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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
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devtools/client/locales/en-US/shadereditor.dtd
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devtools/client/locales/en-US/shadereditor.dtd
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<!-- This Source Code Form is subject to the terms of the Mozilla Public
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- License, v. 2.0. If a copy of the MPL was not distributed with this
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- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
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<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
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<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
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<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
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- keep it in English, or another language commonly spoken among web developers.
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- You want to make that choice consistent across the developer tools.
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- A good criteria is the language in which you'd find the best
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- documentation on web development on the web. -->
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<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
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- the pane that displays a vertex shader's source. -->
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<!ENTITY shaderEditorUI.vertexShader "Vertex Shader">
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<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
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- the pane that displays a fragment shader's source. -->
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<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader">
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<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
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- on the button that triggers a page refresh. -->
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<!ENTITY shaderEditorUI.reloadNotice1 "Reload">
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<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
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- along with the button that triggers a page refresh. -->
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<!ENTITY shaderEditorUI.reloadNotice2 "the page to be able to edit GLSL code.">
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<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
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- while the page is refreshing and the tool waits for a WebGL context. -->
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<!ENTITY shaderEditorUI.emptyNotice "Waiting for a WebGL context to be created…">
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