Remove VR hardware support.

This resolves #881
This commit is contained in:
wolfbeast 2018-11-26 16:41:20 +01:00 committed by Roy Tam
commit 9b1124ccbd
99 changed files with 6 additions and 15647 deletions

View file

@ -4906,30 +4906,6 @@ pref("dom.browserElement.maxScreenshotDelayMS", 2000);
// Whether we should show the placeholder when the element is focused but empty.
pref("dom.placeholder.show_on_focus", true);
// VR is disabled by default in release and enabled for nightly and aurora
#ifdef RELEASE_OR_BETA
pref("dom.vr.enabled", false);
#else
pref("dom.vr.enabled", true);
#endif
pref("dom.vr.oculus.enabled", true);
// OSVR device
pref("dom.vr.osvr.enabled", false);
// OpenVR device
pref("dom.vr.openvr.enabled", false);
// Pose prediction reduces latency effects by returning future predicted HMD
// poses to callers of the WebVR API. This currently only has an effect for
// Oculus Rift on SDK 0.8 or greater. It is disabled by default for now due to
// frame uniformity issues with e10s.
pref("dom.vr.poseprediction.enabled", false);
// path to openvr DLL
pref("gfx.vr.openvr-runtime", "");
// path to OSVR DLLs
pref("gfx.vr.osvr.utilLibPath", "");
pref("gfx.vr.osvr.commonLibPath", "");
pref("gfx.vr.osvr.clientLibPath", "");
pref("gfx.vr.osvr.clientKitLibPath", "");
// MMS UA Profile settings
pref("wap.UAProf.url", "");
pref("wap.UAProf.tagname", "x-wap-profile");