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Merge remote-tracking branch 'origin/master' into custom
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commit
969d239b65
407 changed files with 91582 additions and 305 deletions
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@ -5,6 +5,7 @@
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#include "WebGLShaderValidator.h"
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#include <algorithm>
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#include "angle/ShaderLang.h"
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#include "gfxPrefs.h"
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#include "GLContext.h"
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@ -32,14 +33,14 @@ static int
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ChooseValidatorCompileOptions(const ShBuiltInResources& resources,
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const mozilla::gl::GLContext* gl)
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{
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int options = SH_VARIABLES |
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SH_ENFORCE_PACKING_RESTRICTIONS |
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int options = SH_VARIABLES |
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SH_ENFORCE_PACKING_RESTRICTIONS |
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SH_INIT_VARYINGS_WITHOUT_STATIC_USE |
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SH_OBJECT_CODE |
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SH_INIT_GL_POSITION;
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if (resources.MaxExpressionComplexity > 0) {
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options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
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SH_OBJECT_CODE |
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SH_INIT_GL_POSITION;
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if (resources.MaxExpressionComplexity > 0) {
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options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
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}
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// Sampler arrays indexed with non-constant expressions are forbidden in
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// GLSL 1.30 and later.
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@ -50,17 +51,17 @@ ChooseValidatorCompileOptions(const ShBuiltInResources& resources,
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// Needed for driver bug detection
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options |= SH_EMULATE_BUILT_IN_FUNCTIONS;
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if (gfxPrefs::WebGLAllANGLEOptions()) {
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return options |
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SH_VALIDATE_LOOP_INDEXING |
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SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
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SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
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SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
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SH_UNFOLD_SHORT_CIRCUIT |
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SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
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SH_INIT_OUTPUT_VARIABLES |
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SH_REGENERATE_STRUCT_NAMES;
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}
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if (gfxPrefs::WebGLAllANGLEOptions()) {
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return options |
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SH_VALIDATE_LOOP_INDEXING |
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SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
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SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
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SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
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SH_UNFOLD_SHORT_CIRCUIT |
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SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
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SH_INIT_OUTPUT_VARIABLES |
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SH_REGENERATE_STRUCT_NAMES;
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}
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#ifndef XP_MACOSX
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// We want to do this everywhere, but to do this on Mac, we need
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@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
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return SH_ESSL_OUTPUT;
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} else {
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uint32_t version = gl->ShadingLanguageVersion();
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// Version 130 starts to require integral constant expressions for loop indices,
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// instead of "constant-index-expression".
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// Both version 400 and gpu_shader5 remove this restrictions.
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// gpu_shader5 went core in 400, so we can just check for the GLFeature.
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// If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
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if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
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version = std::min<uint32_t>(version, 120);
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}
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switch (version) {
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case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
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case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;
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