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Add pref to control CanOptimizeToImageLayer for large downscale factors.
This resolves #626
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3 changed files with 12 additions and 0 deletions
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@ -436,6 +436,7 @@ private:
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DECL_GFX_PREF(Live, "image.decode-immediately.enabled", ImageDecodeImmediatelyEnabled, bool, false);
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DECL_GFX_PREF(Live, "image.downscale-during-decode.enabled", ImageDownscaleDuringDecodeEnabled, bool, true);
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DECL_GFX_PREF(Live, "image.infer-src-animation.threshold-ms", ImageInferSrcAnimationThresholdMS, uint32_t, 2000);
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DECL_GFX_PREF(Once, "image.layerize.always", ImageLayerizeAlways, bool, false);
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DECL_GFX_PREF(Once, "image.mem.decode_bytes_at_a_time", ImageMemDecodeBytesAtATime, uint32_t, 200000);
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DECL_GFX_PREF(Live, "image.mem.discardable", ImageMemDiscardable, bool, false);
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DECL_GFX_PREF(Once, "image.mem.surfacecache.discard_factor", ImageMemSurfaceCacheDiscardFactor, uint32_t, 1);
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@ -3513,6 +3513,11 @@ nsDisplayImageContainer::CanOptimizeToImageLayer(LayerManager* aManager,
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return false;
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}
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if (gfxPrefs::ImageLayerizeAlways()) {
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// If the user decides to trade off quality for performance, so be it!
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return true;
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}
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const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
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const LayoutDeviceRect destRect =
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LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
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@ -4354,6 +4354,12 @@ pref("image.http.accept", "image/webp,image/png,image/*;q=0.8,*/*;q=0.5");
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// disable.
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pref("image.infer-src-animation.threshold-ms", 2000);
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// Whether to always optimize to image layers. Setting this to true will increase
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// performance of downscaled large images at the expense of visual quality,
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// because we can't use HQ downscaling in image layers.
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// Aliasing may occur past downscaling beyond 34% in that case.
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pref("image.layerize.always", false);
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//
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// Image memory management prefs
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//
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