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Remove proprietary constructor on AudioContext.
This is a B2G leftover, was proprietary, and is causing issues because `AudioContext` can now have a parameter that is a property bag, per spec (we do not do anything with the property bag now; the audio back-end will use automatic values for everything). This resolves #924.
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5 changed files with 1 additions and 33 deletions
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@ -178,16 +178,6 @@ AudioContext::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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/* static */ already_AddRefed<AudioContext>
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AudioContext::Constructor(const GlobalObject& aGlobal,
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ErrorResult& aRv)
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{
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return AudioContext::Constructor(aGlobal,
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AudioChannelService::GetDefaultAudioChannel(),
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aRv);
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}
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/* static */ already_AddRefed<AudioContext>
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AudioContext::Constructor(const GlobalObject& aGlobal,
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AudioChannel aChannel,
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ErrorResult& aRv)
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{
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nsCOMPtr<nsPIDOMWindowInner> window = do_QueryInterface(aGlobal.GetAsSupports());
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if (!window) {
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@ -195,7 +185,7 @@ AudioContext::Constructor(const GlobalObject& aGlobal,
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return nullptr;
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}
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RefPtr<AudioContext> object = new AudioContext(window, false, aChannel);
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RefPtr<AudioContext> object = new AudioContext(window, false, AudioChannelService::GetDefaultAudioChannel());
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aRv = object->Init();
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if (NS_WARN_IF(aRv.Failed())) {
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return nullptr;
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