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Issue #1354 - Don't allow glsl[130,400] unless we have gpu_shader5
- Teach GLContext about gpu_shader5 - Downgrade shader language version if gpu_shader5 support isn't found.
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4 changed files with 30 additions and 0 deletions
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@ -5,6 +5,7 @@
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#include "WebGLShaderValidator.h"
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#include "WebGLShaderValidator.h"
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#include <algorithm>
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#include "angle/ShaderLang.h"
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#include "angle/ShaderLang.h"
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#include "gfxPrefs.h"
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#include "gfxPrefs.h"
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#include "GLContext.h"
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#include "GLContext.h"
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@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
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return SH_ESSL_OUTPUT;
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return SH_ESSL_OUTPUT;
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} else {
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} else {
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uint32_t version = gl->ShadingLanguageVersion();
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uint32_t version = gl->ShadingLanguageVersion();
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// Version 130 starts to require integral constant expressions for loop indices,
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// instead of "constant-index-expression".
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// Both version 400 and gpu_shader5 remove this restrictions.
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// gpu_shader5 went core in 400, so we can just check for the GLFeature.
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// If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
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if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
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version = std::min<uint32_t>(version, 120);
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}
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switch (version) {
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switch (version) {
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case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
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case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
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case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;
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case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;
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@ -95,6 +95,7 @@ static const char* const sExtensionNames[] = {
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"GL_ARB_framebuffer_object",
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"GL_ARB_framebuffer_object",
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"GL_ARB_framebuffer_sRGB",
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"GL_ARB_framebuffer_sRGB",
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"GL_ARB_geometry_shader4",
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"GL_ARB_geometry_shader4",
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"GL_ARB_gpu_shader5",
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"GL_ARB_half_float_pixel",
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"GL_ARB_half_float_pixel",
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"GL_ARB_instanced_arrays",
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"GL_ARB_instanced_arrays",
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"GL_ARB_internalformat_query",
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"GL_ARB_internalformat_query",
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@ -134,6 +135,7 @@ static const char* const sExtensionNames[] = {
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"GL_EXT_framebuffer_object",
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"GL_EXT_framebuffer_object",
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"GL_EXT_framebuffer_sRGB",
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"GL_EXT_framebuffer_sRGB",
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"GL_EXT_gpu_shader4",
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"GL_EXT_gpu_shader4",
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"GL_EXT_gpu_shader5",
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"GL_EXT_multisampled_render_to_texture",
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"GL_EXT_multisampled_render_to_texture",
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"GL_EXT_occlusion_query_boolean",
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"GL_EXT_occlusion_query_boolean",
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"GL_EXT_packed_depth_stencil",
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"GL_EXT_packed_depth_stencil",
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@ -160,6 +162,7 @@ static const char* const sExtensionNames[] = {
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"GL_NV_fence",
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"GL_NV_fence",
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"GL_NV_framebuffer_blit",
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"GL_NV_framebuffer_blit",
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"GL_NV_geometry_program4",
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"GL_NV_geometry_program4",
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"GL_NV_gpu_shader5",
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"GL_NV_half_float",
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"GL_NV_half_float",
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"GL_NV_instanced_arrays",
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"GL_NV_instanced_arrays",
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"GL_NV_primitive_restart",
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"GL_NV_primitive_restart",
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@ -102,6 +102,7 @@ enum class GLFeature {
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get_query_object_iv,
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get_query_object_iv,
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get_string_indexed,
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get_string_indexed,
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gpu_shader4,
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gpu_shader4,
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gpu_shader5,
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instanced_arrays,
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instanced_arrays,
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instanced_non_arrays,
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instanced_non_arrays,
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internalformat_query,
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internalformat_query,
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@ -421,6 +422,7 @@ public:
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ARB_framebuffer_object,
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ARB_framebuffer_object,
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ARB_framebuffer_sRGB,
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ARB_framebuffer_sRGB,
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ARB_geometry_shader4,
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ARB_geometry_shader4,
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ARB_gpu_shader5,
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ARB_half_float_pixel,
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ARB_half_float_pixel,
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ARB_instanced_arrays,
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ARB_instanced_arrays,
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ARB_internalformat_query,
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ARB_internalformat_query,
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@ -460,6 +462,7 @@ public:
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EXT_framebuffer_object,
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EXT_framebuffer_object,
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EXT_framebuffer_sRGB,
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EXT_framebuffer_sRGB,
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EXT_gpu_shader4,
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EXT_gpu_shader4,
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EXT_gpu_shader5,
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EXT_multisampled_render_to_texture,
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EXT_multisampled_render_to_texture,
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EXT_occlusion_query_boolean,
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EXT_occlusion_query_boolean,
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EXT_packed_depth_stencil,
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EXT_packed_depth_stencil,
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@ -486,6 +489,7 @@ public:
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NV_fence,
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NV_fence,
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NV_framebuffer_blit,
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NV_framebuffer_blit,
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NV_geometry_program4,
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NV_geometry_program4,
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NV_gpu_shader5,
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NV_half_float,
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NV_half_float,
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NV_instanced_arrays,
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NV_instanced_arrays,
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NV_primitive_restart,
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NV_primitive_restart,
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@ -331,6 +331,18 @@ static const FeatureInfo sFeatureInfoArr[] = {
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GLContext::Extensions_End
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GLContext::Extensions_End
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}
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}
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},
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},
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{
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"gpu_shader5",
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GLVersion::GL4,
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GLESVersion::NONE,
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GLContext::Extension_None,
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{
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GLContext::ARB_gpu_shader5,
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GLContext::EXT_gpu_shader5,
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GLContext::NV_gpu_shader5,
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GLContext::Extensions_End
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}
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},
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{
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{
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"instanced_arrays",
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"instanced_arrays",
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GLVersion::GL3_3,
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GLVersion::GL3_3,
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