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Correctly return zero vertices if clipping plane 0 or 2 clip away the
entire polygon. This fixes a bug that was introduced three years ago in BZ bug 1268854. What happened was that the final pass over the polygon assumed that the current polygon was living in plane[0]. But due to the double buffering, the "current" polygon alternates between plane[0] and plane[1]. The bug had also introduced an early exit so that we could hit the final pass at a time where the current, now empty, polygon was in plane[1]. So we would incorrectly treat all 32 points in plane[0] as part of the final polygon. This bug was responsible for intermittently unreasonable numbers in CompositorOGL's fill rate / overdraw overlay. This fixes a regression caused by the fix for CVE-2016-5252.
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3 changed files with 91 additions and 15 deletions
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@ -17,6 +17,7 @@ UNIFIED_SOURCES += [
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'TestGfxWidgets.cpp',
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'TestJobScheduler.cpp',
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'TestLayers.cpp',
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'TestMatrix.cpp',
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'TestMoz2D.cpp',
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'TestPolygon.cpp',
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'TestQcms.cpp',
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