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Issue #1360 - Part 1: Simplify layers acceleration prefs.
This gets rid of platform-dependent hard-coded defaults, but keeps build-time blocking if there is no GL provider (in which case layers acceleration almost certainly won't work because it needs a GL compositor and would likely crash without) New prefs are - layers.acceleration.enabled to enable HWA - layers.acceleration.force to force it enabled (requires .enabled to be set as well) This is the platform part of this issue. The rest will be front-end work (Preference UI integration and pref migration)
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9 changed files with 17 additions and 74 deletions
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@ -4505,7 +4505,16 @@ pref("network.tcp.keepalive.probe_count", 4);
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#endif
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// Whether to disable acceleration for all widgets.
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pref("layers.acceleration.disabled", false);
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#if defined(XP_UNIX) && !defined(XP_MACOSX)
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// On Linux this is disabled by default for known issues with "free" drivers
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pref("layers.acceleration.enabled", false);
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#else
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pref("layers.acceleration.enabled", true);
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#endif
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// Whether to force acceleration on, ignoring blacklists.
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// This requires layers.acceleration.enabled to be set to true
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pref("layers.acceleration.force", false);
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// Preference that when switched at runtime will run a series of benchmarks
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// and output the result to stderr.
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pref("layers.bench.enabled", false);
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@ -4514,18 +4523,6 @@ pref("layers.bench.enabled", false);
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pref("layers.gpu-process.dev.enabled", true);
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#endif
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// Whether to force acceleration on, ignoring blacklists.
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#ifdef ANDROID
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// bug 838603 -- on Android, accidentally blacklisting OpenGL layers
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// means a startup crash for everyone.
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// Temporarily force-enable GL compositing. This is default-disabled
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// deep within the bowels of the widgetry system. Remove me when GL
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// compositing isn't default disabled in widget/android.
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pref("layers.acceleration.force-enabled", true);
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#else
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pref("layers.acceleration.force-enabled", false);
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#endif
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pref("layers.acceleration.draw-fps", false);
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// Enable DEAA antialiasing for transformed layers in the compositor
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