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Issue #1354 - Don't allow glsl[130,400] unless we have gpu_shader5
- Teach GLContext about gpu_shader5 - Downgrade shader language version if gpu_shader5 support isn't found.
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4 changed files with 30 additions and 0 deletions
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@ -5,6 +5,7 @@
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#include "WebGLShaderValidator.h"
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#include <algorithm>
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#include "angle/ShaderLang.h"
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#include "gfxPrefs.h"
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#include "GLContext.h"
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@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
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return SH_ESSL_OUTPUT;
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} else {
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uint32_t version = gl->ShadingLanguageVersion();
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// Version 130 starts to require integral constant expressions for loop indices,
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// instead of "constant-index-expression".
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// Both version 400 and gpu_shader5 remove this restrictions.
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// gpu_shader5 went core in 400, so we can just check for the GLFeature.
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// If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
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if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
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version = std::min<uint32_t>(version, 120);
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}
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switch (version) {
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case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
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case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;
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