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11 changed files with 99 additions and 73 deletions
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@ -162,18 +162,6 @@ public:
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Animation::CancelFromStyle();
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// The above call to Animation::CancelFromStyle may cause a transitioncancel
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// event to be queued. However, it will also remove the transition from its
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// timeline. If this transition was the last animation attached to
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// the timeline, the timeline will stop observing the refresh driver and
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// there may be no subsequent tick fro dispatching animation events.
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//
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// To ensure the cancel event is dispatched we tell the timeline it needs to
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// observe the refresh driver for at least one more tick.
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if (mTimeline) {
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mTimeline->NotifyAnimationUpdated(*this);
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}
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// It is important we do this *after* calling CancelFromStyle().
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// This is because CancelFromStyle() will end up posting a restyle and
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// that restyle should target the *transitions* level of the cascade.
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@ -245,9 +233,6 @@ protected:
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enum class TransitionPhase;
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// Return the TransitionPhase to use when the transition doesn't have a target
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// effect.
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TransitionPhase GetTransitionPhaseWithoutEffect() const;
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// The (pseudo-)element whose computed transition-property refers to this
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// transition (if any).
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@ -272,7 +257,7 @@ protected:
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// to be queued on this tick.
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// See: https://drafts.csswg.org/css-transitions-2/#transition-phase
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enum class TransitionPhase {
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Idle = static_cast<int>(ComputedTiming::AnimationPhase::Null),
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Idle = static_cast<int>(ComputedTiming::AnimationPhase::Idle),
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Before = static_cast<int>(ComputedTiming::AnimationPhase::Before),
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Active = static_cast<int>(ComputedTiming::AnimationPhase::Active),
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After = static_cast<int>(ComputedTiming::AnimationPhase::After),
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