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Remove unboxed object code from jit, Part 1
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15 changed files with 26 additions and 627 deletions
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@ -148,8 +148,6 @@ class CodeGenerator final : public CodeGeneratorSpecific
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void visitMaybeCopyElementsForWrite(LMaybeCopyElementsForWrite* lir);
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void visitGuardObjectIdentity(LGuardObjectIdentity* guard);
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void visitGuardReceiverPolymorphic(LGuardReceiverPolymorphic* lir);
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void visitGuardUnboxedExpando(LGuardUnboxedExpando* lir);
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void visitLoadUnboxedExpando(LLoadUnboxedExpando* lir);
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void visitTypeBarrierV(LTypeBarrierV* lir);
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void visitTypeBarrierO(LTypeBarrierO* lir);
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void visitMonitorTypes(LMonitorTypes* lir);
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@ -310,7 +308,6 @@ class CodeGenerator final : public CodeGeneratorSpecific
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void visitFallibleStoreElementV(LFallibleStoreElementV* lir);
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void visitFallibleStoreElementT(LFallibleStoreElementT* lir);
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void visitStoreUnboxedPointer(LStoreUnboxedPointer* lir);
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void visitConvertUnboxedObjectToNative(LConvertUnboxedObjectToNative* lir);
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void emitArrayPopShift(LInstruction* lir, const MArrayPopShift* mir, Register obj,
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Register elementsTemp, Register lengthTemp, TypedOrValueRegister out);
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void visitArrayPopShiftV(LArrayPopShiftV* lir);
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