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Ensure user input suppression works correctly even after document.open.
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b52b4b9f63
commit
b7a342f120
2 changed files with 10 additions and 5 deletions
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@ -2023,7 +2023,7 @@ nsGlobalWindow::ClearControllers()
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}
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void
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nsGlobalWindow::FreeInnerObjects()
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nsGlobalWindow::FreeInnerObjects(bool aForDocumentOpen)
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{
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NS_ASSERTION(IsInnerWindow(), "Don't free inner objects on an outer window");
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@ -2082,8 +2082,10 @@ nsGlobalWindow::FreeInnerObjects()
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mDocumentURI = mDoc->GetDocumentURI();
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mDocBaseURI = mDoc->GetDocBaseURI();
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while (mDoc->EventHandlingSuppressed()) {
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mDoc->UnsuppressEventHandlingAndFireEvents(nsIDocument::eEvents, false);
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if (!aForDocumentOpen) {
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while (mDoc->EventHandlingSuppressed()) {
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mDoc->UnsuppressEventHandlingAndFireEvents(nsIDocument::eEvents, false);
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}
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}
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// Note: we don't have to worry about eAnimationsOnly suppressions because
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@ -3000,6 +3002,8 @@ nsGlobalWindow::SetNewDocument(nsIDocument* aDocument,
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nsCOMPtr<WindowStateHolder> wsh = do_QueryInterface(aState);
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NS_ASSERTION(!aState || wsh, "What kind of weird state are you giving me here?");
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bool handleDocumentOpen = false;
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JS::Rooted<JSObject*> newInnerGlobal(cx);
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if (reUseInnerWindow) {
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// We're reusing the current inner window.
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@ -3091,6 +3095,7 @@ nsGlobalWindow::SetNewDocument(nsIDocument* aDocument,
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if (currentInner && currentInner->GetWrapperPreserveColor()) {
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if (oldDoc == aDocument) {
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handleDocumentOpen = true;
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// Move the navigator from the old inner window to the new one since
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// this is a document.write. This is safe from a same-origin point of
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// view because document.write can only be used by the same origin.
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@ -3115,7 +3120,7 @@ nsGlobalWindow::SetNewDocument(nsIDocument* aDocument,
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// Don't free objects on our current inner window if it's going to be
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// held in the bfcache.
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if (!currentInner->IsFrozen()) {
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currentInner->FreeInnerObjects();
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currentInner->FreeInnerObjects(handleDocumentOpen);
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}
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}
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@ -1380,7 +1380,7 @@ protected:
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}
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}
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void FreeInnerObjects();
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void FreeInnerObjects(bool aForDocumentOpen = false);
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nsGlobalWindow *CallerInnerWindow();
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// Only to be called on an inner window.
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