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Remove proprietary constructor on AudioContext.
This is a B2G leftover, was proprietary, and is causing issues because `AudioContext` can now have a parameter that is a property bag, per spec (we do not do anything with the property bag now; the audio back-end will use automatic values for everything). This resolves #924.
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5 changed files with 1 additions and 33 deletions
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@ -151,12 +151,6 @@ public:
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static already_AddRefed<AudioContext>
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Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
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// Constructor for regular AudioContext. A default audio channel is needed.
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static already_AddRefed<AudioContext>
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Constructor(const GlobalObject& aGlobal,
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AudioChannel aChannel,
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ErrorResult& aRv);
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// Constructor for offline AudioContext
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static already_AddRefed<AudioContext>
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Constructor(const GlobalObject& aGlobal,
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