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import FIREFOX_52_6_0esr_RELEASE from mozilla-esr52 hg repo
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commit
dcd9973243
150858 changed files with 23884658 additions and 0 deletions
96
build/win32/crashinject.cpp
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96
build/win32/crashinject.cpp
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Given a PID, this program attempts to inject a DLL into the process
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* with that PID. The DLL it attempts to inject, "crashinjectdll.dll",
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* must exist alongside this exe. The DLL will then crash the process.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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int main(int argc, char** argv)
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{
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if (argc != 2) {
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fprintf(stderr, "Usage: crashinject <PID>\n");
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return 1;
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}
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int pid = atoi(argv[1]);
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if (pid <= 0) {
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fprintf(stderr, "Usage: crashinject <PID>\n");
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return 1;
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}
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// find our DLL to inject
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wchar_t filename[_MAX_PATH];
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if (GetModuleFileNameW(nullptr, filename,
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sizeof(filename) / sizeof(wchar_t)) == 0)
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return 1;
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wchar_t* slash = wcsrchr(filename, L'\\');
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if (slash == nullptr)
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return 1;
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slash++;
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wcscpy(slash, L"crashinjectdll.dll");
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// now find our target process
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HANDLE targetProc = OpenProcess(PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_CREATE_THREAD | PROCESS_QUERY_INFORMATION,
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FALSE,
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pid);
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if (targetProc == nullptr) {
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fprintf(stderr, "Error %d opening target process\n", GetLastError());
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return 1;
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}
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/*
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* This is sort of insane, but we're implementing a technique described here:
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* http://www.codeproject.com/KB/threads/winspy.aspx#section_2
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*
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* The gist is to use CreateRemoteThread to create a thread in the other
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* process, but cheat and make the thread function kernel32!LoadLibrary,
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* so that the only remote data we have to pass to the other process
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* is the path to the library we want to load. The library we're loading
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* will then do its dirty work inside the other process.
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*/
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HMODULE hKernel32 = GetModuleHandleW(L"Kernel32");
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// allocate some memory to hold the path in the remote process
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void* pLibRemote = VirtualAllocEx(targetProc, nullptr, sizeof(filename),
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MEM_COMMIT, PAGE_READWRITE);
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if (pLibRemote == nullptr) {
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fprintf(stderr, "Error %d in VirtualAllocEx\n", GetLastError());
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CloseHandle(targetProc);
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return 1;
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}
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if (!WriteProcessMemory(targetProc, pLibRemote, (void*)filename,
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sizeof(filename), nullptr)) {
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fprintf(stderr, "Error %d in WriteProcessMemory\n", GetLastError());
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VirtualFreeEx(targetProc, pLibRemote, sizeof(filename), MEM_RELEASE);
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CloseHandle(targetProc);
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return 1;
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}
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// Now create a thread in the target process that will load our DLL
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HANDLE hThread = CreateRemoteThread(
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targetProc, nullptr, 0,
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(LPTHREAD_START_ROUTINE)GetProcAddress(hKernel32,
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"LoadLibraryW"),
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pLibRemote, 0, nullptr);
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if (hThread == nullptr) {
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fprintf(stderr, "Error %d in CreateRemoteThread\n", GetLastError());
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VirtualFreeEx(targetProc, pLibRemote, sizeof(filename), MEM_RELEASE);
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CloseHandle(targetProc);
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return 1;
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}
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WaitForSingleObject(hThread, INFINITE);
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// Cleanup, not that it's going to matter at this point
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CloseHandle(hThread);
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VirtualFreeEx(targetProc, pLibRemote, sizeof(filename), MEM_RELEASE);
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CloseHandle(targetProc);
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return 0;
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}
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