Add support for compiling under MinGW + fix Windows compiling in general

This commit is contained in:
wuggy 2026-04-17 15:05:11 -07:00
commit a5cf494890
56 changed files with 243 additions and 76 deletions

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@ -6,6 +6,7 @@
#ifndef GFX_READBACKMANAGERD3D11_H
#define GFX_READBACKMANAGERD3D11_H
#include <stdlib.h>
#include <windows.h>
#include <d3d10_1.h>

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@ -238,7 +238,7 @@ public:
virtual ID3D11ShaderResourceView* GetShaderResourceView() override;
// Returns nullptr if this texture was created by a DXGI TextureHost.
virtual DataTextureSource* AsDataTextureSource() override { return mAllowTextureUploads ? this : false; }
virtual DataTextureSource* AsDataTextureSource() override { return mAllowTextureUploads ? this : nullptr; }
virtual void DeallocateDeviceData() override { mTexture = nullptr; }