Remove all C++ Telemetry Accumulation calls.

This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables).
Stub resolution/removal should be a follow-up to this.
This commit is contained in:
wolfbeast 2018-09-03 10:11:38 +02:00 • committed by Roy Tam
commit 8c8145e620
186 changed files with 48 additions and 2957 deletions

View file

@ -453,8 +453,6 @@ gfxUserFontEntry::LoadNextSrc()
gfxUserFontData::kUnknownCompression);
mPlatformFontEntry = fe;
SetLoadState(STATUS_LOADED);
Telemetry::Accumulate(Telemetry::WEBFONT_SRCTYPE,
currSrc.mSourceType + 1);
return;
} else {
LOG(("userfonts (%p) [src %d] failed local: (%s) for (%s)\n",
@ -517,8 +515,6 @@ gfxUserFontEntry::LoadNextSrc()
if (NS_SUCCEEDED(rv) &&
LoadPlatformFont(buffer, bufferLength)) {
SetLoadState(STATUS_LOADED);
Telemetry::Accumulate(Telemetry::WEBFONT_SRCTYPE,
currSrc.mSourceType + 1);
return;
} else {
mFontSet->LogMessage(this,
@ -572,8 +568,6 @@ gfxUserFontEntry::LoadNextSrc()
// LoadPlatformFont takes ownership of the buffer, so no need
// to free it here.
SetLoadState(STATUS_LOADED);
Telemetry::Accumulate(Telemetry::WEBFONT_SRCTYPE,
currSrc.mSourceType + 1);
return;
} else {
mFontSet->LogMessage(this,
@ -617,7 +611,6 @@ gfxUserFontEntry::LoadPlatformFont(const uint8_t* aFontData, uint32_t& aLength)
gfxUserFontType fontType =
gfxFontUtils::DetermineFontDataType(aFontData, aLength);
Telemetry::Accumulate(Telemetry::WEBFONT_FONTTYPE, uint32_t(fontType));
// Unwrap/decompress/sanitize or otherwise munge the downloaded data
// to make a usable sfnt structure.
@ -650,13 +643,6 @@ gfxUserFontEntry::LoadPlatformFont(const uint8_t* aFontData, uint32_t& aLength)
if (saneData) {
if (saneLen) {
fontCompressionRatio = uint32_t(100.0 * aLength / saneLen + 0.5);
if (fontType == GFX_USERFONT_WOFF ||
fontType == GFX_USERFONT_WOFF2) {
Telemetry::Accumulate(fontType == GFX_USERFONT_WOFF ?
Telemetry::WEBFONT_COMPRESSION_WOFF :
Telemetry::WEBFONT_COMPRESSION_WOFF2,
fontCompressionRatio);
}
}
// The sanitizer ensures that we have a valid sfnt and a usable