mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-09-06 15:58:39 +09:00
Issue #1354 - Don't allow glsl[130,400] unless we have gpu_shader5
- Teach GLContext about gpu_shader5 - Downgrade shader language version if gpu_shader5 support isn't found.
This commit is contained in:
parent
5b8610f989
commit
9f7f1d457f
4 changed files with 30 additions and 0 deletions
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include "WebGLShaderValidator.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include "angle/ShaderLang.h"
|
||||
#include "gfxPrefs.h"
|
||||
#include "GLContext.h"
|
||||
|
|
@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
|
|||
return SH_ESSL_OUTPUT;
|
||||
} else {
|
||||
uint32_t version = gl->ShadingLanguageVersion();
|
||||
|
||||
// Version 130 starts to require integral constant expressions for loop indices,
|
||||
// instead of "constant-index-expression".
|
||||
// Both version 400 and gpu_shader5 remove this restrictions.
|
||||
// gpu_shader5 went core in 400, so we can just check for the GLFeature.
|
||||
// If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
|
||||
if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
|
||||
version = std::min<uint32_t>(version, 120);
|
||||
}
|
||||
|
||||
switch (version) {
|
||||
case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
|
||||
case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;
|
||||
|
|
|
|||
|
|
@ -95,6 +95,7 @@ static const char* const sExtensionNames[] = {
|
|||
"GL_ARB_framebuffer_object",
|
||||
"GL_ARB_framebuffer_sRGB",
|
||||
"GL_ARB_geometry_shader4",
|
||||
"GL_ARB_gpu_shader5",
|
||||
"GL_ARB_half_float_pixel",
|
||||
"GL_ARB_instanced_arrays",
|
||||
"GL_ARB_internalformat_query",
|
||||
|
|
@ -134,6 +135,7 @@ static const char* const sExtensionNames[] = {
|
|||
"GL_EXT_framebuffer_object",
|
||||
"GL_EXT_framebuffer_sRGB",
|
||||
"GL_EXT_gpu_shader4",
|
||||
"GL_EXT_gpu_shader5",
|
||||
"GL_EXT_multisampled_render_to_texture",
|
||||
"GL_EXT_occlusion_query_boolean",
|
||||
"GL_EXT_packed_depth_stencil",
|
||||
|
|
@ -160,6 +162,7 @@ static const char* const sExtensionNames[] = {
|
|||
"GL_NV_fence",
|
||||
"GL_NV_framebuffer_blit",
|
||||
"GL_NV_geometry_program4",
|
||||
"GL_NV_gpu_shader5",
|
||||
"GL_NV_half_float",
|
||||
"GL_NV_instanced_arrays",
|
||||
"GL_NV_primitive_restart",
|
||||
|
|
|
|||
|
|
@ -102,6 +102,7 @@ enum class GLFeature {
|
|||
get_query_object_iv,
|
||||
get_string_indexed,
|
||||
gpu_shader4,
|
||||
gpu_shader5,
|
||||
instanced_arrays,
|
||||
instanced_non_arrays,
|
||||
internalformat_query,
|
||||
|
|
@ -421,6 +422,7 @@ public:
|
|||
ARB_framebuffer_object,
|
||||
ARB_framebuffer_sRGB,
|
||||
ARB_geometry_shader4,
|
||||
ARB_gpu_shader5,
|
||||
ARB_half_float_pixel,
|
||||
ARB_instanced_arrays,
|
||||
ARB_internalformat_query,
|
||||
|
|
@ -460,6 +462,7 @@ public:
|
|||
EXT_framebuffer_object,
|
||||
EXT_framebuffer_sRGB,
|
||||
EXT_gpu_shader4,
|
||||
EXT_gpu_shader5,
|
||||
EXT_multisampled_render_to_texture,
|
||||
EXT_occlusion_query_boolean,
|
||||
EXT_packed_depth_stencil,
|
||||
|
|
@ -486,6 +489,7 @@ public:
|
|||
NV_fence,
|
||||
NV_framebuffer_blit,
|
||||
NV_geometry_program4,
|
||||
NV_gpu_shader5,
|
||||
NV_half_float,
|
||||
NV_instanced_arrays,
|
||||
NV_primitive_restart,
|
||||
|
|
|
|||
|
|
@ -331,6 +331,18 @@ static const FeatureInfo sFeatureInfoArr[] = {
|
|||
GLContext::Extensions_End
|
||||
}
|
||||
},
|
||||
{
|
||||
"gpu_shader5",
|
||||
GLVersion::GL4,
|
||||
GLESVersion::NONE,
|
||||
GLContext::Extension_None,
|
||||
{
|
||||
GLContext::ARB_gpu_shader5,
|
||||
GLContext::EXT_gpu_shader5,
|
||||
GLContext::NV_gpu_shader5,
|
||||
GLContext::Extensions_End
|
||||
}
|
||||
},
|
||||
{
|
||||
"instanced_arrays",
|
||||
GLVersion::GL3_3,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue