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@ -295,7 +295,7 @@ Decoder::AllocateFrame(const gfx::IntSize& aOutputSize,
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// We should now be on |aFrameNum|. (Note that we're comparing the frame
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// number, which is zero-based, with the frame count, which is one-based.)
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MOZ_ASSERT(aAnimParams, aAnimParams->mFrameNum + 1 == mFrameCount);
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MOZ_ASSERT_IF(aAnimParams, aAnimParams->mFrameNum + 1 == mFrameCount);
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// If we're past the first frame, PostIsAnimated() should've been called.
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MOZ_ASSERT_IF(mFrameCount > 1, HasAnimation());
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