VertexMarkerProperties
// For now, manually set it on creation, and the `_onThemeChange`
// function will fire when the devtools theme changes to update the
// styling manually.
let theme = Services.prefs.getCharPref("devtools.theme");
let markerColor = MARKER_STYLING[theme];
if (graph.isDirected() && root.select("#arrowhead").empty()) {
root
.append("svg:defs")
.append("svg:marker")
.attr("id", "arrowhead")
.attr("viewBox", "0 0 10 10")
.attr("refX", ARROW_WIDTH)
.attr("refY", ARROW_HEIGHT)
.attr("markerUnits", "strokewidth")
.attr("markerWidth", ARROW_WIDTH)
.attr("markerHeight", ARROW_HEIGHT)
.attr("orient", "auto")
.attr("style", "fill: " + markerColor)
.append("svg:path")
.attr("d", "M 0 0 L 10 5 L 0 10 z");
}
// Reselect the previously selected audio node
let currentNode = InspectorView.getCurrentAudioNode();
if (currentNode) {
this.focusNode(currentNode.id);
}
// Fire an event upon completed rendering, with extra information
// if in testing mode only.
let info = {};
if (flags.testing) {
info = gAudioNodes.getInfo();
}
window.emit(EVENTS.UI_GRAPH_RENDERED, info.nodes, info.edges, info.paramEdges);
});
let layout = dagreD3.layout().rankDir("LR");
renderer.layout(layout).run(graph, d3.select("#graph-target"));
// Handle the sliding and zooming of the graph,
// store as `this._zoomBinding` so we can unbind during destruction
if (!this._zoomBinding) {
this._zoomBinding = d3.behavior.zoom().on("zoom", function () {
var ev = d3.event;
d3.select("#graph-target")
.attr("transform", "translate(" + ev.translate + ") scale(" + ev.scale + ")");
});
d3.select("svg").call(this._zoomBinding);
// Set initial translation and scale -- this puts D3's awareness of
// the graph in sync with what the user sees originally.
this.resetGraphTransform();
}
},
/**
* Event handlers
*/
/**
* Called once "start-context" is fired, indicating that there is an audio
* context being created to view so render the graph.
*/
_onStartContext: function () {
this.draw();
},
/**
* Called when `gAudioNodes` fires an event -- most events (listed
* in GRAPH_REDRAW_EVENTS) qualify as a redraw event.
*/
_onEvent: function (eventName, ...args) {
// If bypassing, just toggle the class on the SVG node
// rather than rerendering everything
if (eventName === "bypass") {
this._bypassNode.apply(this, args);
}
if (~GRAPH_REDRAW_EVENTS.indexOf(eventName)) {
this.draw();
}
},
/**
* Fired when the devtools theme changes.
*/
_onThemeChange: function (eventName, theme) {
let markerColor = MARKER_STYLING[theme];
let marker = $("#arrowhead");
if (marker) {
marker.setAttribute("style", "fill: " + markerColor);
}
},
/**
* Fired when a click occurs in the graph.
*
* @param Event e
* Click event.
*/
_onGraphClick: function (e) {
let node = findGraphNodeParent(e.target);
// If node not found (clicking outside of an audio node in the graph),
// then ignore this event
if (!node)
return;
let id = node.getAttribute("data-id");
this.focusNode(id);
window.emit(EVENTS.UI_SELECT_NODE, id);
}
};

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/* import-globals-from ../includes.js */
const MIN_INSPECTOR_WIDTH = 300;
// Strings for rendering
const EXPAND_INSPECTOR_STRING = L10N.getStr("expandInspector");
const COLLAPSE_INSPECTOR_STRING = L10N.getStr("collapseInspector");
/**
* Functions handling the audio node inspector UI.
*/
var InspectorView = {
_currentNode: null,
// Set up config for view toggling
_collapseString: COLLAPSE_INSPECTOR_STRING,
_expandString: EXPAND_INSPECTOR_STRING,
_toggleEvent: EVENTS.UI_INSPECTOR_TOGGLED,
_animated: true,
_delayed: true,
/**
* Initialization function called when the tool starts up.
*/
initialize: function () {
// Set up view controller
this.el = $("#web-audio-inspector");
this.splitter = $("#inspector-splitter");
this.el.setAttribute("width", Services.prefs.getIntPref("devtools.webaudioeditor.inspectorWidth"));
this.button = $("#inspector-pane-toggle");
mixin(this, ToggleMixin);
this.bindToggle();
// Hide inspector view on startup
this.hideImmediately();
this._onNodeSelect = this._onNodeSelect.bind(this);
this._onDestroyNode = this._onDestroyNode.bind(this);
this._onResize = this._onResize.bind(this);
this._onCommandClick = this._onCommandClick.bind(this);
this.splitter.addEventListener("mouseup", this._onResize);
for (let $el of $$("#audio-node-toolbar toolbarbutton")) {
$el.addEventListener("command", this._onCommandClick);
}
window.on(EVENTS.UI_SELECT_NODE, this._onNodeSelect);
gAudioNodes.on("remove", this._onDestroyNode);
},
/**
* Destruction function called when the tool cleans up.
