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Remove all C++ Telemetry Accumulation calls.
This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables). Stub resolution/removal should be a follow-up to this.
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186 changed files with 48 additions and 2957 deletions
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@ -3569,8 +3569,6 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
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}
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builder.LeavePresShell(aFrame, &list);
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Telemetry::AccumulateTimeDelta(Telemetry::PAINT_BUILD_DISPLAYLIST_TIME,
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startBuildDisplayList);
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bool profilerNeedsDisplayList = profiler_feature_active("displaylistdump");
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bool consoleNeedsDisplayList = gfxUtils::DumpDisplayList() || gfxEnv::DumpPaint();
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@ -3651,8 +3649,6 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
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TimeStamp paintStart = TimeStamp::Now();
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RefPtr<LayerManager> layerManager
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= list.PaintRoot(&builder, aRenderingContext, flags);
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Telemetry::AccumulateTimeDelta(Telemetry::PAINT_RASTERIZE_TIME,
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paintStart);
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if (gfxPrefs::GfxLoggingPaintedPixelCountEnabled()) {
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TimeStamp now = TimeStamp::Now();
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