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Bug 1264125: Call the queueing events when canceling transition via Style or Script
Issue #55
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parent
ffa8225e06
commit
96037b8c9a
4 changed files with 53 additions and 7 deletions
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@ -230,6 +230,10 @@ Animation::SetTimelineNoUpdate(AnimationTimeline* aTimeline)
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return;
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}
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StickyTimeDuration activeTime = mEffect
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? mEffect->GetComputedTiming().mActiveTime
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: StickyTimeDuration();
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RefPtr<AnimationTimeline> oldTimeline = mTimeline;
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if (oldTimeline) {
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oldTimeline->RemoveAnimation(this);
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@ -240,6 +244,9 @@ Animation::SetTimelineNoUpdate(AnimationTimeline* aTimeline)
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mHoldTime.SetNull();
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}
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if (!aTimeline) {
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MaybeQueueCancelEvent(activeTime);
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}
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UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async);
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}
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@ -771,6 +778,10 @@ Animation::CancelNoUpdate()
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DispatchPlaybackEvent(NS_LITERAL_STRING("cancel"));
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StickyTimeDuration activeTime = mEffect
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? mEffect->GetComputedTiming().mActiveTime
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: StickyTimeDuration();
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mHoldTime.SetNull();
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mStartTime.SetNull();
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@ -779,6 +790,7 @@ Animation::CancelNoUpdate()
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if (mTimeline) {
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mTimeline->RemoveAnimation(this);
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}
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MaybeQueueCancelEvent(activeTime);
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}
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void
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@ -819,6 +831,17 @@ Animation::HasLowerCompositeOrderThan(const Animation& aOther) const
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return thisTransition->HasLowerCompositeOrderThan(*otherTransition);
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}
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if (thisTransition || otherTransition) {
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// Cancelled transitions no longer have an owning element. To be strictly
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// correct we should store a strong reference to the owning element
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// so that if we arrive here while sorting cancel events, we can sort
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// them in the correct order.
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//
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// However, given that cancel events are almost always queued
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// synchronously in some deterministic manner, we can be fairly sure
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// that cancel events will be dispatched in a deterministic order
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// (which is our only hard requirement until specs say otherwise).
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// Furthermore, we only reach here when we have events with equal
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// timestamps so this is an edge case we can probably ignore for now.
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return thisTransition;
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}
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}
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@ -326,6 +326,16 @@ public:
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void NotifyEffectTimingUpdated();
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/**
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* Used by subclasses to synchronously queue a cancel event in situations
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* where the Animation may have been cancelled.
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*
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* We need to do this synchronously because after a CSS animation/transition
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* is canceled, it will be released by its owning element and may not still
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* exist when we would normally go to queue events on the next tick.
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*/
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virtual void MaybeQueueCancelEvent(StickyTimeDuration aActiveTime) {};
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protected:
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void SilentlySetCurrentTime(const TimeDuration& aNewCurrentTime);
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void SilentlySetPlaybackRate(double aPlaybackRate);
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@ -180,7 +180,7 @@ CSSTransition::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag)
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}
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void
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CSSTransition::QueueEvents()
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CSSTransition::QueueEvents(StickyTimeDuration aActiveTime)
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{
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if (!mEffect ||
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!mOwningElement.IsSet()) {
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@ -230,12 +230,9 @@ CSSTransition::QueueEvents()
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// Handle cancel events firts
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if (mPreviousTransitionPhase != TransitionPhase::Idle &&
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currentPhase == TransitionPhase::Idle) {
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// FIXME: bug 1264125: We will need to get active time when cancelling
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// the transition.
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StickyTimeDuration activeTime(0);
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TimeStamp activeTimeStamp = ElapsedTimeToTimeStamp(activeTime);
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TimeStamp activeTimeStamp = ElapsedTimeToTimeStamp(aActiveTime);
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events.AppendElement(TransitionEventParams{ eTransitionCancel,
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activeTime,
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aActiveTime,
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activeTimeStamp });
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}
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@ -162,6 +162,18 @@ public:
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Animation::CancelFromStyle();
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// The above call to Animation::CancelFromStyle may cause a transitioncancel
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// event to be queued. However, it will also remove the transition from its
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// timeline. If this transition was the last animation attached to
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// the timeline, the timeline will stop observing the refresh driver and
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// there may be no subsequent tick fro dispatching animation events.
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//
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// To ensure the cancel event is dispatched we tell the timeline it needs to
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// observe the refresh driver for at least one more tick.
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if (mTimeline) {
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mTimeline->NotifyAnimationUpdated(*this);
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}
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// It is important we do this *after* calling CancelFromStyle().
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// This is because CancelFromStyle() will end up posting a restyle and
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// that restyle should target the *transitions* level of the cascade.
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@ -214,6 +226,10 @@ public:
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const TimeDuration& aStartTime,
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double aPlaybackRate);
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void MaybeQueueCancelEvent(StickyTimeDuration aActiveTime) override {
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QueueEvents(aActiveTime);
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}
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protected:
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virtual ~CSSTransition()
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{
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@ -225,7 +241,7 @@ protected:
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void UpdateTiming(SeekFlag aSeekFlag,
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SyncNotifyFlag aSyncNotifyFlag) override;
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void QueueEvents();
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void QueueEvents(StickyTimeDuration activeTime = StickyTimeDuration());
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// The (pseudo-)element whose computed transition-property refers to this
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// transition (if any).
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