Issue #1360 - Part 1: Simplify layers acceleration prefs.

This gets rid of platform-dependent hard-coded defaults, but keeps
build-time blocking if there is no GL provider (in which case layers
acceleration almost certainly won't work because it needs a GL
compositor and would likely crash without)

New prefs are
- layers.acceleration.enabled to enable HWA
- layers.acceleration.force to force it enabled (requires .enabled to be
  set as well)

This is the platform part of this issue. The rest will be front-end work
(Preference UI integration and pref migration)
This commit is contained in:
wolfbeast 2020-01-25 21:26:24 +01:00 • committed by Roy Tam
commit a085fa5430
9 changed files with 17 additions and 74 deletions

View file

@ -448,11 +448,11 @@ private:
DECL_GFX_PREF(Once, "image.multithreaded_decoding.limit", ImageMTDecodingLimit, int32_t, -1);
DECL_GFX_PREF(Live, "image.webp.enabled", ImageWebPEnabled, bool, true);
DECL_GFX_PREF(Once, "layers.acceleration.disabled", LayersAccelerationDisabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Once, "layers.acceleration.enabled", LayersAccelerationEnabledDoNotUseDirectly, bool, true);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps", LayersDrawFPS, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.print-histogram", FPSPrintHistogram, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.write-to-file", WriteFPSToFile, bool, false);
DECL_GFX_PREF(Once, "layers.acceleration.force-enabled", LayersAccelerationForceEnabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Once, "layers.acceleration.force", LayersAccelerationForceEnabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Once, "layers.allow-d3d9-fallback", LayersAllowD3D9Fallback, bool, false);
DECL_GFX_PREF(Once, "layers.amd-switchable-gfx.enabled", LayersAMDSwitchableGfxEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.async-pan-zoom.enabled", AsyncPanZoomEnabledDoNotUseDirectly, bool, true);