*/
destroy: function () {
this.unbindToggle();
this.splitter.removeEventListener("mouseup", this._onResize);
$("#audio-node-toolbar toolbarbutton").removeEventListener("command", this._onCommandClick);
for (let $el of $$("#audio-node-toolbar toolbarbutton")) {
$el.removeEventListener("command", this._onCommandClick);
}
window.off(EVENTS.UI_SELECT_NODE, this._onNodeSelect);
gAudioNodes.off("remove", this._onDestroyNode);
this.el = null;
this.button = null;
this.splitter = null;
},
/**
* Takes a AudioNodeView `node` and sets it as the current
* node and scaffolds the inspector view based off of the new node.
*/
setCurrentAudioNode: Task.async(function* (node) {
this._currentNode = node || null;
// If no node selected, set the inspector back to "no AudioNode selected"
// view.
if (!node) {
$("#web-audio-editor-details-pane-empty").removeAttribute("hidden");
$("#web-audio-editor-tabs").setAttribute("hidden", "true");
window.emit(EVENTS.UI_INSPECTOR_NODE_SET, null);
}
// Otherwise load up the tabs view and hide the empty placeholder
else {
$("#web-audio-editor-details-pane-empty").setAttribute("hidden", "true");
$("#web-audio-editor-tabs").removeAttribute("hidden");
this._buildToolbar();
window.emit(EVENTS.UI_INSPECTOR_NODE_SET, this._currentNode.id);
}
}),
/**
* Returns the current AudioNodeView.
*/
getCurrentAudioNode: function () {
return this._currentNode;
},
/**
* Empties out the props view.
*/
resetUI: function () {
// Set current node to empty to load empty view
this.setCurrentAudioNode();
// Reset AudioNode inspector and hide
this.hideImmediately();
},
_buildToolbar: function () {
let node = this.getCurrentAudioNode();
let bypassable = node.bypassable;
let bypassed = node.isBypassed();
let button = $("#audio-node-toolbar .bypass");
if (!bypassable) {
button.setAttribute("disabled", true);
} else {
button.removeAttribute("disabled");
}
if (!bypassable || bypassed) {
button.removeAttribute("checked");
} else {
button.setAttribute("checked", true);
}
},
/**
* Event handlers
*/
/**
* Called on EVENTS.UI_SELECT_NODE, and takes an actorID `id`
* and calls `setCurrentAudioNode` to scaffold the inspector view.
*/
_onNodeSelect: function (_, id) {
this.setCurrentAudioNode(gAudioNodes.get(id));
// Ensure inspector is visible when selecting a new node
this.show();
},
_onResize: function () {
if (this.el.getAttribute("width") < MIN_INSPECTOR_WIDTH) {
this.el.setAttribute("width", MIN_INSPECTOR_WIDTH);
}
Services.prefs.setIntPref("devtools.webaudioeditor.inspectorWidth", this.el.getAttribute("width"));
window.emit(EVENTS.UI_INSPECTOR_RESIZE);
},
/**
* Called when `DESTROY_NODE` is fired to remove the node from props view if
* it's currently selected.
*/
_onDestroyNode: function (node) {
if (this._currentNode && this._currentNode.id === node.id) {
this.setCurrentAudioNode(null);
}
},
_onCommandClick: function (e) {
let node = this.getCurrentAudioNode();
let button = e.target;
let command = button.getAttribute("data-command");
let checked = button.getAttribute("checked");
if (button.getAttribute("disabled")) {
return;
}
if (command === "bypass") {
if (checked) {
button.removeAttribute("checked");
node.bypass(true);
} else {
button.setAttribute("checked", true);
node.bypass(false);
}
}
}
};

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { VariablesView } = require("resource://devtools/client/shared/widgets/VariablesView.jsm");
const GENERIC_VARIABLES_VIEW_SETTINGS = {
searchEnabled: false,
editableValueTooltip: "",
editableNameTooltip: "",
preventDisableOnChange: true,
preventDescriptorModifiers: false,
eval: () => {}
};
/**
* Functions handling the audio node inspector UI.
*/
var PropertiesView = {
/**
* Initialization function called when the tool starts up.
*/
initialize: function () {
this._onEval = this._onEval.bind(this);
this._onNodeSet = this._onNodeSet.bind(this);
window.on(EVENTS.UI_INSPECTOR_NODE_SET, this._onNodeSet);
this._propsView = new VariablesView($("#properties-content"), GENERIC_VARIABLES_VIEW_SETTINGS);
this._propsView.eval = this._onEval;
},
/**
* Destruction function called when the tool cleans up.
*/
destroy: function () {
window.off(EVENTS.UI_INSPECTOR_NODE_SET, this._onNodeSet);
this._propsView = null;
},
/**
* Empties out the props view.
*/
resetUI: function () {
this._propsView.empty();
this._currentNode = null;
},
/**
* Internally sets the current audio node and rebuilds appropriate
* views.
