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11 changed files with 99 additions and 73 deletions
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@ -787,12 +787,21 @@ Animation::CancelNoUpdate()
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mHoldTime.SetNull();
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mStartTime.SetNull();
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UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async);
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if (mTimeline) {
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mTimeline->RemoveAnimation(this);
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}
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MaybeQueueCancelEvent(activeTime);
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// When an animation is cancelled it no longer needs further ticks from the
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// timeline. However, if we queued a cancel event and this was the last
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// animation attached to the timeline, the timeline will stop observing the
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// refresh driver and there may be no subsequent refresh driver tick for
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// dispatching the queued event.
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//
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// By calling UpdateTiming *after* removing ourselves from our timeline, we
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// ensure the timeline will register with the refresh driver for at least one
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// more tick.
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UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async);
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}
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void
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