Remove all C++ Telemetry Accumulation calls.

This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables).
Stub resolution/removal should be a follow-up to this.
This commit is contained in:
wolfbeast 2018-09-03 10:11:38 +02:00 committed by Roy Tam
commit 8c8145e620
186 changed files with 48 additions and 2957 deletions

View file

@ -3569,8 +3569,6 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
}
builder.LeavePresShell(aFrame, &list);
Telemetry::AccumulateTimeDelta(Telemetry::PAINT_BUILD_DISPLAYLIST_TIME,
startBuildDisplayList);
bool profilerNeedsDisplayList = profiler_feature_active("displaylistdump");
bool consoleNeedsDisplayList = gfxUtils::DumpDisplayList() || gfxEnv::DumpPaint();
@ -3651,8 +3649,6 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
TimeStamp paintStart = TimeStamp::Now();
RefPtr<LayerManager> layerManager
= list.PaintRoot(&builder, aRenderingContext, flags);
Telemetry::AccumulateTimeDelta(Telemetry::PAINT_RASTERIZE_TIME,
paintStart);
if (gfxPrefs::GfxLoggingPaintedPixelCountEnabled()) {
TimeStamp now = TimeStamp::Now();