*/
_setAudioNode: function (node) {
this._currentNode = node;
if (this._currentNode) {
this._buildPropertiesView();
}
},
/**
* Reconstructs the `Properties` tab in the inspector
* with the `this._currentNode` as it's source.
*/
_buildPropertiesView: Task.async(function* () {
let propsView = this._propsView;
let node = this._currentNode;
propsView.empty();
let audioParamsScope = propsView.addScope("AudioParams");
let props = yield node.getParams();
// Disable AudioParams VariableView expansion
// when there are no props i.e. AudioDestinationNode
this._togglePropertiesView(!!props.length);
props.forEach(({ param, value, flags }) => {
let descriptor = {
value: value,
writable: !flags || !flags.readonly,
};
let item = audioParamsScope.addItem(param, descriptor);
// No items should currently display a dropdown
item.twisty = false;
});
audioParamsScope.expanded = true;
window.emit(EVENTS.UI_PROPERTIES_TAB_RENDERED, node.id);
}),
/**
* Toggles the display of the "empty" properties view when
* node has no properties to display.
*/
_togglePropertiesView: function (show) {
let propsView = $("#properties-content");
let emptyView = $("#properties-empty");
(show ? propsView : emptyView).removeAttribute("hidden");
(show ? emptyView : propsView).setAttribute("hidden", "true");
},
/**
* Returns the scope for AudioParams in the
* VariablesView.
*
* @return Scope
*/
_getAudioPropertiesScope: function () {
return this._propsView.getScopeAtIndex(0);
},
/**
* Event handlers
*/
/**
* Called when the inspector view determines a node is selected.
*/
_onNodeSet: function (_, id) {
this._setAudioNode(gAudioNodes.get(id));
},
/**
* Executed when an audio prop is changed in the UI.
*/
_onEval: Task.async(function* (variable, value) {
let ownerScope = variable.ownerView;
let node = this._currentNode;
let propName = variable.name;
let error;
if (!variable._initialDescriptor.writable) {
error = new Error("Variable " + propName + " is not writable.");
} else {
// Cast value to proper type
try {
let number = parseFloat(value);
if (!isNaN(number)) {
value = number;
} else {
value = JSON.parse(value);
}
error = yield node.actor.setParam(propName, value);
}
catch (e) {
error = e;
}
}
// TODO figure out how to handle and display set prop errors
// and enable `test/brorwser_wa_properties-view-edit.js`
// Bug 994258
if (!error) {
ownerScope.get(propName).setGrip(value);
window.emit(EVENTS.UI_SET_PARAM, node.id, propName, value);
} else {
window.emit(EVENTS.UI_SET_PARAM_ERROR, node.id, propName, value);
}
})
};

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Takes an element in an SVG graph and iterates over
* ancestors until it finds the graph node container. If not found,
* returns null.
*/
function findGraphNodeParent(el) {
// Some targets may not contain `classList` property
if (!el.classList)
return null;
while (!el.classList.contains("nodes")) {
if (el.classList.contains("audionode"))
return el;
else
el = el.parentNode;
}
return null;
}
/**
* Object for use with `mix` into a view.
* Must have the following properties defined on the view:
* - `el`
* - `button`
* - `_collapseString`
* - `_expandString`
* - `_toggleEvent`
*
* Optional properties on the view can be defined to specify default
* visibility options.
* - `_animated`
* - `_delayed`
*/
var ToggleMixin = {
bindToggle: function () {
this._onToggle = this._onToggle.bind(this);
this.button.addEventListener("mousedown", this._onToggle, false);
},
unbindToggle: function () {
this.button.removeEventListener("mousedown", this._onToggle);
},
show: function () {
this._viewController({ visible: true });
},
hide: function () {
this._viewController({ visible: false });
},
hideImmediately: function () {
this._viewController({ visible: false, delayed: false, animated: false });
},
/**
* Returns a boolean indicating whether or not the view.
* is currently being shown.
*/
isVisible: function () {
return !this.el.classList.contains("pane-collapsed");
},
/**
* Toggles the visibility of the view.
*
* @param object visible
* - visible: boolean indicating whether the panel should be shown or not
* - animated: boolean indiciating whether the pane should be animated
* - delayed: boolean indicating whether the pane's opening should wait
* a few cycles or not
*/
_viewController: function ({ visible, animated, delayed }) {
let flags = {
visible: visible,
animated: animated != null ? animated : !!this._animated,
delayed: delayed != null ? delayed : !!this._delayed,
callback: () => window.emit(this._toggleEvent, visible)
};
ViewHelpers.togglePane(flags, this.el);
if (flags.visible) {
this.button.classList.remove("pane-collapsed");
this.button.setAttribute("tooltiptext", this._collapseString);
}
else {
this.button.classList.add("pane-collapsed");
this.button.setAttribute("tooltiptext", this._expandString);
}
},
_onToggle: function () {
this._viewController({ visible: !this.isVisible() });
}
};