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Bug 1264125: Fire transitioncancel event when a transition is canceled - part 1 (in the description)
Issue #55 part 1 - Add transitioncancel event handler part 2 - Add ontransitioncancel EventHandler to WebIDL part 3 - Add member of active time to ComputedTiming
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6 changed files with 17 additions and 10 deletions
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@ -127,10 +127,6 @@ AnimationEffectReadOnly::GetComputedTimingAt(
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}
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const TimeDuration& localTime = aLocalTime.Value();
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// Calculate the time within the active interval.
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// https://w3c.github.io/web-animations/#active-time
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StickyTimeDuration activeTime;
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StickyTimeDuration beforeActiveBoundary =
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std::max(std::min(StickyTimeDuration(aTiming.mDelay), result.mEndTime),
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zeroDuration);
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@ -148,7 +144,7 @@ AnimationEffectReadOnly::GetComputedTimingAt(
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// The animation isn't active or filling at this time.
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return result;
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}
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activeTime =
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result.mActiveTime =
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std::max(std::min(StickyTimeDuration(localTime - aTiming.mDelay),
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result.mActiveDuration),
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zeroDuration);
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@ -159,13 +155,14 @@ AnimationEffectReadOnly::GetComputedTimingAt(
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// The animation isn't active or filling at this time.
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return result;
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}
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activeTime = std::max(StickyTimeDuration(localTime - aTiming.mDelay),
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zeroDuration);
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result.mActiveTime
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= std::max(StickyTimeDuration(localTime - aTiming.mDelay),
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zeroDuration);
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} else {
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MOZ_ASSERT(result.mActiveDuration != zeroDuration,
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"How can we be in the middle of a zero-duration interval?");
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result.mPhase = ComputedTiming::AnimationPhase::Active;
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activeTime = localTime - aTiming.mDelay;
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result.mActiveTime = localTime - aTiming.mDelay;
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}
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// Convert active time to a multiple of iterations.
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@ -176,7 +173,7 @@ AnimationEffectReadOnly::GetComputedTimingAt(
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? 0.0
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: result.mIterations;
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} else {
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overallProgress = activeTime / result.mDuration;
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overallProgress = result.mActiveTime / result.mDuration;
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}
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// Factor in iteration start offset.
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@ -208,7 +205,8 @@ AnimationEffectReadOnly::GetComputedTimingAt(
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if (result.mPhase == ComputedTiming::AnimationPhase::After &&
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progress == 0.0 &&
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result.mIterations != 0.0 &&
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(activeTime != zeroDuration || result.mDuration == zeroDuration)) {
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(result.mActiveTime != zeroDuration ||
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result.mDuration == zeroDuration)) {
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// The only way we can be in the after phase with a progress of zero and
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// a current iteration of zero, is if we have a zero iteration count or
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// were clipped using a negative end delay--both of which we should have
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