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Issue #1751 -- Remove XP_MACOSX conditionals from /dom
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434b3269fb
commit
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71 changed files with 100 additions and 5342 deletions
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@ -29,10 +29,6 @@
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#include <linux/fadvise.h>
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#endif // defined(XP_LINUX)
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#if defined(XP_MACOSX)
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#include "copyfile.h"
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#endif // defined(XP_MACOSX)
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#if defined(XP_WIN)
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#include <windows.h>
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#include <accctrl.h>
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@ -131,22 +127,6 @@ struct Paths {
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nsString winStartMenuProgsDir;
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#endif // defined(XP_WIN)
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#if defined(XP_MACOSX)
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/**
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* The user's Library directory.
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*/
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nsString macUserLibDir;
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/**
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* The Application directory, that stores applications installed in the
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* system.
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*/
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nsString macLocalApplicationsDir;
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/**
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* The user's trash directory.
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*/
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nsString macTrashDir;
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#endif // defined(XP_MACOSX)
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Paths()
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{
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libDir.SetIsVoid(true);
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@ -161,12 +141,6 @@ struct Paths {
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winAppDataDir.SetIsVoid(true);
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winStartMenuProgsDir.SetIsVoid(true);
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#endif // defined(XP_WIN)
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#if defined(XP_MACOSX)
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macUserLibDir.SetIsVoid(true);
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macLocalApplicationsDir.SetIsVoid(true);
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macTrashDir.SetIsVoid(true);
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#endif // defined(XP_MACOSX)
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}
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};
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@ -311,12 +285,6 @@ nsresult InitOSFileConstants()
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GetPathToSpecialDir(NS_WIN_PROGRAMS_DIR, paths->winStartMenuProgsDir);
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#endif // defined(XP_WIN)
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#if defined(XP_MACOSX)
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GetPathToSpecialDir(NS_MAC_USER_LIB_DIR, paths->macUserLibDir);
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GetPathToSpecialDir(NS_OSX_LOCAL_APPLICATIONS_DIR, paths->macLocalApplicationsDir);
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GetPathToSpecialDir(NS_MAC_TRASH_DIR, paths->macTrashDir);
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#endif // defined(XP_MACOSX)
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gPaths = paths.forget();
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// Get the umask from the system-info service.
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@ -972,20 +940,12 @@ bool DefineOSFileConstants(JSContext *cx, JS::Handle<JSObject*> global)
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// Note that we don't actually provide the full path, only the name of the
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// library, which is sufficient to link to the library using js-ctypes.
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#if defined(XP_MACOSX)
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// Under MacOS X, for some reason, libxul is called simply "XUL",
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// and we need to provide the full path.
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nsAutoString libxul;
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libxul.Append(gPaths->libDir);
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libxul.AppendLiteral("/XUL");
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#else
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// On other platforms, libxul is a library "xul" with regular
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// On all supported platforms, libxul is a library "xul" with regular
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// library prefix/suffix.
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nsAutoString libxul;
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libxul.AppendLiteral(DLL_PREFIX);
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libxul.AppendLiteral("xul");
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libxul.AppendLiteral(DLL_SUFFIX);
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#endif // defined(XP_MACOSX)
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if (!SetStringProperty(cx, objPath, "libxul", libxul)) {
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return false;
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@ -1033,20 +993,6 @@ bool DefineOSFileConstants(JSContext *cx, JS::Handle<JSObject*> global)
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}
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#endif // defined(XP_WIN)
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#if defined(XP_MACOSX)
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if (!SetStringProperty(cx, objPath, "macUserLibDir", gPaths->macUserLibDir)) {
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return false;
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}
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if (!SetStringProperty(cx, objPath, "macLocalApplicationsDir", gPaths->macLocalApplicationsDir)) {
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return false;
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}
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if (!SetStringProperty(cx, objPath, "macTrashDir", gPaths->macTrashDir)) {
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return false;
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}
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#endif // defined(XP_MACOSX)
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// sqlite3 is always a shared lib
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nsAutoString libsqlite3;
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libsqlite3.AppendLiteral(DLL_PREFIX);
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