Issue #1354 - Don't allow glsl[130,400] unless we have gpu_shader5

- Teach GLContext about gpu_shader5
- Downgrade shader language version if gpu_shader5 support isn't found.
This commit is contained in:
wolfbeast 2020-01-16 01:40:30 +01:00 committed by Roy Tam
commit 9f7f1d457f
4 changed files with 30 additions and 0 deletions

View file

@ -5,6 +5,7 @@
#include "WebGLShaderValidator.h"
#include <algorithm>
#include "angle/ShaderLang.h"
#include "gfxPrefs.h"
#include "GLContext.h"
@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
return SH_ESSL_OUTPUT;
} else {
uint32_t version = gl->ShadingLanguageVersion();
// Version 130 starts to require integral constant expressions for loop indices,
// instead of "constant-index-expression".
// Both version 400 and gpu_shader5 remove this restrictions.
// gpu_shader5 went core in 400, so we can just check for the GLFeature.
// If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
version = std::min<uint32_t>(version, 120);
}
switch (version) {
case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;

View file

@ -95,6 +95,7 @@ static const char* const sExtensionNames[] = {
"GL_ARB_framebuffer_object",
"GL_ARB_framebuffer_sRGB",
"GL_ARB_geometry_shader4",
"GL_ARB_gpu_shader5",
"GL_ARB_half_float_pixel",
"GL_ARB_instanced_arrays",
"GL_ARB_internalformat_query",
@ -134,6 +135,7 @@ static const char* const sExtensionNames[] = {
"GL_EXT_framebuffer_object",
"GL_EXT_framebuffer_sRGB",
"GL_EXT_gpu_shader4",
"GL_EXT_gpu_shader5",
"GL_EXT_multisampled_render_to_texture",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_packed_depth_stencil",
@ -160,6 +162,7 @@ static const char* const sExtensionNames[] = {
"GL_NV_fence",
"GL_NV_framebuffer_blit",
"GL_NV_geometry_program4",
"GL_NV_gpu_shader5",
"GL_NV_half_float",
"GL_NV_instanced_arrays",
"GL_NV_primitive_restart",

View file

@ -102,6 +102,7 @@ enum class GLFeature {
get_query_object_iv,
get_string_indexed,
gpu_shader4,
gpu_shader5,
instanced_arrays,
instanced_non_arrays,
internalformat_query,
@ -421,6 +422,7 @@ public:
ARB_framebuffer_object,
ARB_framebuffer_sRGB,
ARB_geometry_shader4,
ARB_gpu_shader5,
ARB_half_float_pixel,
ARB_instanced_arrays,
ARB_internalformat_query,
@ -460,6 +462,7 @@ public:
EXT_framebuffer_object,
EXT_framebuffer_sRGB,
EXT_gpu_shader4,
EXT_gpu_shader5,
EXT_multisampled_render_to_texture,
EXT_occlusion_query_boolean,
EXT_packed_depth_stencil,
@ -486,6 +489,7 @@ public:
NV_fence,
NV_framebuffer_blit,
NV_geometry_program4,
NV_gpu_shader5,
NV_half_float,
NV_instanced_arrays,
NV_primitive_restart,

View file

@ -331,6 +331,18 @@ static const FeatureInfo sFeatureInfoArr[] = {
GLContext::Extensions_End
}
},
{
"gpu_shader5",
GLVersion::GL4,
GLESVersion::NONE,
GLContext::Extension_None,
{
GLContext::ARB_gpu_shader5,
GLContext::EXT_gpu_shader5,
GLContext::NV_gpu_shader5,
GLContext::Extensions_End
}
},
{
"instanced_arrays",
GLVersion::GL3_3,